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AMD Radeon HD 6430M

Seymour
Graphics Processor
160
Cores
8
TMUs
4
ROPs
1024 MB
Memory Size
DDR3
Memory Type
64 bit
Bus Width
AMD Radeon HD 6430M Image AMD Seymour Image
The Radeon HD 6430M was a graphics card by AMD, launched in January 2011. Built on the 40 nm process, and based on the Seymour graphics processor, in its Seymour LE variant, the card supports DirectX 11.0. The Seymour graphics processor is a relatively small chip with a die area of only 67 mm² and 370 million transistors. It features 160 shading units, 8 texture mapping units and 4 ROPs. AMD has placed 1,024 MB DDR3 memory on the card, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 480 MHz, memory is running at 800 MHz.
Its power draw is not exactly known. Radeon HD 6430M is connected to the rest of the system using a PCIe 2.0 x16 interface.

Graphics Processor

GPU Name: Seymour
GPU Variant: Seymour LE
Architecture: TeraScale 2
Process Size: 40 nm
Transistors: 370 million
Die Size: 67 mm²

Graphics Card

Released: Jan 4th, 2011
Production Status: End-of-life
Bus Interface: PCIe 2.0 x16

Relative Performance

55%
70%
87%
100%
Radeon HD 6430M
111%
130%
137%
170%
222%
225%
244%
258%
263%
302%
321%
344%
356%
370%
382%
408%
430%
440%
453%
468%
535%
539%
549%
556%
563%
568%
600%
631%
642%
666%
684%
686%
687%
701%
734%
748%
803%
818%
818%
854%
885%
944%
974%
979%
997%
1002%
1037%
1050%
1057%
1075%
1125%
1147%
1166%
1170%
1173%
1267%
1278%
1309%
1325%
1331%
1345%
1368%
1371%
1409%
1517%
1557%
1596%
1606%
1622%
1639%
1721%
1761%
1803%
1828%
1830%
2027%
2261%
2412%
2425%
2458%
2490%
2524%
2534%
2560%
2571%
2605%
2802%
2838%
2838%
2942%
3211%
3354%
3471%
3801%
4004%
4306%
4349%
4485%
5248%
5405%
Based on TPU review data: "Performance Summary" at 1920x1080
Radeon HD 6430M performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock: 480 MHz
Memory Clock: 800 MHz
1600 MHz effective

Memory

Memory Size: 1024 MB
Memory Type: DDR3
Memory Bus: 64 bit
Bandwidth: 12.80 GB/s

Render Config

Shading Units: 160
TMUs: 8
ROPs: 4
Compute Units: 2
Pixel Rate: 1.920 GPixel/s
Texture Rate: 3.840 GTexel/s
Floating-point performance: 153.6 GFLOPS

Graphics Features

DirectX: 11.0
OpenGL: 4.4
OpenCL: 1.2
Shader Model: 5.0