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Bungie Vows to Stop Locking Destiny 2 Players' Activities Behind Latest DLC

A lot of controversy has hit Bungies' Destiny 2. If some concerns regarding the first game have been (somewhat) answered with the new systems and story integration of the latest Bungie release, the fact is that Destiny 2 has been, time and again, in the crosshairs of gamers for some reason or other. From weapons shipping with game-breaking bugs, to controversies regarding hidden experience scaling systems, it seems Bungie is moving from one trap to another in Destiny 2. And for the second time in a month, the company has vowed to start being more transparent, and listening more to the community they serve - and need.

The controversy now stems from Bungie's decision to lock players out of the late game content following the launch of Curse of Osiris. The idea was solid - increase the level of endgame activities, such as Raids and the Trials of the Nine multiplayer, to keep them relevant in the wake of new, higher-level equipment. However, this effectively locked players with only the base game from virtually all chances of succeeding in these activities, since only Curse of Osiris equipment could give players the Light level they'd need to have a chance at completing those activities. IN a blog post, Bungie has vowed to do better for gamers next time, and is moving to reset all base game activities to their base level - keeping base-game only players in the loop, and able to experience Destiny 2's systems.

Activision and Bungie Bring Amazon Alexa Skill to Destiny 2

Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), announced the introduction of the Destiny 2 Ghost Skill for Alexa, giving players of one of the best-selling video games of 2017 to date the first-ever Alexa voice integration in a live game experience. Revealed on stage by Tom Taylor, senior vice president, Amazon Alexa and Byron Beede, Activision's senior vice president of Product Management for Destiny at the AWS re:Invent 2017 conference in Las Vegas, Nevada, the Destiny 2 Ghost Skill, voiced by the in-game Ghost's voice actor Nolan North, is available now for Alexa customers to enable, free of charge, through the Alexa app.

The Destiny 2 Ghost Skill serves as a premier companion for Destiny 2 players, creating brand-new ways to interact with the game, players can say, "Alexa, ask Ghost to…" with a variety of utterances - from "…tell me which friends are online," to asking "…what should I do next?" giving recommendations for what to play next based on players' real-time current progress, to "…call for back up," which offers an easy way to interact with friends in their clan to enhance the social experience of Destiny 2, to "… equip my Raid loadout," equipping players' favorite weapons and armor for a number of different gameplay activities, to learning more about the world and characters of Destiny 2 with a request like, "…tell me who are the Red Legion?"

Bungie's Destiny 2 Dynamically Scaled Earned XP - In Detriment of the Player

Bungie's Destiny 2 was one of the hottest PC releases of the year - and in most regards, it has delivered a tight, rewarding FPS experience. It has brought to the PC space the same satisfying FPS experience its developers have been honing ever since Halo. However, if there's one facet Bungie still has a lot to work on is its relationship to its player base, the way it chooses to communicate, and basically, how not to do things in order to increase attractiveness of its microtransactions, as some players have been putting it.

Case in point: the Destiny community has erupted over the past few days in regards to a (visually and mathematically proven) reduction in received XP as reward for some in-game actions (such as shooting bad moon wizards, completing public events, and so on). It was proven by users that earned XP during activities could be reduced by up to 95% (through activity repetition) over the base experience for that action. Yet nothing in the game ever pointed toward reduced experience in these scenarios. In fact, the XP numbers added to the XP bar with each action really didn't change at all - the XP scaler was working behind the scenes and oblivious to the player. Bungie confirmed the findings, saying it was "not performing the way we'd like it to" since the games' inception, and were "working on a fix".

"Not So Fast": Bungie Automatically Bans Destiny 2 PC Players With Overlays

Urgent message to all would-be Destiny 2 PC players: Bungie has enabled an extremely strict, no holds-barred permanent account-banning system with Destiny 2, which activates so long as you have any kind of application with process hooks / overlay features. This is true for Twitch, Discord, MSI Afterburner, OBS, XSplit, Skype, TeamSpeak, HWMon, AIDA, as well as some hardware vendor overlays such as ASUS Tweak and Corsair Link software, GeForce Experience's FPS counter... The message screen, "Not so Fast", indicates that players have been banned, without forewarning or any further explanation.

