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NVIDIA Quadro4 500 XGL

NV17 A3
Graphics Processor
2
Pixel Shaders
0
Vertex Shaders
4
TMUs
4
ROPs
128 MB
Memory Size
SDR
Memory Type
128 bit
Bus Width
NVIDIA Quadro4 500 XGL Photo NVIDIA NV17 A3 Photo
The Quadro4 500 XGL was a professional graphics card by NVIDIA, launched in February 2002. Built on the 150 nm process, and based on the NV17 A3 graphics processor, in its NV17 GL variant, the card supports DirectX 8.0. The NV17 A3 graphics processor is a relatively small chip with a die area of only 65 mm² and 29 million transistors. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has placed 128 MB SDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 250 MHz, memory is running at 166 MHz.
Being a single-slot card, the NVIDIA Quadro4 500 XGL does not require any additional power connector, its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. Quadro4 500 XGL is connected to the rest of the system using an AGP 4x interface. The card measures 168 mm in length, and features a single-slot cooling solution.

Graphics Processor

GPU Name
NV17 A3
GPU Variant
NV17 GL
Architecture
Celsius
Foundry
TSMC
Process Size
150 nm
Transistors
29 million
Die Size
65 mm²

Graphics Card

Release Date
Feb 19th, 2002
Generation
Quadro4 XGL
(x00)
Production
End-of-life
Bus Interface
AGP 4x

Clock Speeds

GPU Clock
250 MHz
Memory Clock
166 MHz
166 MHz effective

Memory

Memory Size
128 MB
Memory Type
SDR
Memory Bus
128 bit
Bandwidth
2.656 GB/s

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s

Board Design

Slot Width
Single-slot
Length
6.6 inches
168 mm
TDP
unknown
Outputs
No outputs
Power Connectors
None

Graphics Features

DirectX
8.0
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.1
Vertex Shader
1.1

Card Notes

LFH Output