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AMD Xbox One S GPU

Graphics Processor
Durango 2
Cores
768
TMUs
48
ROPs
16
Memory Size
8 GB
Memory Type
DDR3
Bus Width
256 bit
The Xbox One S GPU is a high-end graphics card by AMD, launched in August 2016. Built on the 16 nm process, and based on the Durango 2 graphics processor, in its M1004145-001 variant, the card supports DirectX 12.0. The Durango 2 graphics processor is an average sized chip with a die area of 240 mm² and 5,000 million transistors. It features 768 shading units, 48 texture mapping units and 16 ROPs. AMD has placed 8,192 MB DDR3 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 914 MHz, memory is running at 1066 MHz.
Being a igp card, its power draw is rated at 95 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Its price at launch was 399 US Dollars.

Graphics Processor

GPU Name
Durango 2
GPU Variant
M1004145-001
Architecture
GCN 1.0
Foundry
TSMC
Process Size
16 nm
Transistors
5,000 million
Die Size
240 mm²

Mobile Graphics

Release Date
Aug 2nd, 2016
Generation
Console GPU
(Microsoft)
Production
Active
Launch Price
399 USD
Bus Interface
IGP

Relative Performance

7%
GeForce 210
9%
GeForce 9400 GT
12%
Radeon HD 4550
15%
Radeon HD 5450
17%
Radeon HD 6450
18%
GeForce GT 520
23%
GeForce GT 220
30%
GeForce GT 430
30%
Radeon HD 5570
32%
Radeon HD 4670
34%
GeForce GT 440
35%
GeForce GT 240
40%
GeForce 9600 GT
43%
Radeon HD 5670
46%
GeForce GT 640
47%
GeForce 9800 GT
49%
Radeon HD 6670
51%
Radeon HD 4830
54%
Radeon HD 4770
57%
Radeon HD 4850
58%
GeForce GTS 250
60%
GeForce GTS 450
62%
Radeon HD 5750
71%
Radeon HD 7750
72%
Radeon HD 5770
73%
GeForce GTX 260
74%
Radeon HD 4870
74%
Radeon Vega 8
75%
GeForce GTX 550 Ti
75%
GeForce GTX 650
80%
Radeon HD 5830
84%
Radeon HD 6790
85%
Radeon HD 4890
89%
GeForce GTX 460
89%
Radeon RX Vega 11
90%
GeForce GT 1030
91%
GeForce GTX 275
91%
Radeon HD 7770 GHz Edition
91%
GeForce GTX 280
93%
GeForce GTX 465
98%
Radeon HD 6850
99%
GeForce GTX 285
100%
Xbox One S GPU
107%
Radeon HD 5850
109%
GeForce GTX 650 Ti
109%
Radeon HD 7790
113%
Radeon RX 550
114%
GeForce GTX 470
118%
Radeon HD 6870
126%
Radeon HD 5870
129%
GeForce GTX 560 Ti
130%
Radeon HD 4870 X2
133%
GeForce GTX 750 Ti
133%
Radeon HD 6950
138%
GeForce GTX 295
140%
GeForce GTX 650 Ti Boost
140%
Radeon HD 7850
143%
GeForce GTX 480
150%
Radeon HD 6970
152%
Radeon R7 265
155%
Radeon RX 460
155%
Radeon R7 370
155%
GeForce GTX 660
156%
GeForce GTX 570
159%
Radeon RX 560
168%
GeForce GTX 950
170%
Radeon HD 7870 GHz Edition
174%
Radeon R9 270X
176%
GeForce GTX 660 Ti
177%
GeForce GTX 580
178%
GeForce GTX 1050
179%
Radeon HD 7950
182%
Radeon HD 5970
187%
GeForce GTX 760
202%
GeForce GTX 670
207%
GeForce GTX 960
212%
Radeon R9 380
213%
Radeon R9 285
216%
Radeon HD 7970
218%
GeForce GTX 680
223%
GeForce GTX 1050 Ti
229%
GeForce GTX 770
234%
Radeon HD 6990
240%
Radeon R9 280X
243%
GeForce GTX 590
243%
Radeon HD 7970 GHz Edition
269%
GeForce GTX 780
279%
GeForce GTX 1650
296%
Radeon RX 470
301%
Radeon R9 290
317%
Radeon RX 570
321%
Radeon R9 390
322%
Radeon R9 290X
327%
GeForce GTX 970
331%
GeForce GTX TITAN
335%
GeForce GTX 780 Ti
340%
Radeon R9 390X
342%
Radeon HD 7990
343%
Radeon RX 480
346%
GeForce GTX 690
365%
Radeon RX 580
372%
GeForce GTX 980
377%
Radeon R9 FURY
377%
GeForce GTX 1060 6 GB
394%
Radeon RX 590
415%
Radeon R9 295X2
417%
GeForce GTX 1660
422%
Radeon R9 FURY X
429%
GeForce GTX 980 Ti
440%
GeForce GTX TITAN X
479%
GeForce GTX 1660 Ti
479%
GeForce GTX 1070
510%
Radeon RX Vega 56
541%
GeForce GTX 1070 Ti
556%
Radeon RX Vega 64
564%
GeForce GTX 1080
564%
GeForce RTX 2060
587%
Radeon RX 5700
634%
GeForce RTX 2060 SUPER
657%
GeForce RTX 2070
672%
Radeon RX 5700 XT
680%
Radeon VII
698%
TITAN X Pascal
719%
GeForce GTX 1080 Ti
726%
GeForce RTX 2070 SUPER
773%
GeForce RTX 2080
819%
GeForce RTX 2080 SUPER
904%
GeForce RTX 2080 Ti
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
914 MHz
Memory Clock
1066 MHz
2132 MHz effective

