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Intel G31

GMA 3100
Graphics Processor
8
Pixel Shaders
1
Vertex Shaders
8
TMUs
1
ROPs
System Shared
Memory Size
System Shared
Memory Type
System Shared
Bus Width
Intel G31 Image
The G31 was a mobile integrated graphics solution by Intel, launched in May 2007. Built on the 90 nm process, and based on the GMA 3100 graphics processor, the card supports DirectX 9.0c. It features 8 pixel shaders and 1 vertex shaders, 8 texture mapping units and 1 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 400 MHz.
Its power draw is rated at 13 W maximum. G31 is connected to the rest of the system using a PCIe 1.0 x16 interface.

Graphics Processor

GPU Name: GMA 3100
Process Size: 90 nm
Transistors: unknown
Die Size: unknown

Graphics Card

Released: May 9th, 2007
Production Status: End-of-life
Bus Interface: PCIe 1.0 x16

Clock Speeds

GPU Clock: 400 MHz
Memory Clock: System Shared

Memory

Memory Size: System Shared
Memory Type: System Shared
Memory Bus: System Shared
Bandwidth: System Dependent

Render Config

Pixel Shaders: 8
Vertex Shaders: 1
TMUs: 8
ROPs: 1
Pixel Rate: 400 MPixel/s
Vertex Rate: 100.0 MVertices/s
Texture Rate: 3.20 GTexel/s

Board Design

Slot Width: IGP
TDP: 13 W

Graphics Features

DirectX: 9.0c
OpenGL: 2.0
OpenCL: n/a
Shader Model: 3.0

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Reviews

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