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ATI Radeon 9000 PRO

RV250
Graphics Processor
4
Pixel Shaders
1
Vertex Shaders
4
TMUs
4
ROPs
64 MB
Memory Size
DDR
Memory Type
128 bit
Bus Width
ATI Radeon 9000 PRO Photo ATI RV250 Photo
The Radeon 9000 PRO was a graphics card by ATI, launched in July 2002. Built on the 150 nm process, and based on the RV250 graphics processor, in its RV250 9000 PRO variant, the card supports DirectX 8.1. The RV250 graphics processor is a relatively small chip with a die area of only 81 mm² and 36 million transistors. It features 4 pixel shaders and 1 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 64 MB DDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 275 MHz, memory is running at 275 MHz.
Being a single-slot card, the ATI Radeon 9000 PRO does not require any additional power connector, its power draw is rated at 28 W maximum. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. Radeon 9000 PRO is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name
RV250
GPU Variant
RV250 9000 PRO
(215R7BCGA12H)
Architecture
Rage 7
Process Size
150 nm
Transistors
36 million
Die Size
81 mm²

Graphics Card

Release Date
Jul 1st, 2002
Generation
Radeon R200
(9000)
Production
End-of-life
Bus Interface
AGP 4x

Clock Speeds

GPU Clock
275 MHz
Memory Clock
275 MHz
550 MHz effective

Memory

Memory Size
64 MB
Memory Type
DDR
Memory Bus
128 bit
Bandwidth
8.800 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
1
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
1.100 GPixel/s
Vertex Rate
68.75 MVertices/s
Texture Rate
1.100 GTexel/s

Board Design

Slot Width
Single-slot
TDP
28 W
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
None
Board Number
964

Graphics Features

DirectX
8.1
OpenGL
1.4
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.4
Vertex Shader
1.1

Card Notes

Variant Memory: 128 MB

RV250 GPU Notes

Graphics/Compute: GFX1
Video Immersion II
Programmable pixel&vertex pipelines