Report an Error

NVIDIA NV35

Default
NV35
FX 5900
FX 5900
FX 5900 Ultra
FX 5900 Ultra
Die Shot
Oleg Kashirin
Die Shot
NVIDIA's NV35 GPU uses the Rankine architecture and is made using a 130 nm production process at TSMC. With a die size of 207 mm² and a transistor count of 135 million it is a medium-sized chip. NV35 supports DirectX 9.0a. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 3 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
NV35
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
135 million
Density
652.2K / mm²
Die Size
207 mm²
Released
Mar 17th, 2003

Graphics Features

DirectX
9.0a
OpenGL
1.5 (2.1)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a

Render Config

Pixel Shaders
4
Vertex Shaders
3
TMUs
8
ROPs
4
Max. TDP
59 W

All Rankine GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV35 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
NVIDIA GeForce PCX 5900 128 MB 4 / 3 8 4 350 MHz 275 MHz
NVIDIA GeForce FX 5900 ZT 128 MB 4 / 3 8 4 325 MHz 350 MHz
NVIDIA GeForce FX 5900 XT 128 MB 4 / 3 8 4 400 MHz 350 MHz
NVIDIA GeForce FX 5900 FX 5900 128 MB 4 / 3 8 4 400 MHz 425 MHz
NVIDIA GeForce FX 5900 Ultra FX 5900 Ultra 256 MB 4 / 3 8 4 450 MHz 425 MHz
NVIDIA Quadro FX 700 NV35 GL 128 MB 4 / 3 8 4 275 MHz 275 MHz
NVIDIA Quadro FX 3000 NV35 GL 256 MB 4 / 3 8 4 400 MHz 425 MHz
NVIDIA Quadro FX 3000G NV35 GL 256 MB 4 / 3 8 4 400 MHz 425 MHz