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NVIDIA NV36

Default
NV36
FX 5700
FX 5700
FX 5700LE
FX 5700LE
FX 5700 Ultra
FX 5700 Ultra
FX 1100
FX 1100
Go1000
Go1000
Go5700-V
Go5700-V
Die Shot
Die Shot
NVIDIA's NV36 GPU uses the Rankine architecture and is made using a 130 nm production process at TSMC. With a die size of 133 mm² and a transistor count of 82 million it is a small chip. NV36 supports DirectX 9.0a. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 3 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
NV36
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
82 million
Density
616.5K / mm²
Die Size
133 mm²
Released
Oct 23rd, 2003

Graphics Features

DirectX
9.0a
OpenGL
1.5 (2.1)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a

Render Config

Pixel Shaders
4
Vertex Shaders
3
TMUs
4
ROPs
4
Max. TDP
46 W

All Rankine GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV36 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
NVIDIA GeForce FX 5700 VE 128 MB 4 / 3 4 4 250 MHz 200 MHz
NVIDIA GeForce FX 5700 128 MB 4 / 3 4 4 425 MHz 250 MHz
NVIDIA GeForce FX 5700 Ultra FX 5700 Ultra 128 MB 4 / 3 4 4 475 MHz 453 MHz
NVIDIA GeForce FX 5700 LE FX 5700LE 128 MB 4 / 3 4 4 250 MHz 200 MHz
NVIDIA GeForce FX 5700 EP 128 MB 4 / 3 4 4 425 MHz 200 MHz
NVIDIA Quadro FX 1100 FX 1100 128 MB 4 / 3 4 4 425 MHz 325 MHz
NVIDIA GeForce FX Go5700 Go5700-V 128 MB 4 / 3 4 4 450 MHz 275 MHz
NVIDIA Quadro FX Go1000 Go1000 128 MB 4 / 3 4 4 295 MHz 285 MHz