News Posts matching #Accessibility

Return to Keyword Browsing

Microsoft Introduces Surface Pro 10 and Surface Laptop 6 Models for Business

We are excited to announce the first Surface AI PCs built exclusively for business: Surface Pro 10 for Business and Surface Laptop 6 for Business. These new PCs represent a major step forward in customer-focused design and are packed with features that business customers have been requesting - from amazing performance and battery life to more ports, better security and custom, durable anti-reflective displays. These are the first Surface PCs optimized for AI, with the new Copilot key being added to Surface Laptop 6 and Surface Pro keyboards that accelerate access to the best Windows AI experiences. In addition to the new Surface for Business products, we are pleased to announce the Microsoft Adaptive Accessories will now be available to commercial customers.

These new PCs are powered by the latest Intel Core Ultra processors. We partnered with Intel to deliver the power and reliable performance our customers depend on, along with compelling AI experiences for Surface and the Windows ecosystem. Surface has also been leading in Neural Processing Unit (NPU) integration to drive AI experiences on the PC since 2019, and the benefits of these connected efforts are evident. From a performance perspective, Surface Laptop 6 is 2x faster than Laptop 52, and Surface Pro 10 is up to 53% faster than Pro 9. The benefits of the NPU integration include AI features like Windows Studio Effects and Live Captions and the opportunity for businesses and developers to build their own AI apps and experiences.

Ubisoft Roadmaps Prince of Persia: The Lost Crown Post-Launch Content

Prince of Persia: The Lost Crown is beckoning players back to Mount Qaf starting on March 20, when a free content update will bring new modes and other content to the critically acclaimed, Metroidvania-inspired action-adventure. More updates will follow in spring, summer, and beyond, introducing more modes, challenges, and paid story-driven DLC.

The March 20 update, titled Warrior's Path, will add speedrun and permadeath modes, as well as four new outfits for Sargon. Later this spring, it'll be followed by the Boss Attack update, which adds a boss rush challenge in addition to more outfits. The Divine Trials update will follow this summer, adding new combat, platform, and puzzle challenges, along with new Amulets, outfits, and more. The new storyline will debut later this year as paid DLC, and will introduce new environments and enemies for Sargon to confront.

Nightingale Devs Remove FSR 3 Integration From Launch Build

It's finally (almost) here! With Nightingale's Early Access launch just a few days away on February 20th, we (Inflexion Games) wanted to share with you some gameplay and feature updates before we open the portals to the Faewilds. If you have any questions or feedback on the topics below then jump into our official Discord and join the discussion. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends—as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

FSR 3 Removal
After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR 3 integrations, whether or not users had the setting turned on. To ensure better stability, we temporarily have removed FSR 3 from the launch build and are working with various external and internal teams to see if we can implement it, or an older FSR version, in future updates. We've added an update to our Performance Expectation blog to reflect this change. For those who wish to use XeSS or DLSS, these will still be available at launch.

Ubisoft Highlights "Skull and Bones" Accessibility Features

Skull and Bones, launching on February 16, will transport players to the Indian Ocean during the Golden Age of Piracy, where they'll battle ships in fast-paced naval combat, plunder ports, and take on contracts to grow their Infamy and eventually rise to the top as a pirate kingpin. It's a co-op open world pirate action RPG, where players can do everything from hunting crocodiles and harvesting jute fiber to battling ghost ships and sea monsters. In a multiplayer game of this size and scope, it's especially important to make sure that it can be experienced by as many players as possible. To find out more about Skull and Bones' accessibility, we spoke with Project Manager Samuel Soh at Ubisoft Singapore and Production Manager Yurii Martynchyk at Ubisoft Kyiv.

Skull and Bones is a huge PvE open world with PvP activities and lots to do. What kinds of considerations go into ensuring that it's accessible to a broad spectrum of players? Has it presented any specific challenges?
Yurii Martynchyk: In addition to "classic" accessibility features - remapping, colorblind options, subtitles, etc. - Skull and Bones also includes gameplay-related accessibility options, like the ability to disable camera shakes when you're sailing, and to automate the harvesting minigames and QTE sequences. In my opinion, it is very important to keep an eye on possible balancing issues when introducing accessibility features, and our team is working closely with colleagues from Singapore to ensure an equitable playing field for all players.

Ubisoft Delves into Prince of Persia: The Lost Crown Accessibility Features

Prince of Persia: The Lost Crown launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. The game offers up challenging combat and platforming, but the development team at Ubisoft Montpellier want to ensure that as many people as possible are able to play.

