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NVIDIA Quadro FX 1600M
- Graphics Processor
- G84
- Cores
- 32
- TMUs
- 16
- ROPs
- 8
- Memory Size
- 512 MB
- Memory Type
- GDDR3
- Bus Width
- 128 bit
Recommended Gaming Resolutions:
-
640x480
-
1280x720
-
1366x768
The Quadro FX 1600M was a professional mobile graphics chip by NVIDIA, launched on June 1st, 2007. Built on the 80 nm process, and based on the G84 graphics processor, in its NB8P-GLM variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G84 graphics processor is an average sized chip with a die area of 169 mm² and 289 million transistors. It features 32 shading units, 16 texture mapping units, and 8 ROPs. NVIDIA has paired 512 MB GDDR3 memory with the Quadro FX 1600M, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 625 MHz, memory is running at 800 MHz.
Its power draw is rated at 50 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device.
Graphics Processor
- GPU Name
-
G84
- GPU Variant
-
NB8P-GLM
- Architecture
- Tesla
- Foundry
- TSMC
- Process Size
- 80 nm
- Transistors
- 289 million
- Die Size
- 169 mm²
Clock Speeds
- GPU Clock
- 625 MHz
- Shader Clock
- 1250 MHz
- Memory Clock
-
800 MHz
1600 Mbps effective
Memory
- Memory Size
-
512 MB
- Memory Type
- GDDR3
- Memory Bus
-
128 bit
- Bandwidth
-
25.60 GB/s
Render Config
- Shading Units
-
32
- TMUs
-
16
- ROPs
-
8
- SM Count
-
4
- L2 Cache
-
32 KB
Theoretical Performance
- Pixel Rate
-
5.000 GPixel/s
- Texture Rate
-
10.00 GTexel/s
- FP32 (float) performance
-
80.00 GFLOPS
Board Design
- TDP
- 50 W
- Outputs
- No outputs
Graphics Features
- DirectX
- 11.1 (10_0)
- OpenGL
-
3.3
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 1.1
- Shader Model
- 4.0