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NVIDIA Quadro Plex 7000

Graphics Processor
GF110 x2
Cores
512 x2
TMUs
64 x2
ROPs
48 x2
Memory Size
6 GB x2
Memory Type
GDDR5
Bus Width
384 bit x2
GPU Chip
GPU
The Quadro Plex 7000 was an enthusiast-class professional graphics card by NVIDIA, launched on July 25th, 2011. Built on the 40 nm process, and based on the GF110 graphics processor, the card supports DirectX 12. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Quadro Plex 7000 combines two graphics processors to increase performance. It features 512 shading units, 64 texture mapping units, and 48 ROPs, per GPU. NVIDIA has paired 12 GB GDDR5 memory with the Quadro Plex 7000, which are connected using a 384-bit memory interface per GPU (each GPU manages 6,144 MB). The GPU is operating at a frequency of 574 MHz, memory is running at 750 MHz (3 Gbps effective).
Its power draw is rated at 600 W maximum. Display outputs include: 4x DVI, 2x S-Video. Quadro Plex 7000 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. Its price at launch was 14999 US Dollars.

Graphics Processor

GPU Name
GF110
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Density
5.8M / mm²
Die Size
520 mm²
Chip Package
BGA-1981

Graphics Card

Release Date
Jul 25th, 2011
Generation
Quadro Plex
Production
End-of-life
Launch Price
14,999 USD
Bus Interface
PCIe 2.0 x16
Reviews
26 in our database