About Prince of Persia The Lost Crown:
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.

Xbox Continues to Champion the Gaming & Disability Community with Latest Accessibility Updates

Gaming allows us to experience worlds beyond imagination, share our stories and forge friendships with people across the world. At Xbox we believe that gaming is for everyone, including the over 429 million players with disabilities, and it is our responsibility to create a place where everyone feels welcome, safe, and included to experience the joy and community of gaming.

Each October we take a moment to celebrate the disability community, and earlier this month Xbox celebrated its partnership with Special Olympics in the form of Gaming for Inclusion, a hybrid, multi-day tournament that aims to showcase the power of inclusion through gaming, break down barriers and empower Special Olympics athletes through technology. Prioritizing accessibility in gaming invites more people to experience gaming, by empowering all gamers to play in the way that is true to them.

Assassin's Creed Mirage - Accessibility Features in the Spotlight

Assassin's Creed Mirage launches on October 5, when players will be able to dive into the adventure of Basim Ibn Is'haq, a young street thief who grows into a Master Assassin, and explore the vibrant city of Baghdad circa the ninth century. Assassin's Creed Mirage is intended to evoke the feel of early games in the series, with an emphasis on stealth and the return of many familiar gameplay and thematic elements - but it's firmly modern in its approach to accessibility, with a number of features to ensure that as many people can play as possible.

"Our philosophy was to create a game that goes back to its roots while retaining the modern accessibility options and feedback elements found in later Assassin's Creed titles, like Valhalla," says Antony Marques, UX designer at Ubisoft Bordeaux. "To achieve this, we collaborated with teams in Montreal, Kyiv, Odesa, and Bordeaux. For the new core gameplay, the focus was to design with accessibility in mind, seamlessly incorporating it into the gameplay itself rather than relying solely on options."

Xbox Celebrates Special Olympics Partnership in 2023

At Xbox, we believe that gaming is for everyone. You hear it a lot, but it's absolutely true. The Xbox community is at the center of everything we do, every decision we make. This month we're recognizing the 400+ million players who make up the gaming and disability community. In their own words, we're inviting Elle Vance, Software Engineer II for Xbox Player Services, to share their story on how being part of the gaming and disability community has impacted their life:

"I understand the world through a different perspective. Unlike most neurotypical people, who understand the world from a top-down perspective; I start with a bottom-up approach, focusing first on the details. Sometimes my perspective is advantageous in my work as a Software Engineer II, and in other areas of my life, too, as I am able to troubleshoot problems at a granular level before processing it from a broader framework which could potentially create bias in attempting to solve that problem.

Ubisoft Discusses The Crew Motorfest's Accessibility Features

The Crew Motorfest roars onto the open roads of O'ahu on September 14, when players can delve into its wealth of Playlists - multi-event campaigns themed around specific aspects of car culture - and explore the island from behind the wheel of more than 600 vehicles, including boats and planes. It's a big motorsports adventure, and the developers at Ubisoft Ivory Tower want to ensure that as many people as possible can play.

To find out more about accessibility in The Crew Motorfest, we spoke with Project Coordinator Anthony De Rueda about new features, how the developers built on their previous efforts, and the challenge of making high-speed gameplay accessible for players from a broad spectrum of ability and skill.

PlayStation 5 Beta Update Grants 8 TB M.2 SSD & 3D Dolby Atmos Support

With each PlayStation 5 system software release, we've introduced new features designed to enhance the many ways you can access your favorite content, navigate your console, or create new gaming memories with friends. Today, we're thrilled to roll out a new PS5 system software beta that introduces new accessibility features as well as audio options that allow 3D Audio powered by Tempest 3D AudioTech to be enjoyed on compatible Dolby Atmos-enabled HDMI devices such as sound bars, TVs, or home theater systems. The beta also includes more options to quickly find games and console tips, new ways to connect with other players and customize your multiplayer sessions, and support for larger-capacity M.2 SSDs (up to 8 TB).

While beta access will be limited to invited participants in select countries*, we plan to release the update globally later this year. If you're selected to participate in the beta, you'll receive an email invitation today when it's available to download. Some features available during the beta phase may not make it into the final version or may see significant changes. Without further ado, here are some of the highlights from the beta release...

PlayStation 5 Access Controller to Launch Worldwide on December 6

For the past five years, we've been on a journey with accessibility organizations and experts to create a versatile controller kit that enables gamers with disabilities to play more comfortably and for longer periods, empowering more players to share in the joy of gaming. Today, I'm thrilled to announce that the Access controller for PS5 will be available globally on December 6, with pre-orders kicking off on Friday, July 21.

