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NVIDIA Riva 128

Graphics Processor
NV3
Pixel Shaders
1
Vertex Shaders
N/A
TMUs
1
ROPs
1
Memory Size
4 MB
Memory Type
SDR
Bus Width
128 bit
GPU Chip
GPU
The Riva 128 was a graphics card by NVIDIA, launched on April 1st, 1997. Built on the 350 nm process, and based on the NV3 graphics processor, the card supports DirectX 5.0. Since Riva 128 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV3 graphics processor is a relatively small chip with a die area of only 71 mm² and 4 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 4 MB SDR memory with the Riva 128, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 100 MHz, memory is running at 100 MHz.
Being a single-slot card, the NVIDIA Riva 128 does not require any additional power connector, its power draw is rated at 4 W maximum. Display outputs include: 1x VGA, 1x DB13W3. Riva 128 is connected to the rest of the system using an AGP 2x interface.

Graphics Processor

GPU Name
NV3
Foundry
ST
Process Size
350 nm
Transistors
4 million
Density
56.3K / mm²
Die Size
71 mm²

Graphics Card

Release Date
Apr 1st, 1997
Generation
Riva
Predecessor
NV1
Successor
TNT2
Production
End-of-life
Bus Interface
AGP 2x

Clock Speeds

GPU Clock
100 MHz
Memory Clock
100 MHz

Memory

Memory Size
4 MB
Memory Type
SDR
Memory Bus
128 bit
Bandwidth
1.600 GB/s

Render Config

Pixel Shaders
1
Vertex Shaders
0
TMUs
1
ROPs
1

Theoretical Performance

Pixel Rate
100.0 MPixel/s
Texture Rate
100.0 MTexel/s

Board Design

Slot Width
Single-slot
TDP
4 W
Suggested PSU
200 W
Outputs
1x VGA
1x DB13W3
Power Connectors
None

Graphics Features

DirectX
5.0
OpenGL
1.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A
Apr 19th, 2024 06:55 EDT change timezone

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