Relative Performance

GeForce 210
3%
GeForce 9400 GT
4%
Radeon HD 4550
5%
Radeon HD 5450
6%
Radeon HD 6450
8%
GeForce GT 520
8%
GeForce GT 220
10%
GeForce GT 430
13%
Radeon HD 5570
13%
Radeon HD 4670
14%
GeForce GT 440
15%
GeForce GT 240
15%
GeForce 9600 GT
17%
Radeon HD 5670
19%
GeForce GT 640
20%
GeForce 9800 GT
21%
Radeon HD 6670
21%
Radeon HD 4830
22%
Radeon HD 4770
24%
Radeon HD 4850
25%
GeForce GTS 250
25%
GeForce GTS 450
26%
Radeon HD 5750
27%
Radeon HD 7750
31%
Radeon HD 5770
31%
GeForce GTX 260
32%
Radeon HD 4870
32%
Radeon Vega 8
32%
GeForce GTX 550 Ti
33%
GeForce GTX 650
33%
Radeon HD 5830
35%
Radeon HD 6790
37%
Radeon HD 4890
37%
GeForce GTX 460
39%
Radeon RX Vega 11
39%
GeForce GT 1030
39%
GeForce GTX 275
40%
Radeon HD 7770 GHz Edition
40%
GeForce GTX 280
40%
GeForce GTX 465
41%
Radeon HD 6850
42%
GeForce GTX 285
43%
Radeon HD 5850
46%
GeForce GTX 650 Ti
47%
Radeon HD 7790
47%
Radeon RX 550
49%
GeForce GTX 470
49%
Radeon HD 6870
51%
Radeon HD 5870
55%
GeForce GTX 560 Ti
56%
Radeon HD 4870 X2
57%
GeForce GTX 750 Ti
58%
Radeon HD 6950
58%
GeForce GTX 295
60%
GeForce GTX 650 Ti Boost
61%
Radeon HD 7850
61%
GeForce GTX 480
62%
Radeon HD 6970
65%
Radeon R7 265
66%
Radeon RX 460
67%
Radeon R7 370
67%
GeForce GTX 660
68%
GeForce GTX 570
68%
Radeon RX 560
69%
GeForce GTX 950
73%
Radeon HD 7870 GHz Edition
74%
Radeon R9 270X
76%
GeForce GTX 660 Ti
77%
GeForce GTX 580
77%
GeForce GTX 1050
78%
Radeon HD 7950
78%
GeForce GTX 1630
79%
Radeon HD 5970
79%
GeForce GTX 760
82%
GeForce GTX 670
88%
GeForce GTX 960
90%
Radeon R9 380
92%
Radeon R9 285
93%
Radeon HD 7970
94%
GeForce GTX 680
95%
GeForce GTX 1050 Ti
97%
GeForce GTX 770
100%
Quadro Plex 7000
100%
Radeon HD 6990
102%
Radeon R9 280X
104%
GeForce GTX 590
106%
Radeon HD 7970 GHz Edition
106%
GeForce GTX 780
117%
Arc A380
117%
Radeon RX 6400
119%
GeForce GTX 1650
121%
Radeon RX 470
129%
Radeon R9 290
131%
Radeon RX 570
138%
Radeon R9 390
140%
Radeon R9 290X
140%
GeForce GTX 970
142%
GeForce GTX TITAN
144%
GeForce GTX 780 Ti
146%
Radeon R9 390X
148%
Radeon HD 7990
149%
Radeon RX 480
150%
GeForce GTX 690
151%
GeForce GTX 1060 6 GB
155%
Radeon RX 5500 OEM
157%
Radeon RX 580
159%
Radeon RX 5500 XT
160%
Radeon RX 6500 XT
161%
GeForce GTX 980
162%
GeForce GTX 1650 SUPER
164%
Radeon R9 FURY
164%
Radeon RX 590
172%
Radeon R9 295X2
181%
GeForce GTX 1660
182%
Radeon R9 FURY X
184%
GeForce GTX 980 Ti
187%
GeForce GTX TITAN X
192%
GeForce GTX 1660 SUPER
198%
GeForce GTX 1070
209%
GeForce GTX 1660 Ti
209%
GeForce RTX 3050 8 GB
212%
Radeon RX Vega 56
222%
GeForce GTX 1070 Ti
236%
Radeon RX 5600 XT
239%
Radeon RX Vega 64
242%
GeForce GTX 1080
246%
GeForce RTX 2060
246%
Radeon RX 5700
256%
Arc A580
256%
Radeon RX 6600
267%
GeForce RTX 2060 SUPER
276%
GeForce RTX 2070
279%
Radeon RX 5700 XT
280%
GeForce RTX 3060 12 GB
285%
Arc A750
294%
Radeon VII
296%
TITAN X Pascal
304%
Radeon RX 6600 XT
307%
GeForce GTX 1080 Ti
313%
Arc A770
316%
GeForce RTX 2070 SUPER
316%
Radeon RX 6650 XT
333%
Radeon RX 7600
336%
GeForce RTX 4060
338%
GeForce RTX 2080
340%
Radeon RX 7600 XT
347%
GeForce RTX 2080 SUPER
357%
GeForce RTX 3060 Ti
365%
Radeon RX 6700 XT
378%
Radeon RX 6750 XT
401%
GeForce RTX 4060 Ti 8 GB
406%
GeForce RTX 2080 Ti
409%
GeForce RTX 3070
428%
GeForce RTX 3070 Ti
458%
Radeon RX 7700 XT
463%
Radeon RX 6800
472%
GeForce RTX 4070
523%
Radeon RX 6800 XT
536%
GeForce RTX 3080
556%
Radeon RX 7800 XT
562%
Radeon RX 6900 XT
577%
GeForce RTX 4070 SUPER
606%
Radeon RX 7900 GRE
618%
GeForce RTX 3080 Ti
623%
Radeon RX 6950 XT
624%
GeForce RTX 3090
635%
GeForce RTX 4070 Ti
651%
GeForce RTX 4070 Ti SUPER
711%
Radeon RX 7900 XT
730%
GeForce RTX 3090 Ti
736%
GeForce RTX 4080
826%
GeForce RTX 4080 SUPER
839%
Radeon RX 7900 XTX
847%
GeForce RTX 4090
1038%
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
574 MHz
Shader Clock
1148 MHz
Memory Clock
750 MHz
3 Gbps effective

Memory

Memory Size
6 GB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
144.0 GB/s

Render Config

Shading Units
512
TMUs
64
ROPs
48
SM Count
16
L1 Cache
64 KB (per SM)
L2 Cache
768 KB

Theoretical Performance

Pixel Rate
18.37 GPixel/s
Texture Rate
36.74 GTexel/s
FP32 (float)
1,176 GFLOPS
FP64 (double)
587.8 GFLOPS (1:2)

Board Design

Length
522 mm
20.6 inches
TDP
600 W
Suggested PSU
1000 W
Outputs
4x DVI
2x S-Video

Graphics Features

DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

Card Notes

2x Quadro 7000

GF110 GPU Notes

PureVideo HD: VP4
VDPAU: Feature Set C

GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)

The complete die contains 64 texture address units and 256 texture filtering units.
Apr 23rd, 2024 22:49 EDT change timezone

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