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NVIDIA GeForce4 MX + nForce2

Graphics Processor
Crush17
Pixel Shaders
2
Vertex Shaders
N/A
TMUs
4
ROPs
2
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
GPU Chip
GPU
Package
Package
The GeForce4 MX + nForce2 was an integrated graphics solution by NVIDIA, launched on October 1st, 2002. Built on the 150 nm process, and based on the Crush17 graphics processor, the device supports DirectX 8.0. Since GeForce4 MX + nForce2 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 200 MHz.
Its power draw is not exactly known. GeForce4 MX + nForce2 is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name
Crush17
Architecture
Celsius
Process Size
150 nm
Transistors
29 million
Density
446.2K / mm²
Die Size
65 mm²

Integrated Graphics

Release Date
Oct 1st, 2002
Generation
GeForce 4 MX IGP
Predecessor
GeForce 2 MX IGP
Successor
GeForce 6 IGP
Production
End-of-life
Bus Interface
AGP 4x

Clock Speeds

GPU Clock
200 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2

Theoretical Performance

Pixel Rate
400.0 MPixel/s
Texture Rate
800.0 MTexel/s

Board Design

Slot Width
IGP
TDP
unknown
Outputs
Motherboard Dependent

Graphics Features

DirectX
8.0
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.1
Vertex Shader
1.1
Apr 24th, 2024 16:16 EDT change timezone

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