NVIDIA Quadro Plex 2100 S4
The Quadro Plex 2100 S4 was a professional graphics card by NVIDIA, launched in July 2008. Built on the 90 nm process, and based on the G80 graphics processor, the card supports DirectX 10.0. The G80 graphics processor is a large chip with a die area of 484 mm² and 681 million transistors. Quadro Plex 2100 S4 combines four graphics processors to increase performance. It features 128 shading units, 32 texture mapping units and 24 ROPs per GPU. NVIDIA has placed 6,144 MB GDDR3 memory on the card, which are connected using a 384-bit memory interface per GPU (each GPU manages 1,536 MB). The GPU is operating at a frequency of 600 MHz, memory is running at 800 MHz.
We recommend the NVIDIA Quadro Plex 2100 S4 for gaming with highest details at resolutions up to, and including, 5760x1080.Its power draw is rated at 640 W maximum. Quadro Plex 2100 S4 is connected to the rest of the system using a PCIe 2.0 x16 interface.
|Process Size:||90 nm|
|Die Size:||484 mm²|
|Released:||Jul 25th, 2008|
|Bus Interface:||PCIe 2.0 x16|
|GPU Clock:||600 MHz|
|Shader Clock:||1350 MHz|
1600 MHz effective
|Memory Size:||1536 MB x4|
|Memory Bus:||384 bit x4|
|Bandwidth:||76.8 GB/s x4|
|Shading Units:||128 x4|
|SM Count:||8 x4|
|Pixel Rate:||14.40 GPixel/s x4|
|Texture Rate:||19.20 GTexel/s x4|
|Floating-point performance:||345.6 GFLOPS x4|
|Our review database contains 22 reviews of the Quadro Plex 2100 S4.|
|4x Quadro FX 5600
G80 GPU Notes
|Each Streaming Multiprocessor(SM) in the chip architecture contains 8 SPs and 2 SFUs.
Each SP can fulfill up to two single precision operations MAD per clock.
Each SFU can fulfill up to four operations SF per clock (these units can also handle single-precision floating-point multiplications per clock).
The approximate ratio of operations MAD to operations SF is equal 2:1.
The theoretical SP + SFU performance in single-precision floating point operations
[FLOPSsp + sfu, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following formula: FLOPSsp+sfu; f × n × 3.
Alternative formula: FLOPSsp+sfu; f × m × ( 8 SPs * 2 (MAD) + 4 * 2 SFUs ). [m] - SM count.
SP - Shader Processor (Unified Shader, CUDA Core)
SFU - Special Function Unit
SM - Streaming Multiprocessor
MAD - ADD+MUL