The Quadro 5000 SDI was an enthusiast-class professional graphics card by NVIDIA, launched on February 23rd, 2011. Built on the 40 nm process, and based on the GF100 graphics processor, in its GF100-850-A3 variant, the card supports DirectX 12. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Quadro 5000 SDI to reach the product's target shader count. It features 352 shading units, 44 texture mapping units, and 40 ROPs. NVIDIA has paired 2,560 MB GDDR5 memory with the Quadro 5000 SDI, which are connected using a 320-bit memory interface. The GPU is operating at a frequency of 513 MHz, memory is running at 750 MHz (3 Gbps effective). Being a quad-slot card, its power draw is rated at 172 W maximum. Display outputs include: 1x DVI, 2x DisplayPort, 1x S-Video, 2x SDI. Quadro 5000 SDI is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 248 mm in length, 111 mm in width, and features a quad-slot cooling solution. Its price at launch was 7899 US Dollars.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
GPU Clock
513 MHz
Shader Clock
1026 MHz
Memory Clock
750 MHz
3 Gbps effective
Memory
Memory Size
2.5 GB
Memory Type
GDDR5
Memory Bus
320 bit
Bandwidth
120.0 GB/s
Render Config
Shading Units
352
TMUs
44
ROPs
40
SM Count
11
L1 Cache
64 KB (per SM)
L2 Cache
640 KB
Theoretical Performance
Pixel Rate
11.29 GPixel/s
Texture Rate
22.57 GTexel/s
FP32 (float)
722.3 GFLOPS
FP64 (double)
361.2 GFLOPS (1:2)
Board Design
Slot Width
Quad-slot
Length
248 mm
9.8 inches
Width
111 mm
4.4 inches
TDP
172 W
Suggested PSU
450 W
Outputs
1x DVI 2x DisplayPort 1x S-Video 2x SDI
Graphics Features
DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1
GF100 GPU Notes
PureVideo HD: VP4
VDPAU: Feature Set C
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)