Report an Error
NVIDIA Quadro FX 880M
- Graphics Processor
- GT216
- Cores
- 48
- TMUs
- 16
- ROPs
- 8
- Memory Size
- 1024 MB
- Memory Type
- GDDR3
- Bus Width
- 128 bit
Recommended Gaming Resolutions:
-
640x480
-
1280x720
-
1366x768
The Quadro FX 880M was a professional mobile graphics chip by NVIDIA, launched on January 7th, 2010. Built on the 40 nm process, and based on the GT216 graphics processor, in its N10P-GLM variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_1, which can be problematic with many DirectX 11 & DirectX 12 titles. The GT216 graphics processor is a relatively small chip with a die area of only 100 mm² and 486 million transistors. It features 48 shading units, 16 texture mapping units, and 8 ROPs. NVIDIA has paired 1,024 MB GDDR3 memory with the Quadro FX 880M, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 790 MHz.
Being a mxm module card, its power draw is rated at 35 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device.
Graphics Processor
- GPU Name
-
GT216
- GPU Variant
-
N10P-GLM
- Architecture
- Tesla 2.0
- Foundry
- TSMC
- Process Size
- 40 nm
- Transistors
- 486 million
- Die Size
- 100 mm²
Clock Speeds
- GPU Clock
- 550 MHz
- Shader Clock
- 1210 MHz
- Memory Clock
-
790 MHz
1580 Mbps effective
Memory
- Memory Size
-
1024 MB
- Memory Type
- GDDR3
- Memory Bus
-
128 bit
- Bandwidth
-
25.28 GB/s
Render Config
- Shading Units
-
48
- TMUs
-
16
- ROPs
-
8
- SM Count
-
6
- L2 Cache
-
64 KB
Theoretical Performance
- Pixel Rate
-
4.400 GPixel/s
- Texture Rate
-
8.800 GTexel/s
- FP32 (float) performance
-
116.2 GFLOPS
Board Design
- Slot Width
- MXM Module
- TDP
- 35 W
- Outputs
- No outputs
Graphics Features
- DirectX
- 11.1 (10_1)
- OpenGL
-
3.3
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 1.2
- Shader Model
- 4.1