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NVIDIA GeForce GT 525M

GF108
Graphics Processor
96
Cores
16
TMUs
4
ROPs
1024 MB
Memory Size
DDR3
Memory Type
128 bit
Bus Width
NVIDIA GeForce GT 525M Image NVIDIA GF108 Image
The GeForce GT 525M was a graphics card by NVIDIA, launched in January 2011. Built on the 40 nm process, and based on the GF108 graphics processor, in its N12P-GE-OP-A1 variant, the card supports DirectX 12.0. The GF108 graphics processor is an average sized chip with a die area of 116 mm² and 585 million transistors. It features 96 shading units, 16 texture mapping units and 4 ROPs. NVIDIA has placed 1,024 MB DDR3 memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 600 MHz, memory is running at 900 MHz.
Its power draw is rated at 23 W maximum. GeForce GT 525M is connected to the rest of the system using a PCIe 2.0 x16 interface.

Graphics Processor

GPU Name: GF108
GPU Variant: N12P-GE-OP-A1
Architecture: Fermi
Process Size: 40 nm
Transistors: 585 million
Die Size: 116 mm²

Graphics Card

Released: Jan 5th, 2011
Production Status: End-of-life
Bus Interface: PCIe 2.0 x16

Relative Performance

29%
37%
45%
58%
68%
72%
89%
100%
GeForce GT 525M
116%
118%
128%
135%
138%
158%
168%
180%
186%
194%
200%
214%
225%
230%
237%
245%
280%
283%
288%
291%
295%
297%
315%
331%
336%
349%
358%
359%
360%
367%
385%
392%
421%
428%
428%
447%
464%
495%
510%
513%
522%
525%
543%
550%
554%
563%
590%
601%
611%
613%
615%
664%
670%
686%
694%
697%
705%
717%
718%
738%
795%
816%
836%
841%
850%
859%
902%
923%
945%
958%
959%
1062%
1185%
1264%
1271%
1288%
1305%
1322%
1328%
1341%
1347%
1365%
1468%
1487%
1487%
1541%
1683%
1757%
1819%
1991%
2098%
2256%
2279%
2350%
2750%
2832%
Based on TPU review data: "Performance Summary" at 1920x1080
GeForce GT 525M performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock: 600 MHz
Shader Clock: 1200 MHz
Memory Clock: 900 MHz
1800 MHz effective

Memory

Memory Size: 1024 MB
Memory Type: DDR3
Memory Bus: 128 bit
Bandwidth: 28.80 GB/s

Render Config

Shading Units: 96
TMUs: 16
ROPs: 4
SM Count: 2
Pixel Rate: 2.400 GPixel/s
Texture Rate: 9.600 GTexel/s
Floating-point performance: 230.4 GFLOPS

Board Design

TDP: 23 W

Graphics Features

DirectX: 12.0
OpenGL: 4.6
OpenCL: 1.1
CUDA: 2.1
Shader Model: 5.0