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Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.

The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.

CD Projekt RED Director Hints About Small Cyberpunk 2077 Updates

CD Projekt RED's Cyberpunk development team expected to conclude work on 2077 around autumn of last year—following the release of their v2.0 Content Update, and Phantom Liberty DLC campaign expansion. Game director, Gabe Amatangelo, declared in a September 2023 interview with PC Gamer, that his team was ready to move onto the development of a sequel, but some members continued to deliver updates. December's upgrade to v2.1 added a functional metro transport system, while January's Patch 2.11 expanded vehicle customization options. Game File's Stephen Totilo interviewed Amatangelo during last month's DICE Summit—his recently published article included a discussion regarding CD Projekt RED's surprising extended support schedule for Cyberpunk 2077.

Amatangelo okayed the addition of a Night City Area Rapid Transit (NCART) system, after absorbing news coverage and fan feedback: "my team had a plan on how to accomplish it in a reasonable way, sort of in a timely way." Cyberpunk 2077's game director confirmed that work has finally concluded on his team's open world magnum opus: "Yes. We're done." The temptation does remain to tinker with the current game: "It's possible that there are some other little things that comes in here or there, just because, as you're kind of messing around with stuff, sometimes you discover something that is not a high risk. Or it's easy to integrate. Or, you know, some developers have some bandwidth...Then they bring it to me." Amatangelo indicates that he could approve further updates, but "Cyberpunk Part Deux" takes priority: "Well, I trust you that it isn't going to mess with your other work…So let's give it a go."

GOG & CD Projekt RED Announce Account Migration, Effective March 5

We are alerting users of online features, including Cross Progression and My Rewards, in CD PROJEKT RED games, as well as participants in platforms like the CD PROJEKT RED Forums. We are migrating these products to a new account system, owned and operated by CD PROJEKT S.A., effective from March 5th, 2024. This consolidation will involve the transfer of governance of personal data, including email address and username, from the GOG account system to the CD PROJEKT RED account system.

What does this change?
Starting March 5th, 2024, the above mentioned online features and services will be available through a new CD PROJEKT RED account system.

Do I need to take any action?
No, a new CD PROJEKT RED account will be created for you automatically based on your GOG Account information: user ID, username and email address. This will allow you to continue using features provided by CD PROJEKT RED with no interruption. No action is required on your end.

Cyberpunk 2077 Patch 2.11 Adds Hybrid CPU Utilization Setting on PC

Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts! PC-specific changes include the addition of a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default. We have also implemented a fix that improves graphics performance, especially on AMD Radeon RX Vega GPUs.

Visual Changes
Patch 2.11 adds Neon-lit rims for the Yaiba Kusanagi CT-3X—these parts will now light up properly. We also fixed shadows appearing on V's torso when wearing tank tops, as well as dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled. The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. For complete patch details, check out the full list of changes below.

Multiplayer Elements Considered for Cyberpunk 2077 Sequel

Reuters has conducted an interview with Adam Badowski and Michał Nowakowski—Joint Chief Executive Officers at CD Projekt. The news agency wanted to find out more about the current roster of projects in development across the Polish gaming group's globally-scattered studios. The Boston branch of CD Projekt Red has started work on a Cyberpunk 2077 sequel—codenamed "Orion"—as revealed by Igor Sarzyńsk (Narrative Director) earlier this month. The sequel's scope could grow beyond a single-player campaign—Nowakowski mentioned in the Reuters interview that multiplayer elements are under consideration by "Orion's" design team, but he declined to elaborate any further. CD Projekt Red downed tools on Cyberpunk 2077's multiplayer aspect around launch time (December 2020), and instead focused on improving the game's core functionality. A "triple-A" multiplayer spin-off was teased a few years ago, but abandoned at some point in favor of a new "more systematic, agile approach."

