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Graphics Processor
Pixel Shaders
Vertex Shaders
64 MB
Memory Size
Memory Type
64 bit
Bus Width
ATI Wii GPU Image ATI Hollywood Image
The Wii GPU was a graphics card by ATI, launched in November 2006. Built on the 90 nm process, and based on the Hollywood graphics processor, the card supports DirectX None. The Hollywood graphics processor is a relatively small chip with a die area of only 95 mm² and 107 million transistors. It features 4 pixel shaders and 1 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 64 MB GDDR3 memory on the card, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 243 MHz, memory is running at 243 MHz.
Being a igp card, its power draw is rated at 45 W maximum.

Graphics Processor

GPU Name: Hollywood
Process Size: 90 nm
Transistors: 107 million
Die Size: 95 mm²

Graphics Card

Released: Nov 19th, 2006
Production Status: End-of-life
Bus Interface: IGP

Clock Speeds

GPU Clock: 243 MHz
Memory Clock: 243 MHz
486 MHz effective


Memory Size: 64 MB
Memory Type: GDDR3
Memory Bus: 64 bit
Bandwidth: 3.888 GB/s

Render Config

Pixel Shaders: 4
Vertex Shaders: 1
TMUs: 4
ROPs: 4
Pixel Rate: 972.0 MPixel/s
Vertex Rate: 60.75 MVertices/s
Texture Rate: 972.0 MTexel/s

Board Design

Slot Width: IGP
TDP: 45 W

Graphics Features

DirectX: None
OpenGL: Unknown
OpenCL: None
Pixel Shader:
Vertex Shader:

Card Notes

Based off of the Radeon RV515 GPU

Hollywood GPU Notes