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AMD PlayStation 4 GPU

Liverpool
Graphics Processor
1152
Cores
72
TMUs
32
ROPs
8192 MB
Memory Size
GDDR5
Memory Type
256 bit
Bus Width
AMD PlayStation 4 GPU Photo AMD Liverpool Photo
The PlayStation 4 GPU was a graphics card by AMD, launched in November 2013. Built on the 28 nm process, and based on the Liverpool graphics processor, in its CXD90026G variant, the card supports DirectX 11.1*. The Liverpool graphics processor is a large chip with a die area of 348 mm². It features 1152 shading units, 72 texture mapping units and 32 ROPs. AMD has placed 8,192 MB GDDR5 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 800 MHz, memory is running at 1375 MHz.
Being a igp card, the AMD PlayStation 4 GPU does not require any additional power connector, its power draw is rated at 75 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it.

Graphics Processor

GPU Name
Liverpool
GPU Variant
CXD90026G
Architecture
GCN 1.0
Process Size
28 nm
Transistors
unknown
Die Size
348 mm²

Graphics Card

Release Date
Nov 24th, 2013
Generation
Sony Console GPU Sony
Production Status
End-of-life
Bus Interface
IGP

Relative Performance

5%
7%
8%
10%
12%
13%
16%
21%
21%
23%
24%
24%
28%
30%
32%
33%
34%
36%
38%
40%
41%
42%
44%
50%
50%
51%
52%
52%
52%
53%
56%
59%
60%
62%
62%
63%
64%
64%
64%
65%
68%
70%
75%
76%
76%
79%
79%
82%
88%
91%
91%
93%
93%
96%
98%
98%
100%
100%
PlayStation 4 GPU
105%
107%
108%
108%
109%
109%
118%
119%
122%
123%
124%
125%
125%
127%
127%
131%
141%
145%
148%
149%
151%
152%
156%
160%
164%
168%
170%
170%
188%
207%
210%
224%
225%
228%
231%
233%
235%
236%
238%
239%
242%
260%
264%
264%
267%
292%
298%
313%
323%
354%
367%
400%
400%
417%
488%
500%
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
800 MHz
Memory Clock
1375 MHz
5500 MHz effective

Memory

Memory Size
8192 MB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
176.0 GB/s

Render Config

Shading Units
1152
TMUs
72
ROPs
32
Compute Units
18

Theoretical Performance

Pixel Rate
25.60 GPixel/s
Texture Rate
57.60 GTexel/s
FP32 (float) performance
1,843 GFLOPS

Board Design

Slot Width
IGP
TDP
75 W
Outputs
No outputs
Power Connectors
None

Graphics Features

DirectX
11.1*
OpenGL
4.5
OpenCL
1.2
Vulkan
N/A
Shader Model
5.1

Liverpool GPU Notes

*Supports DirectX 11.1+ Features with PSSL