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NVIDIA GeForce2 MX 400

NV11 B2
Graphics Processor
2
Pixel Shaders
0
Vertex Shaders
4
TMUs
2
ROPs
32 MB
Memory Size
SDR
Memory Type
128 bit
Bus Width
NVIDIA GeForce2 MX 400 Image NVIDIA NV11 B2 Image
The GeForce2 MX 400 was a graphics card by NVIDIA, launched in March 2001. Built on the 180 nm process, and based on the NV11 B2 graphics processor, in its MX400 variant, the card supports DirectX 7.0. The NV11 B2 graphics processor is a relatively small chip with a die area of only 65 mm² and 20 million transistors. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has placed 32 MB SDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 200 MHz, memory is running at 166 MHz.
Being a single-slot card, the NVIDIA GeForce2 MX 400 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x VGA. GeForce2 MX 400 is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name: NV11 B2
GPU Variant: MX400
Architecture: Celsius
Process Size: 180 nm
Transistors: 20 million
Die Size: 65 mm²

Graphics Card

Released: Mar 3rd, 2001
Production Status: End-of-life
Bus Interface: AGP 4x

Clock Speeds

GPU Clock: 200 MHz
Memory Clock: 166 MHz
166 MHz effective

Memory

Memory Size: 32 MB
Memory Type: SDR
Memory Bus: 128 bit
Bandwidth: 2.656 GB/s

Render Config

Pixel Shaders: 2
Vertex Shaders: 0
TMUs: 4
ROPs: 2
Pixel Rate: 400 MPixel/s
Texture Rate: 800 MTexel/s

Board Design

Slot Width: Single-slot
TDP: unknown
Outputs: 1x DVI
1x VGA
Power Connectors: None

Graphics Features

DirectX: 7.0
OpenGL: 1.2
OpenCL: N/A
Pixel Shader: N/A
Vertex Shader: N/A

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