Badowski stated that "Orion" is still in a conceptual phase of development, and its team is expected to grow over the course of 2024—he anticipates around eighty members of staff by the end of the year. The North American team appears to be on a recruitment drive, while the European "Orion" gang is not expected to expand as quickly. The priority for CD Projekt's Warsaw studio is "Polaris" AKA the next mainline Witcher title—Badowski elaborated on their hiring goals in Poland: "we'd like to have around 400 people working on the project by the middle of the year." The joint-CEOs want "Polaris" entering into a full production stage in 2024—industry analysts predict a 2026 or 2027 launch window. Reuters brought up the obligatory question about artificial intelligence's place in CDPR operations—Nowakowski responded with: "We think that AI is something that can help improve certain processes in game production, but not replace people." When grilled about lessons learned from launch day disasters, Badowski stated that his company's production pipelines have undergone a positive overhaul: "We believe that in the future we'll avoid a premiere like the one we faced with Cyberpunk 2077"

CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel

CD Projekt Red released the final chunks of post-launch content for their blockbuster action role-player last autumn—Cyberpunk 2077 was handsomely padded-out with a significant Update 2.0 as well as the well received Phantom Liberty campaign expansion. Company leadership confirmed in October that CDPR development departments would be focusing on a full-blown sequel, rather than produce further DLC add-ons for the first entry in the series. Igor Sarzyńsk, the sequel's narrative director, announced earlier this week that he had arrived at CD Projekt Red's recently established office in Boston, Massachusetts. This new outfit appears to be separate from CD Projekt's other East Coast studio: The Molasses Flood.

Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.

Cyberpunk 2077: Ultimate Edition Launching on December 5th

In just two weeks, CD PROJEKT RED will release Cyberpunk 2077: Ultimate Edition for Xbox Series X|S, PlayStation 5, and PC. The game brings the full story of a merc named V, combining Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty, as well as every update to them ever released, and will be available digitally and physically in select markets starting December 5th.

Cyberpunk 2077: Ultimate Edition is an open-world RPG containing two powerful adventures: the base game of Cyberpunk 2077, taking place in the dark future of Night City, and Phantom Liberty, a spy-thriller story set in the walled-off district of Dogtown. Players take on the role of V, a cyber-enhanced mercenary, and embark on a fight for survival filled with story-defining decisions, action-packed gameplay, and unforgettable characters, including rockerboy Johnny Silverhand (played by Keanu Reeves) and FIA sleeper agent Solomon Reed (played by Idris Elba).

CD Projekt Red Announces Cyberpunk 2077: Phantom Liberty PC Launch

Cyberpunk 2077: Phantom Liberty is available now on PC through Steam, GOG, the Epic Games Store, and GeForce Now. On Xbox Series X|S and PlayStation 5 the expansion is being rolled out and will become available at midnight in each time zone. Return as cyber-enhanced mercenary V and embark on a high-stakes mission of espionage and intrigue to save the NUSA President with the help of NUSA secret agent Solomon Reed. Phantom Liberty will bring you to Dogtown—the most dangerous district of Night City ruled by arms dealer and warlord, Kurt Hansen.

FREEDOM ALWAYS COMES AT A PRICE
Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. Enter the shadowy world of spycraft and become a government secret agent. Infiltrate high-security buildings, take out enemies and go toe-to-toe against seasoned professionals. Espionage is a high-risk game, and failure isn't an option. Choose your allies with care as you unravel the secrets at the heart of this expansion.

NVIDIA Foresees Greater Reliance on AI Rendering Techniques in Games

Digital Foundry organized an AI Visuals Roundtable earlier this week, with Alex Battaglia (Video Producer) acting as host—the main topic being a recently visually upgraded version of Cyberpunk 2077. Guests included: Bryan Catanzaro (NVIDIA's Vice President Applied Deep Learning Research), Jakub Knapik (VP Art and Global Art Director at CD Projekt RED), Jacob Freeman (GeForce Marketing Evangelist) and Pedro Valadas (PCMR Founder). Team Green, naturally, advocates its newly released DLSS 3.5 and Ray Reconstruction technologies—brute force rendering techniques are considered passé, and no longer an ideal solution for upcoming GPU generations. Valadas was curious enough to ask whether NVIDIA had any plans to target reasonable performance levels—minus DLSS—at native resolutions.

