NVIDIA GeForce GTX 590
The GeForce GTX 590 was a high-end graphics card by NVIDIA, launched in March 2011. Built on the 40 nm process, and based on the GF110 graphics processor, in its GF110-351-A1 variant, the card supports DirectX 11.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. GeForce GTX 590 combines two graphics processors to increase performance. It features 512 shading units, 64 texture mapping units and 48 ROPs per GPU. NVIDIA has placed 3,072 MB GDDR5 memory on the card, which are connected using a 384-bit memory interface per GPU (each GPU manages 1,536 MB). The GPU is operating at a frequency of 608 MHz, memory is running at 854 MHz.
We recommend the NVIDIA GeForce GTX 590 for gaming with highest details at resolutions up to, and including, 1920x1080.Being a dual-slot card, the NVIDIA GeForce GTX 590 draws power from 2x 8-pin power connectors, with power draw rated at 365 W maximum. Display outputs include: 3x DVI, 1x mini-DisplayPort. GeForce GTX 590 is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 279 mm in length, and features a dual-slot cooling solution. Its price at launch was 699 US Dollars.
|Process Size:||40 nm|
|Die Size:||520 mm²|
|Released:||Mar 24th, 2011|
|Launch Price:||699 USD|
|Bus Interface:||PCIe 2.0 x16|
|GPU Clock:||608 MHz|
|Shader Clock:||1215 MHz|
3416 MHz effective
|Memory Size:||1536 MB x2|
|Memory Bus:||384 bit x2|
|Bandwidth:||164.0 GB/s x2|
|Shading Units:||512 x2|
|SM Count:||16 x2|
|Pixel Rate:||19.46 GPixel/s x2|
|Texture Rate:||38.9 GTexel/s x2|
|Floating-point performance:||1,244.2 GFLOPS x2|
|Power Connectors:||2x 8-pin|
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|Our review database contains 36 reviews of the GeForce GTX 590.|
|Dual GPU design, 2x GF110
SFUs: 64 x2
GF110 GPU Notes
|Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.
Each SP can fulfill up to two single precision operations FMA per clock.
Each SFU can fulfill up to four SF operations per clock.
The approximate ratio of operations FMA to operations SF is equal 4:1.
The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.
Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.
Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.
Each SM in the GPU contains 4 texture filtering units for every texture address unit.
The complete die contains 64 texture address units and 256 texture filtering units.
Retail boards based on this design
|Name||GPU Clock||Memory Clock||Other Changes|
|ASUS ROG MARS II||782 MHz||1002 MHz||13 inches, Triple-slot, 2x DVI 1x HDMI 1x DisplayPort|
|Colorful GTX 590||608 MHz||854 MHz|
|EVGA GTX 590 CLASSIFIED||630 MHz||864 MHz|
|EVGA GTX 590 CLASSIFIED Hydro Copper||630 MHz||864 MHz|
|Palit GTX 590||608 MHz||854 MHz|
|POV / TGT GTX 590 Charged V2||641 MHz||907 MHz|
|POV / TGT GTX 590 Ultra Charged||692 MHz||928 MHz|
|POV / TGT GTX 590 Ultra Charged V2||671 MHz||854 MHz|
|ZOTAC GTX 590||608 MHz||854 MHz|