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NVIDIA NV30

Default
NV30
NV30GL
NV30GL
Die Shot
Die Shot
Block Diagram
Block Diagram
Block Diagram 2
Block Diagram 2
NVIDIA's NV30 GPU uses the Rankine architecture and is made using a 130 nm production process at TSMC. With a die size of 199 mm² and a transistor count of 125 million it is a small chip. NV30 supports DirectX 9.0a. Modern GPU compute technologies are not available. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
NV30
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
125 million
Density
628.1K / mm²
Die Size
199 mm²
Released
Jan 21st, 2003

Graphics Features

DirectX
9.0a
OpenGL
1.5 (2.1)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
8
ROPs
4
Max. TDP
44 W

All Rankine GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV30 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
NVIDIA GeForce FX 5800 Ultra 128 MB 4 / 2 8 4 500 MHz 500 MHz
NVIDIA GeForce FX 5800 128 MB 4 / 2 8 4 400 MHz 400 MHz
NVIDIA Quadro FX 1000 NV30GL 128 MB 4 / 2 8 4 300 MHz 300 MHz
NVIDIA Quadro FX 2000 NV30GL 128 MB 4 / 2 8 4 400 MHz 400 MHz