Catanzaro focused on the benefits introduced in Update 2.0 and Phantom Liberty: "I think that DLSS 3.5 actually makes Cyberpunk 2077 even more beautiful than native rendering...that's my belief. The reason being that the AI is able to make smarter decisions about how to render a scene...and I think that's going to continue to develop." He half jokingly states that rasterization is a "bag of fakeness." A combination of DLSS and path tracing is preferred over old hat methods—thus attaining the most realistic visual results. He summarizes with his own slogan: "Native rendering is fake frames." Catanzaro predicts that real-time graphics industries will become increasingly reliant on AI-processed image reconstruction and rendering technologies in the future. He hopes that AAA game environments will become cheaper to make in due time—with a shift to neural rendering. DLSS 10 could interface with game engine technology at a higher level, with a possible outcome being the creation of more "immersive and beautiful" experiences.

Cyberpunk 2077's Free Update 2.0 Rolling Out Now

The free Update 2.0 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S! It brings an overhaul to a number of gameplay mechanics and core game features (such as the police system and Perk trees) along with various fixes and improvements. These changes apply to the base game and are available to all players on PC and current-gen consoles, free of charge. There's more to come on September 26th for owners of the Cyberpunk 2077: Phantom Liberty expansion!

You can continue playing from existing saves, but in order to have the best experience of the extensive changes we made, we recommend starting a new playthrough. Come September 26th, owners of Phantom Liberty will also have the option to jump straight into the story of the expansion by starting a new game with a new character that is already adequately leveled up. Because changes to crucial game systems are extensive, we strongly recommend uninstalling pre-2.0 mods until the modding community has a chance to update them. Outdated mods can disrupt the experience in many ways and, in some situations, may cause critical errors.

Cyberpunk 2077: Phantom Liberty Utilizes NVIDIA DLSS 3.5 & Full Ray Tracing

On September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her—you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

"Thanks to DLSS 3.5's smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty's newest location Dogtown at its very best—with sharper images, more accurate lighting, and the highest frame rates possible." said Jakub Knapik, VP of Art, Global Art Director, CD Projekt RED. On September 21st, return to the neon lights of Night City when Cyberpunk 2077's 2.0 update launches, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Cyberpunk 2077 Update 2.0 Scheduled for Release on September 21

It's the moment you've been waiting for...Update 2.0 for Cyberpunk 2077 is coming on September 21! With the new update we have completely redesigned the perks and skill trees to give you the freedom and flexibility to become the cyberpunk that you truly want to be. With a range of brand-new abilities that open up unique approaches to combat, stealth, hacking, and more, you'll be able to take down your foes in exciting, creative ways that they won't ever see coming! Our vision for this new system was to have fewer, but way more impactful, perks for players to choose from. Instead of getting multiple low percentage increases to your damage, you will now get many opportunities to unlock completely different abilities that modify the way you play.

Everyone who continues their playthrough after downloading Update 2.0 will have the one-time chance to redistribute all of their attribute points in order to adapt to the new system. Perk points can be redistributed at any point outside of combat. With so many new ways to build your character, we wanted players to experiment with their attributes and perk points without the need to commit to it in-game.

Cyberpunk 2077 Dev Confirms Support for 8-core CPUs with Update 2.0 & Phantom Liberty

Filip Pierściński, the lead scene programmer at CD Projekt Red, has been posting some compelling information regarding technical improvements lined up for the PC version of Cyberpunk 2077. Update 2.0 and the major Phantom Liberty DLC campaign are due to launch on September 26, although a PlayStation database leak suggests that the former could arrive this week—a whole bunch of new features, characters, missions and stories are promised, although the pay-for-pack nets you the majority of upcoming intriguing goodies. We hope that there is no premium placed on performance upgrades for the PC platform—Pierściński's declarations imply that enhancements are arriving with Update 2.0 and Phantom Liberty (PL). The next version of CD Projekt Red's ambitious action role-player will take full advantage of multi-core CPUs, although there are some thermal-related caveats according to the programmer's social media postings: "Before release CP2077 v2.0 and PL please check conditions of your cooling systems in PC. We use all (that) you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check (the) stability of your systems."

He was happy to field questions from the fan base—a worried gamer expressed some concern about the game's potential hardware cooking prowess. Pierściński replied: "Heheh of course not 😀 we are not synthetic benchmark, but still you can hit thermal throttling, if you have insufficient cooling system. It will result in below expected performance or even crash in extreme situations." The Cyberpunk 2077 modification community pre-empted CD Projekt Red by several months with the release of an unofficial SMT fix to address and fix lower utilization of AMD and Intel CPU architectures. Pierściński also confirms that third-party produced patches are no longer needed, thanks to native support being introduced with CDPR's official September updates, although players are best advised to stick with 8-core SMT configurations.

