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NVIDIA NV31

5600
5600
Default
NV31
5600 XT
5600 XT
5600 Ultra
5600 Ultra
GF-FX-5600-U-A1
GF-FX-5600-U-A1
Go5650
Go5650
NV31GLM A1
NV31GLM A1
Die Shot
Die Shot
NVIDIA's NV31 GPU uses the Rankine architecture and is made using a 130 nm production process at TSMC. With a die size of 121 mm² and a transistor count of 80 million it is a small chip. NV31 supports DirectX 9.0a. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 3 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
NV31
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
80 million
Density
661.2K / mm²
Die Size
121 mm²
Released
Mar 1st, 2003

Graphics Features

DirectX
9.0a
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a

Render Config

Pixel Shaders
4
Vertex Shaders
3
TMUs
4
ROPs
4
Max. TDP
37 W

All Rankine GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV31 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
NVIDIA GeForce FX 5600 XT PCI 5600 XT 64 MB 4 / 2 4 4 235 MHz 200 MHz
NVIDIA GeForce FX 5600 5600 128 MB 4 / 2 4 4 325 MHz 250 MHz
NVIDIA GeForce FX 5600 Ultra 5600 Ultra 128 MB 4 / 3 4 4 400 MHz 400 MHz
NVIDIA GeForce FX 5600 XT 5600 XT 128 MB 4 / 2 4 4 235 MHz 200 MHz
NVIDIA GeForce FX Go5600 Go5600 128 MB 4 / 3 4 4 275 MHz 250 MHz
NVIDIA GeForce FX Go5650 Go5650 128 MB 4 / 3 4 4 325 MHz 295 MHz
NVIDIA Quadro FX Go700 Go700 128 MB 4 / 3 4 4 295 MHz 295 MHz

NV31 GPU Notes

OpenGL 2.1: 66% Support
OpenGL 3.0: 19% Support
OpenGL 3.1: 16% Support
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