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NVIDIA GeForce2 MX DH Pro TV

Graphics Processor
NV11
Pixel Shaders
2
Vertex Shaders
N/A
TMUs
4
ROPs
2
Memory Size
32 MB
Memory Type
SDR
Bus Width
128 bit
GPU Chip
GPU
The GeForce2 MX DH Pro TV was a graphics card by NVIDIA, launched on June 28th, 2000. Built on the 180 nm process, and based on the NV11 graphics processor, the card supports DirectX 7.0. Since GeForce2 MX DH Pro TV does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV11 graphics processor is a relatively small chip with a die area of only 64 mm² and 20 million transistors. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 32 MB SDR memory with the GeForce2 MX DH Pro TV, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 175 MHz, memory is running at 166 MHz.
Being a single-slot card, the NVIDIA GeForce2 MX DH Pro TV does not require any additional power connector, its power draw is not exactly known. Display outputs include: 2x VGA, 1x S-Video. GeForce2 MX DH Pro TV is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name
NV11
Architecture
Celsius
Foundry
TSMC
Process Size
180 nm
Transistors
20 million
Density
312.5K / mm²
Die Size
64 mm²

Graphics Card

Release Date
Jun 28th, 2000
Generation
GeForce 2 MX
Predecessor
GeForce 256
Successor
GeForce 3
Production
End-of-life
Bus Interface
AGP 4x

Clock Speeds

GPU Clock
175 MHz
Memory Clock
166 MHz

Memory

Memory Size
32 MB
Memory Type
SDR
Memory Bus
128 bit
Bandwidth
2.656 GB/s

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2

Theoretical Performance

Pixel Rate
350.0 MPixel/s
Texture Rate
700.0 MTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Suggested PSU
200 W
Outputs
2x VGA
1x S-Video
Power Connectors
None

Graphics Features

DirectX
7.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A
Apr 23rd, 2024 11:34 EDT change timezone

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