Cyberpunk 2077 Update 2.0 and Phantom Liberty Features Detailed

CD Projekt Red outlined some of its ambitions for Cyberpunk 2077's upcoming Phantom Liberty expansion at Gamescom Opening Night Live, but there was a bit of confusion within the audience regarding how new feature sets will pan out alongside the release of Update 2.0 (for the base game). The free batch of improvements and content is scheduled to arrive just before the launch of Phantom Liberty on September 26, across PC and modern consoles. The Polish video game developer has sought to clarify these details with the publication of new information. They recommend that you: "check out this handy infographic (see below) about the main features coming to Cyberpunk 2077 together with the Phantom Liberty expansion—and the ones that will be added to the game in the free Update 2.0!"

The Gamescom Phantom Liberty presentation included a preview of a revised police behavior system, but this appears to count as an improvement bundled with Update 2.0: "Take a look at one of the new features coming to Cyberpunk 2077 in the free Update 2.0 for the base game, which will be available on current-gen consoles and PCs: a revamped Police system! We rebuilt the system on clear, simple rules: criminal activity is punished, runners are chased and cyberpsychos are flatlined, no questions asked. All features in the system are designed to support clarity and the simple but expanded prevention loop." CDPR's infographic lists a new location as well as additional storylines, characters/enemies, quests, weapons and enemies being reserved for their ($29.99 RRP) DLC campaign.

New Ways to Play Trailer Shows Off Cyberpunk 2077: Phantom Liberty and Update 2.0

CD PROJEKT RED showcased the "New Ways to Play" trailer at this year's Gamescom Opening Night Live, presenting the new features coming to Cyberpunk 2077 with the Phantom Liberty expansion and free Update 2.0. CD PROJEKT RED's Gameplay Designer Yuliia Pryimak joined Geoff Keighley onstage to discuss the premiere of the "New Ways to Play" trailer, which included a compilation of new gameplay features arriving as part of the upcoming Phantom Liberty expansion and as part of the free Update 2.0.

The trailer unveiled new exclusive features coming to the spy-thriller expansion Cyberpunk 2077: Phantom Liberty, including the Relic skill tree. The new skill tree offers a wide range of powerful abilities that allow players to master new playstyles and create unique, meaningful builds. Phantom Liberty also introduces a densely packed new location, Dogtown, with endless dynamic events and missions, action-packed gigs, new clothing items, weapons, cyberware, and more to explore.

Cyberpunk 2077 Update v1.63 Improves DLSS Performance on AMD CPUs

CD Projekt RED has released the new Patch v1.63 for Cyberpunk 2077 which includes several quest, open world, UI, visual, as well as PC-and console-specific improvements and fixes, as it is rolling out on PC, PlayStation 5, and Xbox Series X/S. While there are plenty of changes, PC users will be glad that it improves performance of DLSS Frame Generation on AMD CPUs, which had been hit by stuttering issues. The Cyberpunk 2077 Patch v1.63 also fixes visual color issues with DLSS and Path Tracing.

The new patch also fixes Photo Mode issues, as well as a crash issue when using Razer Chroma. There are plenty of other quest, open world, miscellaneous, console-specific and REDmod fixes, which you can check out it the full release notes.

Cyberpunk 2077: Phantom Liberty Coming This September

CD PROJEKT RED has announced today at the Xbox Games Showcase that Phantom Liberty, the upcoming spy-thriller expansion for their open-world action-adventure RPG Cyberpunk 2077, will be launching on September 26th, 2023. The announcement was accompanied by a brand new trailer featuring key story beats, characters, location, as well as new content coming with the expansion.

In Phantom Liberty, players once again take on the role of V, a cyberpunk for hire, as they embark on a mission to save the President of the New United States of America after her orbital shuttle is shot down over the deadliest district of Night City - Dogtown. What follows is a deep dive into an intricate story of espionage and political intrigue which connects the highest echelons of power with the brutal world of black-market mercenaries. The stakes are larger than life, but so is the reward - your very survival.

