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ATI All-In-Wonder 128

Rage 128 GL
Graphics Processor
Pixel Shaders
Vertex Shaders
16 MB
Memory Size
Memory Type
128 bit
Bus Width
ATI All-In-Wonder 128 Image ATI Rage 128 GL Image
The All-In-Wonder 128 was a graphics card by ATI, launched in June 1999. Built on the 250 nm process, and based on the Rage 128 GL graphics processor, the card supports DirectX 6.0. The Rage 128 GL graphics processor is a relatively small chip with a die area of only 70 mm² and 8 million transistors. It features 4 pixel shaders and 1 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 16 MB SGR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 90 MHz, memory is running at 90 MHz.
Being a single-slot card, the ATI All-In-Wonder 128 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA, 2x S-Video. All-In-Wonder 128 is connected to the rest of the system using a PCI interface.

Graphics Processor

GPU Name: Rage 128 GL
Process Size: 250 nm
Transistors: 8 million
Die Size: 70 mm²

Graphics Card

Released: Jun 16th, 1999
Production Status: End-of-life
Bus Interface: PCI

Clock Speeds

GPU Clock: 90 MHz
Memory Clock: 90 MHz
90 MHz effective


Memory Size: 16 MB
Memory Type: SGR
Memory Bus: 128 bit
Bandwidth: 1.440 GB/s

Render Config

Pixel Shaders: 4
Vertex Shaders: 1
TMUs: 4
ROPs: 4
Pixel Rate: 360.0 MPixel/s
Vertex Rate: 22.50 MVertices/s
Texture Rate: 360.0 MTexel/s

Board Design

Slot Width: Single-slot
TDP: unknown
Outputs: 1x VGA
2x S-Video
Power Connectors: None

Graphics Features

DirectX: 6.0
OpenGL: 1.2
OpenCL: None
Pixel Shader: N/A
Vertex Shader: N/A


Our review database contains 3 reviews of the All-In-Wonder 128.