There's a meltdown going on in Bungie's official PC Support forums, where most of the threads have been started - and then added to - by banned users. In some cases, users are banned even before entering the character creation screen; some more fortunate ones can even get to thew first three minutes of the intro video. A post from a Bungie Forum moderator didn't do much to instill confidence: "In Destiny there are account restriction and bans,", Bungie moderator "Kellogs" writes. "Restrictions are only temporary but must be waiting out while bans are permanent. Please note that Bungie will not discuss or overturn account restrictions or bans."

Destiny 2 Launches with Day One Issues

Today is the day, we've all been waiting for. Destiny 2 is finally available. Unfortunately, there are a few issues with the PC version. Game errors are inevitable, and they are part of every game launch. Some game developers just prefer to keep them hidden from the public. So kudos to Bungie for being honest and releasing a list of the known issues to the public.

For a start, Bungie is recommending all Destiny 2 PC players to install the latest Windows updates and display driver for their PCs before playing the game. NVIDIA users should be using the latest GeForce Game Ready 388.00 WHQL driver that was released yesterday, while AMD users can grab the Crimson ReLive Edition 17.10.2 driver. The company has also suggested restarting the Destiny 2 client and Blizzard application as a temporary workaround. If you continue to experience issues, then a deletion of the existing CVARS.xml file is required. The file is located in \Users\USER_NAME\Appdata\Roaming\Bungie\DestinyPC\prefs\.

Bungie's Destiny 2 to Offer 4K, 21:9, Uncapped Framerate Support on PC Version

Bungie's space-opera extraordinaire (well, let's hope it is so) Destiny 2 will apparently offer a great level of support for us PC enthusiasts. It has been confirmed through the hands-on portion after yesterday's live-stream that the game will offer some PC-centric features, including support for up to 4K resolutions, ultra-widescreen support, an adjustable FOV, and uncapped frame-rates for those of you who like to live on the edge. These features, however, make it likely that cross-play between PC, XBOX and PlayStation versions of the game won't be possible, if the added speed and precision of the mice and keyboard options over their gamepad counterparts wasn't enough already. Additionally, it has been confirmed that the game will be distributed through Blizzard (formerly Battle.net), which makes a resounding business sense. Why would Activision distribute its game through Steam, having its profits capped by 30%, when they already have the infrastructure to support a game of this magnitude? Sadly, it has been confirmed that the PC version will be delayed, not being launched on September 8th like the console versions.

There was already some hands-on time with Destiny 2's PC version yesterday. While the PC requirements for the game have not yet been released, I think we can interpret the systems on offer at the stage as an overkill approach to it: the systems featured an Intel Core i7-7700K, 16 GB of Ram, an NVIDIA GTX 1080 Ti graphics card, a 500 GB SSD, and Windows 10, which powered an Acer Predator XB271HK monitor (4K, IPS, G-Sync screen.) Though the fact the game was running at over 60 FPS on 4K with the above configuration does speak to relatively mild performance requirements.

Mass Effect Franchise "On Ice," Bioware's New IP Release Delayed

Mass Effect: Andromeda was met with a lukewarm reception from reviewers and users alike (even if there was just a smidge of overblown issues,) and it would seem this has made EA cautious regarding this IP. Make no mistake: Mass Effect still lines up alongside EA's biggest franchises, and it's almost guaranteed the publisher will want to return to it at some point in time. It just so happens that its less than stellar reception has seemingly put further plans on the IP on hold. Bioware Montreal, the studio behind Andromeda's push, as apparently been relegated to a "support studio" role, with staff being channeled towards the new Star Wars Battlefront 2 game and other projects. Part of the staff will still be working on Mass Effect: Andromeda, looking to work through patches and multiplayer support, though it would seem that there are now no plans for eventual Andromeda DLC. This is a sad development, all in all, as Mass Effect counts one of the most interesting settings - and the most potential - among game franchises