Memory

Memory Size
8 GB
Memory Type
DDR3
Memory Bus
256 bit
Bandwidth
68.22 GB/s

Render Config

Shading Units
768
TMUs
48
ROPs
16
Compute Units
12

Theoretical Performance

Pixel Rate
14.62 GPixel/s
Texture Rate
43.87 GTexel/s
FP32 (float) performance
1,404 GFLOPS

Board Design

Slot Width
IGP
TDP
95 W
Outputs
No outputs

Graphics Features

DirectX
12.0 (11_1)
OpenGL
N/A
OpenCL
1.2
Vulkan
1.1
Shader Model
5.1

Durango 2 GPU Notes

Architecture Codename: Sea Islands
Codename: Gladius
CLRX Version: GCN 1.0

Instruction issue rate:
12 SCs * 4 SIMDs * 16 threads/clock = 768 ops/clock

FLOPs:
768 ops/clock * (1 mul + 1 add) * 914 MHz = 1.404 TFLOPS

Interpolation:
(768 ops/clock / 2 ops) * 914 MHz = 350.97 Gfloat/sec

Triangle rate:
2 tri/clock * 914 MHz = 1.828 Gtri/sec

Vertex rate:
2 vert/clock * 914 MHz = 1.828 Gvert/sec

Vertex/buffer fetch rate: (4 bytes)
4 elements/clock * 12 SCs * 914 MHz = 43.872 Gelement/sec

Vertex/Buffer data rate from cache:
43.872 Gelements/sec * 4 bytes = 175.488 GB/sec

Peak throughput from main RAM:
68.2 GB/sec

Peak throughput from ESRAM:
128 bytes/clock * 914 MHz = 116.992 GB/sec

ESRAM size:
32 MB

GSM size:
64 KB

LSM size:
12 SCs * 64 KB = 768 KB

L2 cache size:
4 x 128 KB = 512 KB (shared)

Bilinear fetch rate: (4 bytes)
4 fetches/clock * 12 SCs * 914 MHz = 43.872 Gtexels/sec

Bilinear data rate from cache:
43.872 Gtexels/sec * 4 bytes = 175.488 GB/sec

L1 cache size:
16 KB/SC * 12 SCs = 192 KB (nonshared)

Pixel clear rate:
1 8×8 tile/clock * 4 DBs * 914 MHz = 233.984 Gpixel/sec

Pixel hierarchical Z Rate:
1 8×8 tile/clock * 4 DBs * 914 MHz = 233.984 Gpixel/sec

Sample Z rate:
16 /clock * 4 DBs * 914 MHz = 58.496 Gsample/sec

Pixel rate:
4 /clock * 4 DBs * 914 MHz = 14.624 Gpixel/sec