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NVIDIA Quadro 7000

Graphics Processor
6144 MB
Memory Size
Memory Type
384 bit
Bus Width
NVIDIA Quadro 7000 Image NVIDIA GF110 Image
The Quadro 7000 is a high-end professional graphics card by NVIDIA, launched in May 2012. Built on the 40 nm process, and based on the GF110 graphics processor, the card supports DirectX 11.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. It features 512 shading units, 64 texture mapping units and 48 ROPs. NVIDIA has placed 6,144 MB GDDR5 memory on the card, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 651 MHz, memory is running at 924 MHz.
We recommend the NVIDIA Quadro 7000 for gaming with highest details at resolutions up to, and including, 1680x1050.
Being a dual-slot card, its power draw is rated at 204 W maximum. Display outputs include: 1x DVI, 2x DisplayPort, 1x S-Video. Quadro 7000 is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 248 mm in length, and features a dual-slot cooling solution. Its price at launch was 14,499 US Dollars.

Graphics Processor

GPU Name: GF110
Architecture: Fermi
Process Size: 40 nm
Transistors: 3,000 million
Die Size: 520 mm²

Graphics Card

Released: May 2nd, 2012
Production Status: Active
Launch Price: 14,499 USD
Bus Interface: PCIe 2.0 x16

Clock Speeds

GPU Clock: 651 MHz
Shader Clock: 1301 MHz
Memory Clock: 924 MHz
3696 MHz effective


Memory Size: 6144 MB
Memory Type: GDDR5
Memory Bus: 384 bit
Bandwidth: 177.4 GB/s

Render Config

Shading Units: 512
TMUs: 64
ROPs: 48
SM Count: 14
Pixel Rate: 18.23 GPixel/s
Texture Rate: 41.7 GTexel/s
Floating-point performance: 1,332.2 GFLOPS

Board Design

Slot Width: Dual-slot
Length: 9.75 inches
248 mm
TDP: 204 W
Outputs: 1x DVI
2x DisplayPort
1x S-Video

Graphics Features

DirectX: 11.0
OpenGL: 4.5
OpenCL: 1.1
CUDA: 2.0
Shader Model: 5.0


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Our review database contains 22 reviews of the Quadro 7000.

GF110 GPU Notes

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.