Available for a suggested retail price of $89.99 USD/$119.99 CAD/¥12,980 JPY/€89.99/£79.99 (MSRP), the Access controller lets you customize your layout with different button and stick caps in various shapes and designs, operate the controller from any 360° orientation, and connect third-party accessibility accessories using its four industry-standard 3.5 mm expansion ports.

Team Xbox Celebrates Disability Pride Month

This July, as part of Disability Pride Month, Team Xbox proudly celebrates players, creators, and community members with disabilities. More than 400 million video game players have disabilities worldwide, and we recognize the incredible contributions the gaming and disability community has made in making Team Xbox, and the broader gaming industry, more inclusive and welcoming for everyone.

Disability Pride holds a special place in my heart, as I am not only a Program Manager on our Gaming Accessibility Team, but also a person with disabilities. Most people wouldn't think of me as having a disability at first glance. In fact, I didn't know I had disabilities until I was in my 20's when I was diagnosed as being neurodiverse. Now I know that I have had Obsessive Compulsive Disorder and Sensory Processing Disorder since I was a young child. And, as the years have gone by, I've acquired new disabilities due to illness, injury, and trauma. Chronic pain is now part of my life, as is hearing loss, and anxiety and depression related to complex post-traumatic stress disorder.

BlizzCon 2023 Tickets Will be Available on July 8 and 22

After four years away, BlizzCon is returning to Anaheim, California on November 3-4! We're so excited to get everyone together again, celebrate our communities, and share what we've been working on. This year, the goal is to make BlizzCon feel more experiential than ever before. It will be a one-of-a-kind immersive experience, bringing attendees into the universes of Warcraft, Diablo, and Overwatch with massive installations, art, and thematic spaces where friends can connect.

Whether you're kicking back in Azeroth, exploring the mysteries of a dark cathedral of Sanctuary, playing alongside the heroes of Overwatch, or tuning in from home, we want you to feel you are entering universes alongside your friends as you celebrate and experience what we're building next, and hear from developers all across Blizzard about their vision for our games, their craft, and more. This is the first time we are building BlizzCon this way, and our vision is that building a giant playground for our communities will allow everyone to create memories, share stories, and celebrate what unites us. Here's what you need to know!

Diablo IV Developer Outlines Accessibility Features

On June 6, a new plane of Hell will open, giving way to endless hours of demon-slaying fun in Diablo IV. The team saw this as an opportunity to improve the accessibility offerings within the game, and they took careful steps to ensure that every new feature added would break down barriers that kept players from playing—a flame that guided them all through development.

OUR GUIDING FLAME
"The only limitation to adventuring in Sanctuary should be interest, not capability," said lead accessibility designer Drew McCrory when the team began ideating on the game's potential accessibility features. Starting with the bedrock laid forth in Diablo II: Resurrected, the team began to construct accessibility features that struck a balance between being useful for players with disabilities while being careful not to mar gameplay for others. From there, the team continued to smooth out the rough edges of the features in their incubation tank until they provided additional usability without altering the core gameplay loop. What they were left with were accessibility options that empower as many players as possible.

Xbox Celebrates Commitment to Gaming Accessibility

Global Accessibility Awareness Day is an exciting moment for Xbox to recognize the importance of accessibility, celebrate the players and developers with disabilities that are part of our vibrant, global gaming community, and highlight recent accessibility work at Xbox. To meet the needs of over 427 million players with disabilities, and create a platform where everyone feels welcome, safe, and represented, we know that accessibility awareness and support is something that has to happen every day and has to be part of the community culture. What this support resembles will vary based on the player, but ultimately, accessibility at Xbox is all about creating gaming experiences that everyone can enjoy.

Gaming is all about the power of connection and play. And it has been incredible these last several months watching the energy our community has put into learning about game accessibility, especially as we continue our own accessibility journey and push for a more inclusive games industry. On Global Accessibility Awareness Day 2023, we're excited to share with you some of the work we've been doing in support of our Gaming & Disability communities, including updated accessibility support pages, new accessibility features on PC, and recognizing the achievements of thousands of Xbox Ambassadors who are showing how easy and fun it can be to learn about game accessibility by completing over one million Accessibility Explorer Path missions!

