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NVIDIA Quadro P2000 Mobile
- Graphics Processor
- GP106
- Cores
- 1152
- TMUs
- 72
- ROPs
- 32
- Memory Size
- 3.75 GB
- Memory Type
- GDDR5
- Bus Width
- 128 bit
Recommended Gaming Resolutions:
-
1600x900
-
1920x1080
-
2560x1440
The Quadro P2000 Mobile was a professional mobile graphics chip by NVIDIA, launched on February 15th, 2019. Built on the 16 nm process, and based on the GP106 graphics processor, the chip supports DirectX 12. The GP106 graphics processor is an average sized chip with a die area of 200 mm² and 4,400 million transistors. Unlike the fully unlocked GeForce GTX 1060 6 GB, which uses the same GPU but has all 1280 shaders enabled, NVIDIA has disabled some shading units on the Quadro P2000 Mobile to reach the product's target shader count. It features 1152 shading units, 72 texture mapping units, and 32 ROPs. NVIDIA has paired 3,840 MB GDDR5 memory with the Quadro P2000 Mobile, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 1291 MHz, which can be boosted up to 1291 MHz, memory is running at 1502 MHz (6 Gbps effective).
Being a mxm module card, the NVIDIA Quadro P2000 Mobile does not require any additional power connector, its power draw is rated at 75 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. Quadro P2000 Mobile is connected to the rest of the system using a PCI-Express 3.0 x16 interface.
Graphics Processor
- GPU Name
-
GP106
- Architecture
- Pascal
- Foundry
- TSMC
- Process Size
- 16 nm
- Transistors
- 4,400 million
- Die Size
- 200 mm²
Mobile Graphics
- Release Date
- Feb 15th, 2019
- Generation
-
Quadro Mobile
(Px000)
- Production
- End-of-life
- Bus Interface
- PCIe 3.0 x16
Clock Speeds
- Base Clock
- 1291 MHz
- Boost Clock
- 1291 MHz
- Memory Clock
-
1502 MHz
6 Gbps effective
Memory
- Memory Size
-
3.75 GB
- Memory Type
- GDDR5
- Memory Bus
-
128 bit
- Bandwidth
-
96.13 GB/s
Render Config
- Shading Units
-
1152
- TMUs
-
72
- ROPs
-
32
- SM Count
-
9
- L1 Cache
-
48 KB (per SM)
- L2 Cache
-
1280 KB
Theoretical Performance
- Pixel Rate
-
41.31 GPixel/s
- Texture Rate
-
92.95 GTexel/s
- FP16 (half) performance
-
46.48 GFLOPS (1:64)
- FP32 (float) performance
-
2.974 TFLOPS
- FP64 (double) performance
-
92.95 GFLOPS (1:32)
Board Design
- Slot Width
- MXM Module
- TDP
- 75 W
- Outputs
- No outputs
- Power Connectors
- None
Graphics Features
- DirectX
- 12 (12_1)
- OpenGL
-
4.6
- OpenCL
- 3.0
- Vulkan
- 1.3
- CUDA
- 6.1
- Shader Model
- 6.4