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NVIDIA GeForce GTX 260 Core 216 Rev. 2
The GeForce GTX 260 Core 216 Rev. 2 was a performance graphics card by NVIDIA, launched in November 2008. Built on the 55 nm process, and based on the GT200B graphics processor, in its G200-103-B2 variant, the card supports DirectX 10.0. The GT200B graphics processor is a large chip with a die area of 470 mm² and 1,400 million transistors. Unlike the fully unlocked GeForce GTX 275, which uses the same GPU but has all 240 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 260 Core 216 Rev. 2 to reach the product's target shader count. It features 216 shading units, 72 texture mapping units and 28 ROPs. NVIDIA has placed 896 MB GDDR3 memory on the card, which are connected using a 448-bit memory interface. The GPU is operating at a frequency of 576 MHz, memory is running at 999 MHz.
We recommend the NVIDIA GeForce GTX 260 Core 216 Rev. 2 for gaming with highest details at resolutions up to, and including, 1680x1050.
Being a dual-slot card, the NVIDIA GeForce GTX 260 Core 216 Rev. 2 draws power from 2x 6-pin power connectors, with power draw rated at 171 W maximum. Display outputs include: 2x DVI, 1x S-Video. GeForce GTX 260 Core 216 Rev. 2 is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 299 US Dollars.
||Nov 27th, 2008
||PCIe 2.0 x16
1998 MHz effective
|Our review database contains 137 reviews of the GeForce GTX 260 Core 216 Rev. 2.
GT200B GPU Notes
|GT200b, commonly printed on the chip package as G200-xxx-Bx is an optical shrink of the G200 core to the newer 55 manufacturing process of TSMC. It helped shrink the core's energy and thermal footprints to a level that even facilitated building a dual-GPU accelerator
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