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Microsoft Brings FPS Boost Support Up to 97 Games on Xbox Series X|S

Remember that neat Microsoft engineering trick that boosted previous-gen's games' performance on their latest and greatest Xbox Series X|S consoles? Well, Microsoft has released a new update for FPS Boost which increases the number of titles from the previous 23. The update adds the FPS boosting capability to a mind-boggling 74 games in one go, increasing their performance up to 60 FPS at their respective rendering resolutions.

Of course, one might want some more changes to be made to the game. However, remember that this a wholly Microsoft endeavor - there's no developer work required or being done here. some developers have released "next-gen" updates to some of their releases from the Xbox One and PS4 era, but FPS Boost is developer agnostic, and works via the Direct 3D API on the Xbox consoles. Titles getting an FPS Boost include Assassin's Creed Unity (maybe now finally is the time to play that one Assassin's Creed game, uh?), Deus Ex Mankind Divided, Alien Isolation (get some scares at double the framerate, what's not to love?) Wasteland 3, and Far Cry 5 all moving to 60 FPS.

Capcom Announces Resident Evil Village PC Requirements

Capcom, the Japanese video game maker, has today announced specification requirements for its upcoming Resident Evil Village PC game, needed to play the game at certain resolutions/graphics presets. Starting with the minimum settings, Capcom is thinking of 1080p 60 FPS gaming. To achieve that you need at least an Intel Core i5-7500 or AMD Ryzen 3 1200 processor paired with 8 GB of RAM. The minimum specification also requires a DirectX 12 capable GPU, with 4 GB of VRAM, just like NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560. The company notes that using this configuration, framerate may drop below 60 FPS during heavy loads. If you want to use raytracing, which is now also present in the game engine, you must switch to at least NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT.

The recommended specification of course requires much beefier hardware compared to the minimum specification. If you want to have a steady 1080p 60 FPS experience without frame drops, Capcom recommends an Intel Core i7 8700 or AMD Ryzen 5 3600 processor, paired with 16 GB of RAM, and a GPU like an NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700. However, if you want the raytracing feature you need a better GPU. To achieve a 4K resolution with 60 FPS and raytracing turned on, the GPU needs a bump to at least an NVIDIA GeForce RTX 3070 or AMD Radeon RX 6900 XT graphics card. You can check out the game requirements in greater detail below.

LG Smart TVs to Get Stadia Cloud Gaming in Late 2021

LG Electronics (LG) announces a planned partnership with Google to bring Stadia to its latest webOS smart TVs in the second half of this year. After Stadia comes to Google TV, LG will be the first TV manufacturer to natively support Stadia gameplay via webOS.

LG is demonstrating its commitment to supporting premium gaming on its state-of-the-art displays, made even more compelling with support for 4k and 5.1 surround sound for Stadia Pro users. Stadia on LG TVs will allow customers to instantly play hit Stadia games such as Cyberpunk 2077, NBA 2K21, Assassin's Creed: Valhalla and Watch Dogs: Legion with just a Stadia controller and no additional hardware or game downloads required.

No Man's Sky to Receive Next Gen Update for PC, PS5 and Xbox Series X

Do you remember No Man's Sky? Yes, that procedurally-generated game that mostly flopped at release, promising an endless universe for you to explore. Well, the game may have launched way back in 2016, but it's become one of the most well-supported releases in the history of videogames - at least, for a release that doesn't count on a subscription-like service to generate revenue. Hello games has now announced that they will be launching a next gen version of No man's Sky for both the PS5 and Xbox Series X - and gamers who already own a PS4 or Xbox One version of the game are eligible for a free upgrade.

The new, next gen version bumps the visuals to 4K resolution running at 60 FPS; severely diminishes loading times; features cross-play support; and there's also support for 32-player multiplayer, the first time this has been implemented in the console version of the game. There will also be a measure of graphical improvement beyond the increase in resolution, such as improved shadows and volumetrics. Improvements to spatial audio have also been baked in, due to the next gen console's support for more advanced soundscapes. PC users, of course, are already entitled to the update (it's one of the positives of having machines that can always slot in alongside the current generation of consoles). Whatever your opinion on the games' release state, the amount of content and support that has been delivered after the games' release should place Hello Games at the top of your developer short list.

Xbox Series X 4K 60 FPS Frame Rate "Standard," not "Guaranteed"

Microsoft's next-generation Xbox Series X entertainment system has some pretty serious hardware specs, to support its lofty design goals of 4K UHD gaming at 60 Hz, with ray-tracing, and yet have 8K capability. It turns out that Microsoft isn't holding game developers to that 60 FPS number at 4K UHD, and that the minimum frame-rate is still 30 FPS. At lower resolutions such as Full HD, the console could offer high refresh-rate gaming. Apparently, the console natively displays 4K UHD at 60 Hz, and uses VESA adaptive-sync on TVs and monitors that support it; but game developers are free to cram in enough eye-candy to drive performance down to 30 FPS. This came to light when Ubisoft confirmed that "Assassin's Creed Valhalla" will run at 30 FPS on the Xbox Series X. "Developers always have flexibility in how they use the power, so a standard or common 60 FPS is not a mandate," said Aaron Greenberg, Xbox marketing head, in a Tweet Tuesday night.