CD Projekt Dismisses Rumors of a Sony Takeover Bid

CD Projekt has responded to this weekend's rumors of a possible takeover bid by Sony's gaming division (Interactive Entertainment) - a leaker well known within the Destiny 2 community suggested that the (publicly traded) Polish games publishing and development group was on the cusp of signing up as first party entity. CD Projekt president and CEO Adam Kiciński addressed this matter in a company earnings meeting, he affirmed that no change in operations was incoming: "Nothing has changed in our end...So, I can repeat what we have been saying throughout the years - CD Projekt is not for sale. We want to remain independent. We have, I believe an excellent strategy. Not easy to execute, for sure, but it's very exciting to follow our own path. So it's a pure rumor." One of the company's PR representatives, Ola Sondej, also denied (on Twitter) that acquisition negotiations were in-progress: "Yah, we're not in such talks with Sony."

The earnings call also resulted in an announcement of The Witcher 3 selling more than 50 million copies - pointing to it being the ninth highest-selling game of all time. The Witcher franchise (consisting of three main line titles) has achieved lifetime sales of more than 75 million units. Despite this good news, CD Projekt has experienced a decline of 20% in net sales (for Q1 2023) - it seems that a reliance on continued revenue from older games can only go so far. Half of the main development team is committed to supporting Cyberpunk 2077, and finalizing a DLC campaign - Phantom Liberty, although CD Projekt has not yet set a firm release date for this extra content. Preview code is destined to make an appearance at this year's Summer Game Fest (June 9 to 10). Multiple Witcher games are in the pipeline, as well as a Cyberpunk sequel.

CD Projekt RED Releases The Witcher 3 Next-Gen Update 4.03

CD Projekt RED has released the newest update for The Witcher 3 Next-Gen, bringing performance improvements for ray tracing, adding support for Intel XeSS, and fixing some issues seen earlier.

According to the update release notes, the latest The Witcher 3 Next-Gen Update 4.03 introduces general performance improvements for ray-traced global illumination and ray-traced reflections, and fixes some issues seen with ray-traced shadows. It also addresses issue with DirectX 11 crashing on certain AMD GPUs, adds support for Intel Xe Super Sampling, and fixes lighting issues with Screen Space Reflection when ray-traced global illumination is off. There are also plenty of visual, quest, and gameplay fixes on both the PC and other platforms.

Intel XeSS Provides 71% FPS Uplift in Cyberpunk 2077

CD Projekt RED, the developer of Cyberpunk 2077, has advertised including various super sampling technologies like NVIDIA DLSS, AMD FSR, and now Intel XeSS supersampling. With the inclusion of XeSS version 1.1, Intel's Arc Alchemist graphics cards can record a significant performance uplift. Thanks to the Intel game blog, we compare XeSS enabled versus XeSS disabled, measuring the ability to play Cyberpunk 2077 at 1080p Ultra settings with medium ray tracing enabled. The FPS comparison was conducted with Intel Arc A750 Limited Edition GPU, which was paired with Intel Core i9-13900K and 32 GB of RAM.

With XeSS off, the A750 GPU struggled and only reached 39 FPS. However, with XeSS set to performance, the number jumped to 67 FPS, making for a smooth user experience and gameplay. This is a 71% performance uplift, enabled by a new update in the game. Interestingly, Intel XeSS is computed on Arc's XMX Units, while NVIDIA and AMD compute their super sampling on shader units.

Cyberpunk 2077 Patch v1.62 With RT: Overdrive is Now Live

CD Projekt Red has now officially released the long-awaited patch for Cyberpunk 2077, bringing RT: Overdrive mode with Path Tracing technology preview, and other improvements. The new patch adds a Ray Tracing Overdrive and Path Tracing presets, which have to be manually enabled. Of course, the Ray Tracing: Overdrive Mode is only supported on the NVIDIA RTX 40 series graphics cards, and it will work on the RTX 3090 graphics card, although it is only limited to 1080p resolution.

The new patch also adds an option to enable Path Tracing for Photo Mode, and adds support for NVIDIA DLAA, which is NVIDIA's AI-based anti-aliasing mode meant to improve image quality. To not make it all about NVIDIA, CD Projekt Red also added support for Intel XeSS 1.1, and some minor benchmark improvements. Unfortunately, and surprisingly, the new patch does not bring any expected gameplay improvements, which will probably come at a later date in a separate patch.

