NVIDIA GeForce GTX 560 Ti OEM
The GeForce GTX 560 Ti OEM was a graphics card by NVIDIA, launched in March 2011. Built on the 40 nm process, and based on the GF110 graphics processor, the card supports DirectX 11.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 560 Ti OEM to reach the product's target shader count. It features 352 shading units, 44 texture mapping units and 40 ROPs. NVIDIA has placed 1,280 MB GDDR5 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 732 MHz, memory is running at 950 MHz.
We recommend the NVIDIA GeForce GTX 560 Ti OEM for gaming with highest details at resolutions up to, and including, 1680x1050.Being a dual-slot card, the NVIDIA GeForce GTX 560 Ti OEM draws power from 2x 6-pin power connectors, with power draw rated at 210 W maximum. Display outputs include: 2x DVI, 1x HDMI, 1x DisplayPort. GeForce GTX 560 Ti OEM is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 229 mm in length, and features a dual-slot cooling solution.
|Process Size:||40 nm|
|Die Size:||520 mm²|
|Released:||Mar 30th, 2011|
|Bus Interface:||PCIe 2.0 x16|
|GPU Clock:||732 MHz|
|Shader Clock:||1464 MHz|
3800 MHz effective
|Memory Size:||1280 MB|
|Memory Bus:||256 bit|
|Pixel Rate:||16.10 GPixel/s|
|Texture Rate:||32.2 GTexel/s|
|Floating-point performance:||1,030.7 GFLOPS|
|Power Connectors:||2x 6-pin|
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|Our review database contains 122 reviews of the GeForce GTX 560 Ti OEM.|
GF110 GPU Notes
|Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.
Each SP can fulfill up to two single precision operations FMA per clock.
Each SFU can fulfill up to four SF operations per clock.
The approximate ratio of operations FMA to operations SF is equal 4:1.
The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.
Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.
Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.
Each SM in the GPU contains 4 texture filtering units for every texture address unit.
The complete die contains 64 texture address units and 256 texture filtering units.