Intel Mobility Xe GPUs to Feature Up to Twice the Performance of Previous iGPUs

Intel at the Intel Developer Conference 'IDC' 2019 in Tokyo revealed their performance projections for mobility Xe GPUs, which will supersede their current consumer-bound UHD620 graphics under the Gen 11 architecture. The company is being vocal in that they can achieve an up to 2x performance uplift over their previous generation - but that will likely only take place in specific scenarios, and not as a rule of thumb. Just looking at Intel's own performance comparison graphics goes to show that we're mostly looking at between 50% and 70% performance improvements in popular eSports titles, which are, really, representative of most of the gaming market nowadays.

The objective is to reach above 60 FPS in the most popular eSports titles, something that Gen 11 GPUs didn't manage with their overall IPC and dedicated die-area. We've known for some time that Intel's Xe (as in, exponential) architecture will feature hardware-based raytracing, and the architecture is being developed for scalability that goes all the way from iGPUs to HPC platforms.

The Division 2 Skipping Steam, Available Only on Ubisoft and Epic Stores; System Requirements Outed With Radeon VII

The Epic Games Store with its aggressive developer earnings program is drilling away at Steam's already-installed hegemony as the PC gaming platform of choice. A mere 12% royalty for the storefront means much more money goes back to the developers, and the more copies are sold of a given game, the bigger the profit will become. This is why some games have already even left Steam's shores to find a home on the Epic Games Store, and now, a AAA title in The Division 2 will be skipping Steam entirely. With launches on Ubisoft's own store and an 88% cut on the Epic store, Ubisoft will be looking to maximize their profits.

That part of the story is done; Ubisoft has also outed the system requirements for the PC version of The Division 2, which, for a minimum of 30 FPS at 1080p, will require either an AMD FX-6350 or Intel Core I5-2500K CPU, 8 GB of RAM, and 2 GB of video RAM on an AMD Radeon R9 270 or Nvidia GeForce GTX 670.

AMD 8-core Ryzen APU to Power Sony Playstation 5, Says the Rumor Mill

Sony's announcement of the Playstation team skipping E3 2019 took everyone by surprise aside from a few on Reddit who had paid attention to a thread created the day before. Reddit user RuthenicCookie seemed to know a lot more about Sony's plans for their popular game console for the next few years, as well as game titles supporting this current console generation and the next. Amidst a lot of the tasty rumor bits that should interest console gamers, something more relevant to us directly is the mention of the Playstation 5 to continue using AMD for processing power.

This is a logical move to just about everyone familiar with the industry, and Sony needed to up the CPU horsepower in particular to compete with the XBOX One X and offer a true 4K/60 FPS solution for gaming without framerate drops galore. As such, said redditor shared information saying that the current plans involve an 8-core Ryzen-based processor and an estimated console price point of $500. Sony may well share a teaser about the console next year, with retail availability expected in the holiday season 2020 (two years from now, thus). As such, developer kits are likely already ready meaning the specs are finalized as well. This may mean we will see either the first or second gen Ryzen APUs, and not Ryzen 2 as many may have hoped. No word yet on what Microsoft is cooking in their side of the kitchen, but incremental console updates means we may see a Ryzen 2-powered console sooner than later as well.

Ace Combat 7: Skies Unknown System Requirements and Performance Revealed

In a continued effort to support the PC platform, BANDAI NAMCO previously announced they would be releasing Ace Combat 7: Skies Unknown on PC. At the time, there was no mention of what the game's system requirements would be. However, thanks to an NVIDIA blog post, we now know not only the game's system requirements but an estimate on system performance as well- at least with their own graphics solutions.

Overall, the minimum and recommended requirements appear to be quite reasonable. BANDAI NAMCO even went so far as to make note that the recommended requirements are representative of what is needed to run the game at the 1920x1080 resolution with max settings. NVIDIA's own testing backs up those claims with the GeForce GTX 1060 offering a comfortable 100 FPS at 1920x1080, and 60 FPS at 2560x1440 resolutions. Meanwhile, those wanting to push the game at 4K will need a GeForce GTX 1080 Ti or better which should offer a steady 60+ FPS.

NVIDIA Releases First Internal Performance Benchmarks for RTX 2080 Graphics Card

NVIDIA today released their first official performance numbers for their new generation of GeForce products - particularly, the RTX 2080. The RTX 20 series of graphics cards, according to the company, offers some 50% performance improvements (on average) on architectural improvements alone, in a per-core basis. This number is then built upon with the added RTX performance of the new RT cores, which allows the RTX 2080 to increase its performance advantage over the last generation 1080 by up to 2x more - while using the new DLSS technology. PUBG, Shadow of the Tomb Raider, and Final Fantasy XV are seeing around 75 percent or more improved performance when using this tech.

