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NVIDIA Quadro 5010M

Graphics Processor
GF110
Cores
384
TMUs
48
ROPs
32
Memory Size
4 GB
Memory Type
GDDR5
Bus Width
256 bit
The Quadro 5010M was a professional graphics card by NVIDIA, launched in February 2011. Built on the 40 nm process, and based on the GF110 graphics processor, in its N12E-Q5 variant, the card supports DirectX 12.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Quadro 5010M to reach the product's target shader count. It features 384 shading units, 48 texture mapping units and 32 ROPs. NVIDIA has placed 4,096 MB GDDR5 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 450 MHz, memory is running at 650 MHz.
Being a mxm module card, its power draw is rated at 100 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it.

Graphics Processor

GPU Name
GF110
GPU Variant
N12E-Q5
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Die Size
520 mm²

Graphics Card

Release Date
Feb 22nd, 2011
Generation
Quadro
(x000M)
Production
End-of-life
Bus Interface
MXM-B (3.0)
Reviews
26 in our database

Relative Performance

10%
GeForce 210
13%
GeForce 9400 GT
16%
Radeon HD 4550
21%
Radeon HD 5450
24%
Radeon HD 6450
26%
GeForce GT 520
32%
GeForce GT 220
42%
GeForce GT 430
42%
Radeon HD 5570
46%
Radeon HD 4670
48%
GeForce GT 440
49%
GeForce GT 240
57%
GeForce 9600 GT
60%
Radeon HD 5670
65%
GeForce GT 640
67%
GeForce 9800 GT
69%
Radeon HD 6670
72%
Radeon HD 4830
77%
Radeon HD 4770
81%
Radeon HD 4850
82%
GeForce GTS 250
85%
GeForce GTS 450
88%
Radeon HD 5750
100%
Quadro 5010M
100%
Radeon HD 7750
101%
Radeon HD 5770
103%
GeForce GTX 260
104%
Radeon HD 4870
104%
Radeon Vega 8
106%
GeForce GTX 550 Ti
107%
GeForce GTX 650
113%
Radeon HD 5830
118%
Radeon HD 6790
120%
Radeon HD 4890
125%
GeForce GTX 460
126%
Radeon RX Vega 11
127%
GeForce GT 1030
128%
GeForce GTX 275
129%
Radeon HD 7770 GHz Edition
129%
GeForce GTX 280
131%
GeForce GTX 465
138%
Radeon HD 6850
140%
GeForce GTX 285
151%
Radeon HD 5850
153%
GeForce GTX 650 Ti
153%
Radeon HD 7790
160%
Radeon RX 550
160%
GeForce GTX 470
166%
Radeon HD 6870
177%
Radeon HD 5870
183%
GeForce GTX 560 Ti
184%
Radeon HD 4870 X2
187%
GeForce GTX 750 Ti
188%
Radeon HD 6950
195%
GeForce GTX 295
197%
GeForce GTX 650 Ti Boost
198%
Radeon HD 7850
202%
GeForce GTX 480
211%
Radeon HD 6970
215%
Radeon R7 265
219%
Radeon RX 460
219%
Radeon R7 370
219%
GeForce GTX 660
220%
GeForce GTX 570
224%
Radeon RX 560
238%
GeForce GTX 950
240%
Radeon HD 7870 GHz Edition
246%
Radeon R9 270X
249%
GeForce GTX 660 Ti
250%
GeForce GTX 580
252%
GeForce GTX 1050
252%
Radeon HD 7950
257%
Radeon HD 5970
264%
GeForce GTX 760
285%
GeForce GTX 670
292%
GeForce GTX 960
300%
Radeon R9 380
301%
Radeon R9 285
304%
Radeon HD 7970
308%
GeForce GTX 680
315%
GeForce GTX 1050 Ti
323%
GeForce GTX 770
330%
Radeon HD 6990
338%
Radeon R9 280X
343%
GeForce GTX 590
343%
Radeon HD 7970 GHz Edition
380%
GeForce GTX 780
394%
GeForce GTX 1650
419%
Radeon RX 470
424%
Radeon R9 290
447%
Radeon RX 570
453%
Radeon R9 390
455%
Radeon R9 290X
461%
GeForce GTX 970
467%
GeForce GTX TITAN
474%
GeForce GTX 780 Ti
480%
Radeon R9 390X
482%
Radeon HD 7990
485%
Radeon RX 480
489%
GeForce GTX 690
515%
Radeon RX 580
526%
GeForce GTX 980
533%
Radeon R9 FURY
533%
GeForce GTX 1060 6 GB
556%
Radeon RX 590
586%
Radeon R9 295X2
589%
GeForce GTX 1660
596%
Radeon R9 FURY X
606%
GeForce GTX 980 Ti
622%
GeForce GTX TITAN X
676%
GeForce GTX 1660 Ti
676%
GeForce GTX 1070
720%
Radeon RX Vega 56
764%
GeForce GTX 1070 Ti
785%
Radeon RX Vega 64
796%
GeForce GTX 1080
796%
GeForce RTX 2060
829%
Radeon RX 5700
894%
GeForce RTX 2060 SUPER
927%
GeForce RTX 2070
949%
Radeon RX 5700 XT
960%
Radeon VII
985%
TITAN X Pascal
1014%
GeForce GTX 1080 Ti
1025%
GeForce RTX 2070 SUPER
1091%
GeForce RTX 2080
1276%
GeForce RTX 2080 Ti
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
450 MHz
Shader Clock
900 MHz
Memory Clock
650 MHz
2600 MHz effective

Memory

Memory Size
4 GB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
83.20 GB/s

Render Config

Shading Units
384
TMUs
48
ROPs
32
SM Count
12
L1 Cache
64 KB (per SM)
L2 Cache
512 KB

Theoretical Performance

Pixel Rate
10.80 GPixel/s
Texture Rate
21.60 GTexel/s
FP32 (float) performance
691.2 GFLOPS

Board Design

Slot Width
MXM Module
TDP
100 W
Outputs
No outputs

Graphics Features

DirectX
12.0 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF110 GPU Notes

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.