NVIDIA Quadro FX 5600
The Quadro FX 5600 was a high-end professional graphics card by NVIDIA, launched in March 2007. Built on the 90 nm process, and based on the G80 graphics processor, the card supports DirectX 10.0. The G80 graphics processor is a large chip with a die area of 484 mm² and 681 million transistors. It features 128 shading units, 32 texture mapping units and 24 ROPs. NVIDIA has placed 1,536 MB GDDR3 memory on the card, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 600 MHz, memory is running at 800 MHz.
We recommend the NVIDIA Quadro FX 5600 for gaming with highest details at resolutions up to, and including, 1280x720.Being a dual-slot card, the NVIDIA Quadro FX 5600 draws power from 1x 6-pin power connectors, with power draw rated at 171 W maximum. Display outputs include: 2x DVI, 1x S-Video. Quadro FX 5600 is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 254 mm in length, and features a dual-slot cooling solution. Its price at launch was 2,999 US Dollars.
|Process Size:||90 nm|
|Die Size:||484 mm²|
|Released:||Mar 5th, 2007|
|Launch Price:||2,999 USD|
|Bus Interface:||PCIe 2.0 x16|
|GPU Clock:||600 MHz|
|Shader Clock:||1350 MHz|
1600 MHz effective
|Memory Size:||1536 MB|
|Memory Bus:||384 bit|
|Pixel Rate:||14.40 GPixel/s|
|Texture Rate:||19.20 GTexel/s|
|Floating-point performance:||345.6 GFLOPS|
|Power Connectors:||1x 6-pin|
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|Our review database contains 22 reviews of the Quadro FX 5600.|
G80 GPU Notes
|Each Streaming Multiprocessor(SM) in the chip architecture contains 8 SPs and 2 SFUs.
Each SP can fulfill up to two single precision operations MAD per clock.
Each SFU can fulfill up to four operations SF per clock (these units can also handle single-precision floating-point multiplications per clock).
The approximate ratio of operations MAD to operations SF is equal 2:1.
The theoretical SP + SFU performance in single-precision floating point operations
[FLOPSsp + sfu, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following formula: FLOPSsp+sfu; f × n × 3.
Alternative formula: FLOPSsp+sfu; f × m × ( 8 SPs * 2 (MAD) + 4 * 2 SFUs ). [m] - SM count.
SP - Shader Processor (Unified Shader, CUDA Core)
SFU - Special Function Unit
SM - Streaming Multiprocessor
MAD - ADD+MUL