NVIDIA is also touting the newfound ability to run games at 4K resolutions at over 60 FPS performance, making the RTX 2080 the card to get if that's your preferred resolution (especially if paired with one of those dazzling OLED TVs...) Of course, IQ settings aren't revealed in the slides, so there's an important piece of the puzzle still missing. But considering performance claims of NVIDIA, and comparing the achievable performance on last generation hardware, it's fair to say that these FPS scores refer to the high or highest IQ settings for each game.

Monster Hunter World PC Performance Estimates Pop Up; GeForce GTX 1080 Insufficient for 60 FPS WQHD

A performance preview of sorts for Monster Hunter World has surfaced via a post on Resetera, where user FluffyQuack posted his initial performance results with an advance copy of the PC version of the game. Initial impressions don't scale very well; performance isn't monstrous, but it isn't exactly pretty either. The game does look good, granted; however, there are some texture and fur processing quality issues that could be much better implemented.

Performance figures for a system equipped with 16 GB of RAM, an i7-4790k and a GTX 1080 are delivering a minimum of 44 FPS on the highest preset, 60 FPS on High settings, 65 FPS on Medium, and 108 FPS on Low. Of course, a day-one patch could optimize settings further, but there are some visually impressive games that both look and perform better. Still, the game looks good, and should be an interesting experience for the long summer.

An Anthem for SLI: Bioware's New Universe in 60 FPS 4K Run on Two NVIDIA GeForce GTX 1080Ti GPUs

Lo and Behold: SLI working properly. This was my first reaction whilst reading up on this potential news piece (which, somewhat breaking the fourth wall, actually did end up as one). My thought likely isn't alone; it's been a while since we heard of any relevant dual graphics card configuration and performance improvement now, as developers seem to be throwing dreams of any "Explicit Multi-GPU" tech out of the water. This slight deviation from the news story aside, though: Anthem needed two of the world's fastest GPUs running in tandem to deliver a 4K, 60 FPS experience.

Ubisoft Reveals Far Cry 5 System Requirements

As we near the launch of Far Cry 5, Ubisoft has decided to reveal the minimum and recommended system requirements for the PC version. They've also detailed the necessary hardware required to achieve a 30 FPS and 60 FPS experience at the 4K resolution. Additionally, the development team has generously implemented a built-in benchmark to aid users in analyzing their systems and calibrating the different visual options. Nevertheless, the game also comes with an auto-detect feature that chooses the best quality preset for gamers who don't want to fiddle with the different graphic options. Far Cry 5 is slated to launch on March 27 on PC, Xbox One, and PS4. The standard edition costs $59.99, while the Deluxe and Gold Edition cost $69.99 and $89.99, respectively.

Is your PC ready to tackle the latest installment in the Far Cry franchise?

Magewell Ships the Pro Capture HDMI 4K Plus LT

Magewell - an award-winning developer of innovative video interface devices - is now shipping the Pro Capture HDMI 4K Plus LT, the latest member of the company's popular Pro Capture family of PCI Express capture hardware. The new model extends the powerful feature set of the previously-released Pro Capture HDMI 4K Plus with HDMI signal loop-through connectivity to simplify wiring and workflows.

Like the earlier model, the Pro Capture HDMI 4K Plus LT captures video up to 4096x2160 at 60 frames per second over an HDMI 2.0 input interface, enabling high-quality Ultra HD acquisition for markets and applications including broadcast, medical imaging, gaming, streaming, surveillance, and virtual reality (VR) production. The new loop-through connection reduces workflow costs and complexity by enabling source signals to be sent simultaneously to additional displays or equipment without the need for an external HDMI splitter.

Elgato 4K60 Pro Capture Card Lets You Record 4K Footage at 60 FPS Flawlessly

Elgato Gaming today announced that Game Capture 4K60 Pro, a first-of-its-kind capture card capable of flawlessly capturing 4K footage at 60 frames per second, will be available on November 22, 2017. Originally teased at Gamescom 2017, Game Capture 4K60 Pro will be the first consumer-ready 4K capture card to hit the market. Game Capture 4K60 Pro is ideal for capturing Ultra HD footage from a PS4 Pro, Xbox One X, PC, or any other unencrypted HDMI device. Pre-Orders for Game Capture 4K60 Pro are available from Elgato and Amazon for an MSRP of £359.95 GBP.

"4K content is here to stay and demand is booming. Content creators shouldn't be limited by the constraints of their capture hardware," said Julian Fest, General Manager of Elgato Gaming. "Game Capture 4K60 Pro gives creators the tools they need to stay ahead of the curve and give their audiences nothing less than the best."
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