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NVIDIA GeForce 320M

MCP89
Graphics Processor
48
Cores
16
TMUs
8
ROPs
System Shared
Memory Size
System Shared
Memory Type
System Shared
Bus Width
NVIDIA GeForce 320M Image NVIDIA MCP89 Image
The GeForce 320M was a mobile integrated graphics solution by NVIDIA, launched in April 2010. Built on the 40 nm process, and based on the MCP89 graphics processor, in its MCP89-EPT variant, the card supports DirectX 10.1. It features 48 shading units, 16 texture mapping units and 8 ROPs. The GPU is operating at a frequency of 450 MHz.
We recommend the NVIDIA GeForce 320M for gaming with highest details at resolutions up to, and including, 800x600.
Its power draw is rated at 23 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. GeForce 320M is connected to the rest of the system using a PCIe 2.0 x16 interface.

Graphics Processor

GPU Name
MCP89
GPU Variant
MCP89-EPT
Architecture
Tesla 2.0
Process Size
40 nm
Transistors
486 million
Die Size
100 mm²

Graphics Card

Released
Apr 1st, 2010
Production Status
End-of-life
Bus Interface
PCIe 2.0 x16

Relative Performance

43%
55%
68%
87%
100%
GeForce 320M
103%
108%
134%
175%
177%
193%
203%
207%
238%
253%
271%
280%
292%
301%
321%
339%
346%
357%
369%
422%
425%
432%
438%
439%
443%
447%
473%
498%
506%
525%
529%
534%
539%
541%
541%
552%
579%
590%
633%
644%
644%
672%
673%
697%
744%
768%
772%
786%
790%
817%
827%
833%
847%
887%
904%
919%
919%
922%
925%
998%
1007%
1031%
1044%
1049%
1057%
1060%
1078%
1081%
1111%
1196%
1227%
1258%
1265%
1278%
1291%
1321%
1356%
1388%
1421%
1441%
1442%
1597%
1758%
1782%
1901%
1911%
1937%
1962%
1979%
1989%
1997%
2017%
2026%
2053%
2208%
2237%
2237%
2262%
2474%
2531%
2651%
2736%
3004%
3110%
3393%
3393%
3535%
4136%
4242%
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
450 MHz
Shader Clock
950 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Shading Units
48
TMUs
16
ROPs
8
SM Count
4

Theoretical Performance

Pixel Rate
3.600 GPixel/s
Texture Rate
7.200 GTexel/s
FP32 (float) performance
91.20 GFLOPS

Board Design

Slot Width
IGP
TDP
23 W
Outputs
No outputs

Graphics Features

DirectX
10.1
OpenGL
3.3
OpenCL
N/A
Vulkan
N/A
Shader Model
4.1

Reviews

Our review database contains 2 reviews of the GeForce 320M.

MCP89 GPU Notes

MCP89UZ-A3