Report an Error

ATI Radeon 9800 SE

R350
Graphics Processor
4
Pixel Shaders
4
Vertex Shaders
4
TMUs
4
ROPs
128 MB
Memory Size
DDR
Memory Type
128 bit
Bus Width
ATI Radeon 9800 SE Photo ATI R350 Photo
The Radeon 9800 SE was a graphics card by ATI, launched in March 2003. Built on the 150 nm process, and based on the R350 graphics processor, in its R350 SE variant, the card supports DirectX 9.0. The R350 graphics processor is an average sized chip with a die area of 218 mm² and 117 million transistors. It features 4 pixel shaders and 4 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 128 MB DDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 331 MHz, memory is running at 290 MHz.
Being a single-slot card, the ATI Radeon 9800 SE draws power from Floppy power connector, with power draw not exactly known. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. Radeon 9800 SE is connected to the rest of the system using an AGP 8x interface.

Graphics Processor

GPU Name
R350
GPU Variant
R350 SE
(215R8PBKA12F)
Architecture
Rage 8
Foundry
TSMC
Process Size
150 nm
Transistors
117 million
Die Size
218 mm²

Graphics Card

Release Date
Mar 1st, 2003
Generation
Radeon R300
(9800)
Production
End-of-life
Bus Interface
AGP 8x

Clock Speeds

GPU Clock
331 MHz
Memory Clock
290 MHz
580 MHz effective

Memory

Memory Size
128 MB
Memory Type
DDR
Memory Bus
128 bit
Bandwidth
9.280 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
4
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
1.324 GPixel/s
Vertex Rate
331.0 MVertices/s
Texture Rate
1.324 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
Floppy

Graphics Features

DirectX
9.0
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0

R350 GPU Notes

Graphics/Compute: GFX2
Video Shader
Video Immersion II
Programmable pixel&vertex pipelines