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ATI Radeon X1550 AGP

Graphics Processor
RV505
Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4
Memory Size
256 MB
Memory Type
DDR2
Bus Width
64 bit
The Radeon X1550 AGP was a graphics card by ATI, launched in January 2007. Built on the 90 nm process, and based on the RV505 graphics processor, the card supports DirectX 9.0c. The RV505 graphics processor is a relatively small chip with a die area of only 100 mm² and 107 million transistors. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 256 MB DDR2 memory on the card, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 600 MHz, memory is running at 330 MHz.
Being a single-slot card, the ATI Radeon X1550 AGP does not require any additional power connector, its power draw is rated at 27 W maximum. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. Radeon X1550 AGP is connected to the rest of the system using an AGP 8x interface.

Graphics Processor

GPU Name
RV505
Architecture
R500
Foundry
TSMC
Process Size
90 nm
Transistors
107 million
Die Size
100 mm²

Graphics Card

Release Date
2007
Generation
Radeon R500 AGP
(X1550)
Production
End-of-life
Bus Interface
AGP 8x
Reviews
7 in our database

Clock Speeds

GPU Clock
600 MHz
Memory Clock
330 MHz
660 MHz effective

Memory

Memory Size
256 MB
Memory Type
DDR2
Memory Bus
64 bit
Bandwidth
5.280 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
2.400 GPixel/s
Vertex Rate
300.0 MVertices/s
Texture Rate
2.400 GTexel/s

Board Design

Slot Width
Single-slot
TDP
27 W
Suggested PSU
350 W
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
None

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0

Card Notes

Variant Memory: 512 MB

RV505 GPU Notes

Codename: Monet
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines