NVIDIA Tesla M2070
- Graphics Processor
- GF100
- Cores
- 448
- TMUs
- 56
- ROPs
- 48
- Memory Size
- 6 GB
- Memory Type
- GDDR5
- Bus Width
- 384 bit
The Tesla M2070 was an enthusiast-class professional graphics card by NVIDIA, launched in July 2011. Built on the 40 nm process, and based on the GF100 graphics processor, the card supports DirectX 12. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Tesla M2070 to reach the product's target shader count. It features 448 shading units, 56 texture mapping units, and 48 ROPs. NVIDIA has paired 6 GB GDDR5 memory with the Tesla M2070, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 574 MHz, memory is running at 783 MHz (3.1 Gbps effective).
Being a dual-slot card, the NVIDIA Tesla M2070 draws power from 1x 6-pin + 1x 8-pin power connector, with power draw rated at 225 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Tesla M2070 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 248 mm in length, and features a dual-slot cooling solution. Its price at launch was 3099 US Dollars.
Being a dual-slot card, the NVIDIA Tesla M2070 draws power from 1x 6-pin + 1x 8-pin power connector, with power draw rated at 225 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Tesla M2070 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 248 mm in length, and features a dual-slot cooling solution. Its price at launch was 3099 US Dollars.
Graphics Processor
Graphics Card
- Release Date
- Jul 25th, 2011
- Generation
-
Tesla
(x20xx)
- Production
- End-of-life
- Launch Price
- 3,099 USD
- Bus Interface
- PCIe 2.0 x16
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- GPU Clock
- 574 MHz
- Shader Clock
- 1150 MHz
- Memory Clock
-
783 MHz
3.1 Gbps effective
Memory
- Memory Size
- 6 GB
- Memory Type
- GDDR5
- Memory Bus
- 384 bit
- Bandwidth
- 150.3 GB/s
Render Config
- Shading Units
- 448
- TMUs
- 56
- ROPs
- 48
- SM Count
- 14
- L1 Cache
- 64 KB (per SM)
- L2 Cache
- 768 KB
Theoretical Performance
- Pixel Rate
- 16.07 GPixel/s
- Texture Rate
- 32.14 GTexel/s
- FP32 (float) performance
- 1,030 GFLOPS
- FP64 (double) performance
- 515.2 GFLOPS (1:2)
Board Design
- Slot Width
- Dual-slot
- Length
- 248 mm
9.8 inches
- TDP
- 225 W
- Suggested PSU
- 550 W
- Outputs
- No outputs
- Power Connectors
- 1x 6-pin + 1x 8-pin
Graphics Features
- DirectX
- 12 (11_0)
- OpenGL
- 4.6
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 2.0
- Shader Model
- 5.1
GF100 GPU Notes
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time. Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) |