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ATI Radeon 9500 PRO

Graphics Processor
R300
Pixel Shaders
8
Vertex Shaders
4
TMUs
8
ROPs
8
Memory Size
128 MB
Memory Type
DDR
Bus Width
128 bit
The Radeon 9500 PRO was a graphics card by ATI, launched in October 2002. Built on the 150 nm process, and based on the R300 graphics processor, in its R300 9500 PRO variant, the card supports DirectX 9.0. The R300 graphics processor is an average sized chip with a die area of 218 mm² and 110 million transistors. It features 8 pixel shaders and 4 vertex shaders, 8 texture mapping units and 8 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 128 MB DDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 275 MHz, memory is running at 270 MHz.
Being a single-slot card, the ATI Radeon 9500 PRO does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. Radeon 9500 PRO is connected to the rest of the system using an AGP 8x interface.

Graphics Processor

GPU Name
R300
GPU Variant
R300 9500 PRO
(215R8ABGA13F)
Architecture
Rage 8
Foundry
TSMC
Process Size
150 nm
Transistors
110 million
Die Size
218 mm²

Graphics Card

Release Date
Oct 1st, 2002
Generation
Radeon R300
(9500)
Production
End-of-life
Bus Interface
AGP 8x
Reviews
2 in our database

Clock Speeds

GPU Clock
275 MHz
Memory Clock
270 MHz
540 MHz effective

Memory

Memory Size
128 MB
Memory Type
DDR
Memory Bus
128 bit
Bandwidth
8.640 GB/s

Render Config

Pixel Shaders
8
Vertex Shaders
4
TMUs
8
ROPs
8

Theoretical Performance

Pixel Rate
2.200 GPixel/s
Vertex Rate
275.0 MVertices/s
Texture Rate
2.200 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
None
Board Number
A056

Graphics Features

DirectX
9.0 (9_0)
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0

R300 GPU Notes

Codename: Khan
Graphics/Compute: GFX2
Video Shader
Video Immersion II
Programmable pixel&vertex pipelines