NVIDIA Previews Ray Tracing: Overdrive Mode in Cyberpunk 2077, Update Arriving April 11

CD PROJEKT RED's Cyberpunk 2077 is already one of the most technologically advanced games available, using several ray tracing techniques to render its neon-illuminated environments and vast Night City visuals at incredible levels of detail. On April 11th, a new Cyberpunk 2077 update will hit the streets, featuring the technology preview of the Ray Tracing: Overdrive Mode, which enhances the game's already-amazing visuals with full ray tracing, otherwise known as path tracing.

Full ray tracing accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it's extremely GPU intensive.

Cyberpunk 2077 Experiences Sales Boost, CD Projekt Rakes in Almost $222 Million in Revenue

CD Projekt has revealed that 2022 was its second-best year in terms of financial results - it cites an uptick in sales of action role-playing shooter Cyberpunk 2077 as the main reason behind the nice boost to its earnings - around $222 million in revenue, leading to about $80 million in net profit. The Cyberpunk intellectual property has expanded beyond the scope of the video games format and onto the small screen - evidently a combination of the Netflix anime series adaptation and continued efforts into polishing and expanding the game has spread a positive word of mouth. The company states: "In 2022 CD PROJEKT RED carried out intensive work on Cyberpunk 2077, which resulted in successive updates and the next-gen console edition of the game. An important event was the well-received Netflix premiere of Cyberpunk: Edgerunners. It attracted many new players to the game, and convinced many others to revisit Night City."

Adam Kiciński, CEO of CD PROJEKT was buoyed by these results and set expectations for continuations in both fields in the future: "The popularity of the series and the positive reception of the update, released a week before the premiere, had a notable effect on Cyberpunk sales and general sentiment around the game, as evidenced by gamers' reviews. This is a clear sign that deeper involvement in our franchises and expanding their reach is the right way to go. Another important event supporting the Cyberpunk franchise will be the release of Phantom Liberty - a large expansion scheduled for this year."

CD Projekt RED and NVIDIA Talk About Upcoming Cyberpunk 2077 Path Tracing

In an interview done by PCWorld's Gordon Ung at GDC 2023, CD Projekt Red's VP and Global Art Director, Jakub "Kuba" Knapik, and NVIDIA's Senior Developer Technology Engineer, Pawel Kozlowski, shed a bit more light about the upcoming Cyberpunk 2077 Path Tracing update and what it brings to the game as well as what kind of hardware will you need to run it.

In case you missed it earlier, both CD Projekt RED and NVIDIA did talk about the RTX Path Tracing Overdrive Mode for Cyberpunk 2077, which will launch on April 11th. This will be a part of the Cyberpunk 2077 Update 1.62, which should bring additional gameplay improvements as well. It is worth to note that Path Tracing will be introduced to the game as a "technology preview," Jakub notes, as the developer is implementing this technology with NVIDIA and it is still a work in progress.

CD Projekt Quietly Restarts Development of The Witcher Spin-Off Game, Project Sirius is a Financial Write-Off

CD Projekt has admitted to writing off the development funds spent so far expended on Project Sirius - a codename for a satellite studio produced spin-off game in its best selling The Witcher series. The Polish development and publishing group is restarting Project Sirius from scratch, and it is not clear whether their East Coast USA-based outfit, Molasses Flood, will remain as part of the rebooted cycle. Within a recently released company financial report its reasoning was made clear: "The aforementioned decision is based on results of evaluation of the scope and commercial potential of the original concept of Project Sirius, and ongoing work on formulating a new framework for this project."

CD Projekt had spent over $7 million in 2022 on development costs for Project Sirius. More than $2.2 million has been spent in 2023, presumably right up until the decision to bin all currently completed work. Project Sirius was announced in the autumn of 2022, and at around that time Molasses Flood was undertaking a large scale recruitment drive. The game was in a pre-production phase by the end of the year, with over sixty members of staff confirmed to be working on it. Development was also being supported by members of CD Projekt RED's team at their Warsaw headquarters, and now it is very apparent that the overseers were not happy with what was going on in New England.
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