On to Bioware's new original intellectual property, codenamed "Dylan", Electronic Arts CEO Andrew Wilson revealed during a recent call with investors that its launch has been postponed. Originally scheduled to launch by the end of March 2018, the not-yet-named title has been pushed back to EA's 2019 fiscal year (April 2018 through March 2019.) This game looks to be EA's take on the kind of "live" game that is Bungie's Destiny and upcoming Destiny 2 (under Activision's supervision), and Ubisoft's Tom Clancy's The Division, being built around a live service and a "disruptive" new social design which was, according to Andrew Wilson, the reason for the delay.

Destiny 2 Officially Confirmed for PC

Destiny. The game where you play as an intergalactic zombie animated by a pulsing light. The game where you listen to Nolan North's voice over the remains of Peter Dinklage's forays into such powerful wording as "That wizard came from the moon!" and "We've woken the Hive!". A universe worth at least a promise of $500 million dollars in investment. A Universe that has constantly evolved through updates to loot and some drastic gameplay alters throughout its overly long lifetime, married with carefully crafted gameplay and gunplay, satisfying powers, and the promise of an epic tale which ultimately falls flat (though your mileage may vary.) Difficulties with the game engine - probably holdouts from it Xbox 360 and Playstation 3 support - made the workflow for creating new content a reported nightmare for the developers, which impeded their ability to deliver their vision of content for a game that looked much more ambitious than it actually turned out to be.

Bungie to Continue Making Games for Xbox 360/PC

While some people would think that the ending of the epic partnership between Microsoft and Bungie would stop Bungie from making games exclusively for the Xbox (360) and PC. Fortunately for Xbox 360 and PC fans everywhere, these rumors have been greatly exaggerated. Bungie saw a lot of previous success by making things Xbox (360) exclusive, and will continue along that path, instead of buying PS3 and Wii development kits. Bungie actually has no intentions to make anything for any other console unless something changes in the future.Source: 1Up

Bungie Announces Independence After All

After all the rumors ciculating around the web for weeks, Bungie and Microsoft Corp. have finally announced a plan for Bungie Studios, the developers of Microsoft’s “Halo” franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest. As part of this transaction, Bungie and Microsoft have forged a deep and long-term development and publishing relationship focused on the continued success of the “Halo” franchise. It is also the intent of both parties to expand their partnership to include new IP created and owned by Bungie.

Microsoft Responds to Bungie Split Rumours

Microsoft has distanced itself from rumours that it will be splitting with Halo developer Bungie, claiming it never said anything of the sort.
There's been no such announcement,
We continue to celebrate the tremendous success of the global phenomenon that is Halo 3.
a spokesperson told Eurogamer.net. The claim first came from a blog spreading the news all over the net. Click here to read our version of the story posted earlier today.Source: Eurogamer

Rumor: Bungie Studios to Leave Microsoft?

According to someone who works in Bungie, as of yesterday, Bungie is no longer working for or with Microsoft. Their proof of this lies within Bungie's global address book. If you ask any employee of Bungie to find any Microsoft contacts in that address book, you will find nothing. If this is true, Microsoft will post the press release on October 6th, to avoid affecting quarterly results. Microsoft is also rumored to keep the entire Halo franchise. The same Bungie employee has this to say regarding why Microsoft and Halo may have split:
Apparently MS just wants Bungie to make Halo for the rest of their natural days, and Bungie doesn't like how MS is constantly trying to "handle" everything they do; the way they market their games, the way they interact with their fans (basically the fact that they do appreciate their fans), and how stingie they are with the profits (comparable to the rest of the industry). So as of today they are their own independent entity. They'll probably make Halo 4 for Microsoft, however hey are also free to create new intellectual properties for whatever system they want. (Even though they prefer the xbox platform)
Neither company has confirmed or denied any of this. We will have to wait until October 6th to see anything official.Source: 8BitJoystick
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