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NVIDIA Quadro 5000
- Graphics Processor
- GF100
- Cores
- 352
- TMUs
- 44
- ROPs
- 40
- Memory Size
- 2.5 GB
- Memory Type
- GDDR5
- Bus Width
- 320 bit
Recommended Gaming Resolutions:
-
1366x768
-
1600x900
-
1920x1080
The Quadro 5000 was an enthusiast-class professional graphics card by NVIDIA, launched on February 23rd, 2011. Built on the 40 nm process, and based on the GF100 graphics processor, in its GF100-850-A3 variant, the card supports DirectX 12. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Quadro 5000 to reach the product's target shader count. It features 352 shading units, 44 texture mapping units, and 40 ROPs. NVIDIA has paired 2,560 MB GDDR5 memory with the Quadro 5000, which are connected using a 320-bit memory interface. The GPU is operating at a frequency of 513 MHz, memory is running at 750 MHz (3 Gbps effective).
Being a dual-slot card, the NVIDIA Quadro 5000 draws power from 1x 6-pin power connector, with power draw rated at 152 W maximum. Display outputs include: 1x DVI, 2x DisplayPort. Quadro 5000 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 248 mm in length, 111 mm in width, and features a dual-slot cooling solution. Its price at launch was 2499 US Dollars.
Graphics Processor
- GPU Name
-
GF100
- GPU Variant
-
GF100-850-A3
- Architecture
- Fermi
- Foundry
- TSMC
- Process Size
- 40 nm
- Transistors
- 3,100 million
- Die Size
- 529 mm²
Graphics Card
- Release Date
- Feb 23rd, 2011
- Generation
-
Quadro
(x000)
- Production
- End-of-life
- Launch Price
- 2,499 USD
- Bus Interface
- PCIe 2.0 x16
- Reviews
- 26 in our database
Clock Speeds
- GPU Clock
- 513 MHz
- Shader Clock
- 1026 MHz
- Memory Clock
-
750 MHz
3 Gbps effective
Memory
- Memory Size
-
2.5 GB
- Memory Type
- GDDR5
- Memory Bus
-
320 bit
- Bandwidth
-
120.0 GB/s
Render Config
- Shading Units
-
352
- TMUs
-
44
- ROPs
-
40
- SM Count
-
11
- L1 Cache
-
64 KB (per SM)
- L2 Cache
-
640 KB
Theoretical Performance
- Pixel Rate
-
11.29 GPixel/s
- Texture Rate
-
22.57 GTexel/s
- FP32 (float) performance
-
722.3 GFLOPS
- FP64 (double) performance
-
361.2 GFLOPS (1:2)
Board Design
- Slot Width
- Dual-slot
- Length
- 248 mm
9.8 inches
- Width
- 111 mm
4.4 inches
- TDP
- 152 W
- Suggested PSU
- 450 W
- Outputs
- 1x DVI
2x DisplayPort
- Power Connectors
- 1x 6-pin
- Board Number
- P2007
Graphics Features
- DirectX
- 12 (11_0)
- OpenGL
-
4.6
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 2.0
- Shader Model
- 5.1
GF100 GPU Notes
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) |