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NVIDIA Quadro 5010M

GF110
Graphics Processor
384
Cores
48
TMUs
32
ROPs
4 GB
Memory Size
GDDR5
Memory Type
256 bit
Bus Width
NVIDIA Quadro 5010M Photo NVIDIA GF110 Photo
The Quadro 5010M was a professional graphics card by NVIDIA, launched in February 2011. Built on the 40 nm process, and based on the GF110 graphics processor, in its N12E-Q5 variant, the card supports DirectX 12.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Quadro 5010M to reach the product's target shader count. It features 384 shading units, 48 texture mapping units and 32 ROPs. NVIDIA has placed 4,096 MB GDDR5 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 450 MHz, memory is running at 650 MHz.
Being a mxm module card, its power draw is rated at 100 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it.

Graphics Processor

GPU Name
GF110
GPU Variant
N12E-Q5
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Die Size
520 mm²

Graphics Card

Release Date
Feb 22nd, 2011
Generation
Quadro
(x000M)
Production
End-of-life
Bus Interface
MXM-B (3.0)

Relative Performance

10%
13%
16%
21%
24%
26%
32%
42%
42%
46%
48%
49%
57%
60%
65%
67%
70%
72%
77%
81%
83%
85%
88%
100%
Quadro 5010M
100%
101%
103%
104%
104%
106%
107%
113%
119%
120%
125%
126%
127%
128%
129%
129%
131%
138%
140%
151%
153%
153%
160%
160%
166%
177%
183%
184%
187%
188%
195%
197%
198%
202%
211%
215%
219%
219%
220%
220%
238%
240%
246%
249%
250%
252%
252%
257%
257%
265%
285%
292%
300%
301%
304%
308%
315%
323%
330%
338%
343%
343%
380%
419%
424%
453%
455%
461%
467%
471%
474%
480%
482%
485%
489%
515%
526%
533%
533%
586%
596%
606%
651%
715%
741%
798%
798%
842%
939%
985%
1010%
1101%
1252%
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
450 MHz
Shader Clock
900 MHz
Memory Clock
650 MHz
2600 MHz effective

Memory

Memory Size
4 GB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
83.20 GB/s

Render Config

Shading Units
384
TMUs
48
ROPs
32
SM Count
12

Theoretical Performance

Pixel Rate
10.80 GPixel/s
Texture Rate
21.60 GTexel/s
FP32 (float) performance
691.2 GFLOPS

Board Design

Slot Width
MXM Module
TDP
100 W
Outputs
No outputs

Graphics Features

DirectX
12.0 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF110 GPU Notes

PureVideo HD: VP4
VDPAU: Feature Set C

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.