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NVIDIA GeForce GTX 260M

G92
Graphics Processor
112
Cores
56
TMUs
16
ROPs
1024 MB
Memory Size
GDDR3
Memory Type
256 bit
Bus Width
NVIDIA GeForce GTX 260M Image NVIDIA G92 Image
The GeForce GTX 260M was a graphics card by NVIDIA, launched in March 2009. Built on the 65 nm process, and based on the G92 graphics processor, in its N10E-GT variant, the card supports DirectX 10.0. The G92 graphics processor is a large chip with a die area of 324 mm² and 754 million transistors. Unlike the fully unlocked GeForce 9800 GT Rebrand, which uses the same GPU but has all 128 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 260M to reach the product's target shader count. It features 112 shading units, 56 texture mapping units and 16 ROPs. NVIDIA has placed 1,024 MB GDDR3 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 950 MHz.
We recommend the NVIDIA GeForce GTX 260M for gaming with highest details at resolutions up to, and including, 1280x720.
Its power draw is rated at 65 W maximum. GeForce GTX 260M is connected to the rest of the system using a PCIe 2.0 x16 interface.

Graphics Processor

GPU Name: G92
GPU Variant: N10E-GT
Architecture: Tesla
Process Size: 65 nm
Transistors: 754 million
Die Size: 324 mm²

Graphics Card

Released: Mar 3rd, 2009
Production Status: End-of-life
Bus Interface: PCIe 2.0 x16

Relative Performance

17%
22%
27%
34%
40%
42%
52%
68%
69%
75%
79%
81%
93%
98%
100%
GeForce GTX 260M
106%
109%
114%
117%
125%
132%
135%
139%
144%
164%
165%
168%
170%
172%
174%
184%
194%
197%
204%
210%
210%
211%
215%
225%
229%
246%
251%
251%
262%
271%
289%
299%
300%
306%
307%
318%
322%
324%
330%
345%
352%
357%
359%
360%
388%
392%
401%
406%
408%
412%
419%
420%
432%
465%
477%
489%
492%
497%
502%
527%
540%
553%
560%
561%
621%
693%
739%
743%
753%
763%
774%
777%
785%
788%
798%
859%
870%
870%
902%
984%
1028%
1064%
1165%
1375%
1609%
Based on TPU review data: "Performance Summary" at 1920x1080
GeForce GTX 260M performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock: 550 MHz
Shader Clock: 1375 MHz
Memory Clock: 950 MHz
1900 MHz effective

Memory

Memory Size: 1024 MB
Memory Type: GDDR3
Memory Bus: 256 bit
Bandwidth: 60.8 GB/s

Render Config

Shading Units: 112
TMUs: 56
ROPs: 16
SM Count: 7
Pixel Rate: 8.80 GPixel/s
Texture Rate: 30.80 GTexel/s
Floating-point performance: 308.00 GFLOPS

Board Design

TDP: 65 W

Graphics Features

DirectX: 10.0
OpenGL: 3.3
OpenCL: 1.1
CUDA: 1.1
Shader Model: 4.0