The Quadro 4000 Mac Edition was an enthusiast-class professional graphics card by NVIDIA, launched on June 12th, 2011. Built on the 40 nm process, and based on the GF100 graphics processor, the card supports DirectX 12. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Quadro 4000 Mac Edition to reach the product's target shader count. It features 256 shading units, 32 texture mapping units, and 32 ROPs. NVIDIA has paired 1,792 MB GDDR5 memory with the Quadro 4000 Mac Edition, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 475 MHz, memory is running at 702 MHz (2.8 Gbps effective). Being a dual-slot card, the NVIDIA Quadro 4000 Mac Edition draws power from 1x 6-pin power connector, with power draw rated at 142 W maximum. Display outputs include: 1x DVI, 1x DisplayPort, 1x S-Video. Quadro 4000 Mac Edition is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 241 mm in length, and features a dual-slot cooling solution. Its price at launch was 1199 US Dollars.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
GPU Clock
475 MHz
Shader Clock
950 MHz
Memory Clock
702 MHz
2.8 Gbps effective
Memory
Memory Size
1792 MB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
89.86 GB/s
Render Config
Shading Units
256
TMUs
32
ROPs
32
SM Count
8
L1 Cache
64 KB (per SM)
L2 Cache
512 KB
Theoretical Performance
Pixel Rate
7.600 GPixel/s
Texture Rate
15.20 GTexel/s
FP32 (float)
486.4 GFLOPS
FP64 (double)
243.2 GFLOPS (1:2)
Board Design
Slot Width
Dual-slot
Length
241 mm
9.5 inches
TDP
142 W
Suggested PSU
300 W
Outputs
1x DVI 1x DisplayPort 1x S-Video
Power Connectors
1x 6-pin
Graphics Features
DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1
GF100 GPU Notes
PureVideo HD: VP4
VDPAU: Feature Set C
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)