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NVIDIA GeForce GTX 580 Rev. 2

GF110
Graphics Processor
512
Cores
64
TMUs
48
ROPs
1536 MB
Memory Size
GDDR5
Memory Type
384 bit
Bus Width
NVIDIA GeForce GTX 580 Rev. 2 Image NVIDIA GF110 Image
The GeForce GTX 580 Rev. 2 was a high-end graphics card by NVIDIA, launched in June 2011. Built on the 40 nm process, and based on the GF110 graphics processor, in its GF110-380-A1 variant, the card supports DirectX 12.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. It features 512 shading units, 64 texture mapping units and 48 ROPs. NVIDIA has placed 1,536 MB GDDR5 memory on the card, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 772 MHz, memory is running at 1002 MHz.
We recommend the NVIDIA GeForce GTX 580 Rev. 2 for gaming with highest details at resolutions up to, and including, 1680x1050.
Being a dual-slot card, the NVIDIA GeForce GTX 580 Rev. 2 draws power from 1x 6-pin + 1x 8-pin power connectors, with power draw rated at 244 W maximum. Display outputs include: 2x DVI, 1x mini-HDMI. GeForce GTX 580 Rev. 2 is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 499 US Dollars.

Graphics Processor

GPU Name
GF110
GPU Variant
GF110-380-A1
Architecture
Fermi 2.0
Process Size
40 nm
Transistors
3,000 million
Die Size
520 mm²

Graphics Card

Released
Jun 6th, 2011
Production Status
End-of-life
Launch Price
499 USD
Bus Interface
PCIe 2.0 x16

Relative Performance

2%
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6%
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GeForce GTX 580 Rev. 2
104%
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106%
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124%
135%
138%
145%
149%
164%
170%
185%
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193%
226%
232%
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
772 MHz
Shader Clock
1544 MHz
Memory Clock
1002 MHz
4008 MHz effective

Memory

Memory Size
1536 MB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
192.4 GB/s

Render Config

Shading Units
512
TMUs
64
ROPs
48
SM Count
16

Theoretical Performance

Pixel Rate
24.70 GPixel/s
Texture Rate
49.41 GTexel/s
FP32 (float) performance
1,581 GFLOPS
FP64 (double) performance
197.6 GFLOPS (1:8)

Board Design

Slot Width
Dual-slot
Length
10.5 inches
267 mm
TDP
244 W
Outputs
2x DVI
1x mini-HDMI
Power Connectors
1x 6-pin + 1x 8-pin
Board Number
P1261 SKU 12

Graphics Features

DirectX
12.0 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

Reviews

Our review database contains 136 reviews of the GeForce GTX 580 Rev. 2.

Card Notes

SFUs: 64

GF110 GPU Notes

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.