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NVIDIA GeForce GT 320M

NVIDIA GT216 Image
The GeForce GT 320M was a graphics card by NVIDIA, launched in March 2010. Built on the 40 nm process, and based on the GT216 graphics processor, the card supports DirectX 10.1. The GT216 graphics processor is a relatively small chip with a die area of only 100 mm² and 486 million transistors. Unlike the fully unlocked GeForce GT 415 OEM, which uses the same GPU but has all 48 shaders enabled, NVIDIA has disabled some shading units on the GeForce GT 320M to reach the product's target shader count. It features 24 shading units, 8 texture mapping units and 8 ROPs. NVIDIA has placed 1,024 MB DDR3 memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 790 MHz.
We recommend the NVIDIA GeForce GT 320M for gaming with highest details at resolutions up to, and including, 800x600.
Its power draw is rated at 23 W maximum. GeForce GT 320M is connected to the rest of the system using a PCIe 2.0 x16 interface.

Graphics Processor

GPU Name: GT216
Architecture: Tesla 2.0
Process Size: 40 nm
Transistors: 486 million
Die Size: 100 mm²

Graphics Card

Released: Mar 3rd, 2010
Production Status: End-of-life
Bus Interface: PCIe 2.0 x16

Clock Speeds

GPU Clock: 500 MHz
Shader Clock: 1100 MHz
Memory Clock: 790 MHz
1580 MHz effective


Memory Size: 1024 MB
Memory Type: DDR3
Memory Bus: 128 bit
Bandwidth: 25.28 GB/s

Render Config

Shading Units: 24
TMUs: 8
ROPs: 8
SM Count: 1
Pixel Rate: 4.00 GPixel/s
Texture Rate: 4.00 GTexel/s
Floating-point performance: 52.80 GFLOPS

Board Design

TDP: 23 W

Graphics Features

DirectX: 10.1
OpenGL: 3.3
OpenCL: 1.1
CUDA: 1.2
Shader Model: 4.1


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Our review database contains 2 reviews of the GeForce GT 320M.