Sony Introduces PlayStation 5 Access Controller, Formerly "Project Leonardo" Accessibility Kit

While accessibility is an important topic year-round, May is always special as we celebrate Global Accessibility Awareness Day and recognize the strides made by the accessibility community and the games industry to make gaming more inclusive. At Sony Interactive Entertainment, we are committed to furthering that mission, so today we're excited to share new details and images of the Access controller for the PS5 console.

New details and product images
First revealed at CES this year as "Project Leonardo," the Access controller for PS5 is an all-new, highly-customizable accessibility controller kit designed to help many players with disabilities play games more easily, more comfortably, and for longer periods. Developed in collaboration with accessibility experts, the Access controller will include a wide array of swappable button and stick caps so players can freely create different layouts that work for their unique strength, range of motion, and physical needs.

Windows 10 May 2020 Update Starts Rolling Out to the Public

Microsoft began rolling out the Windows 10 May 2020 Update (version 2004) to the public. You can have Windows Update check for updates, and offer to upgrade Windows whenever it's available; or head over to the Microsoft website in the link below, and get the Windows Update Assistant and upgrade now. Windows 10 May 2020 Update introduces improved Network Connections, particularly with Bluetooth; the new DirectX 12 Ultimate API that enables richer gaming experiences, the Windows Hello. Hitting the Windows key + . (period key) invokes the new emoji menu that includes Kaomojis. Improvements have also been made to Edge, Cortana, and Windows Accessibility.
DOWNLOAD: Windows 10 May 2020 Update (Update Assistant)

USB-IF Publishes HID Standard for Braille Displays

USB Implementers Forum (USB-IF), the support organization for the advancement and adoption of USB technology, today announced a USB HID (Human Interface Device) standard for braille displays, representing a collaborative step toward greater technological accessibility for people who are blind or have low vision. The standard will make it easier to use a braille display across operating systems and different types of hardware. It will also simplify development, removing the need for braille devices to have custom software and drivers created for a particular operating system or screen reader.

"This is another great example of how USB-IF device class specifications can improve people's lives," said USB-IF President and COO Jeff Ravencraft. "With more than 1,000 members worldwide, USB-IF brings companies together to improve access to technology and provide a seamless user experience."

"We see the opportunity that advancements in technology can create for people with disabilities and have a responsibility as an industry to develop new ways of empowering everyone to achieve more," said Jeff Petty, Windows accessibility program manager lead at Microsoft. "Developing a HID standard for braille displays is one example of how we can work together, across the industry, to advance technology in a way that benefits society and ultimately improve the unemployment rate for people with disabilities."

More Humane AI: Microsoft Launches "AI for Accessibility" Initiative

Microsoft at its Build conference today announced one of the better use cases for AI yet: to empower those with disabilities. Dubbed the AI for Accessibility Initiative, this Microsoft program will see $25 million dollars being deployed across five years to further research and development to specifically target challenges faced by people with disabilities in three key areas: human connection, employment and modern life. The $25 million budget will be used by Microsoft as seed grants for developers, universities, institutions and other Microsoft partners, with the Redmond-based Microsoft pledging to also further invest - and scale up - development for key promising ideas that are birthed from this project. The AI bit comes from its implementation in inclusive design scenarios, scaling it up through platforms, services, and different solutions.

Further, Microsoft will help partners include accessibility solutions on their products, which could allow for a base model for accessibility technologies on families of products. Microsoft President Brad Smith said there are about a billion people around the world with some kind of disability, either temporary or permanent, and it's for these people, and those that will come after, that Microsoft is committing to this investment.

Microsoft Adding Eye Control Capabilities to Windows, Improve Accessibility

People with disabilities typically find themselves in an uphill battle in a world that simply isn't geared for them. In everything, the economies of scale dominate, the cost/benefit ratios are weighed... And even though the disabled segment of the population is a significant one, measures to cope with their difficulties are seldom implemented due to that same economic cost/benefit ratio - though this has been steadily improving over the years (at great credit for humanity, I might say.)

Microsoft has now announced that it has partnered with Tobii (best known for their gaming-oriented eye-tracking products), in a bid to increase accessibility in its Windows OS. The work has gone towards implementing eye-tracking technology that can be used by people with motor disabilities to control a mice and keyboard on-screen. Available in the latest Insider Preview builds, Eye Control currently requires a specific piece of Tobii hardware (like the Tobii 4C, though support will definitely extend to other Tobii products in time), which unlocks access to the Windows operating system to be able to do the tasks one could previously accomplish with a physical mouse and keyboard.
Return to Keyword Browsing
Apr 25th, 2024 07:56 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts