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Intel UHD Graphics G1 32EU Mobile

Graphics Processor
Ice Lake GT1
Cores
256
TMUs
16
ROPs
8
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
The UHD Graphics G1 32EU Mobile is a mobile integrated graphics solution by Intel, launched on May 29th, 2019. Built on the 10 nm+ process, and based on the Ice Lake GT1 graphics processor, the device supports DirectX 12. This ensures that all modern games will run on UHD Graphics G1 32EU Mobile. Unlike the fully unlocked Iris Plus Graphics G4 48EU Mobile, which uses the same GPU but has all 384 shaders enabled, Intel has disabled some shading units on the UHD Graphics G1 32EU Mobile to reach the product's target shader count. It features 256 shading units, 16 texture mapping units, and 8 ROPs. The GPU is operating at a frequency of 300 MHz, which can be boosted up to 900 MHz.
Its power draw is rated at 15 W maximum.

Graphics Processor

GPU Name
Ice Lake GT1
Architecture
Generation 11.0
Foundry
Intel
Process Size
10 nm+
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
May 29th, 2019
Generation
HD Graphics-M
(Ice Lake)
Production
Active
Bus Interface
Ring Bus
Reviews
3 in our database

Clock Speeds

Base Clock
300 MHz
Boost Clock
900 MHz
Memory Clock
System Shared

IGP Variants

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Shading Units
256
TMUs
16
ROPs
8
Execution Units
32

Theoretical Performance

Pixel Rate
7.200 GPixel/s
Texture Rate
14.40 GTexel/s
FP16 (half)
921.6 GFLOPS (2:1)
FP32 (float)
460.8 GFLOPS
FP64 (double)
115.2 GFLOPS (1:4)

Board Design

Slot Width
IGP
TDP
15 W
Outputs
Portable Device Dependent

Graphics Features

DirectX
12 (12_1)
OpenGL
4.6
OpenCL
3.0
Vulkan
1.3
Shader Model
6.5
Apr 25th, 2024 17:27 EDT change timezone

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