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CD Projekt Red Announces Cyberpunk 2077: Phantom Liberty PC Launch

Cyberpunk 2077: Phantom Liberty is available now on PC through Steam, GOG, the Epic Games Store, and GeForce Now. On Xbox Series X|S and PlayStation 5 the expansion is being rolled out and will become available at midnight in each time zone. Return as cyber-enhanced mercenary V and embark on a high-stakes mission of espionage and intrigue to save the NUSA President with the help of NUSA secret agent Solomon Reed. Phantom Liberty will bring you to Dogtown—the most dangerous district of Night City ruled by arms dealer and warlord, Kurt Hansen.

FREEDOM ALWAYS COMES AT A PRICE
Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. Enter the shadowy world of spycraft and become a government secret agent. Infiltrate high-security buildings, take out enemies and go toe-to-toe against seasoned professionals. Espionage is a high-risk game, and failure isn't an option. Choose your allies with care as you unravel the secrets at the heart of this expansion.

Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 and Full Ray Tracing

Cyberpunk 2077: Phantom Liberty is now available on PC with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her - you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. If you don't own the expansion, return to the neon lights of Night City in Cyberpunk 2077's 2.0 update, available now, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Crank Ray Tracing Up To Overdrive
Both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive.

Get DLSS 3.5 Ray Reconstruction in Phantom Liberty Now without Path Tracing Thanks to a DLSS Hack

Hot on the heels of news that DLSS 3.5 Ray Reconstruction can be made to work with DLAA (DLSS at native resolution) using a DLSS-modding utility, we're coming across yet another hack. This one gets you to use DLSS 3.5 Ray Reconstruction on Cyberpunk Phantom Liberty without the need for Path Tracing, and using the game's regular ray tracing technology. Path tracing is very hardware intensive feature, and in our testing, we've only been able to get playable frame-rates at 4K Ultra HD using the two fastest GPUs in the market, the RTX 4090 and RTX 4080. A user on Reddit discovered how to get Phantom Liberty to use regular ray tracing with Ray Reconstruction. We don't know who the original author of this hack is, but it was re-posted to Reddit by Daemoni73. Here are the steps:
  • Launch Cyberpunk 2077, enable Ray Tracing and DLSS Super Resolution (in other words apply your preferable settings).
  • Exit the game and go to your %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077 and open the UserSettings.json file.
  • Search for "DLSS_D", set the "value" and "default_value" from "false" to "true".
  • Save the config file and set it as "read only".
  • Launch the game and play with Ray Tracing and DLSS Ray Reconstruction.

This Week in Gaming (Week 39)

As we're about to enter the last week of September, we have another somewhat slow week of new releases, that is unless you're a football fan, the kind with a round ball, not the oblong pig bladder kind. That said, if you're into trains, house building, hunting relics or ever wanted to know what it's like to jump between worlds, there might be something for you this week as well.

EA Sports FC 24 / This week's AAA title / Thursday 28 September
EA Sports FC 24 welcomes you to The World's Game: the most true-to-football experience ever with HyperMotionV, PlayStyles optimised by Opta, and an enhanced Frostbite. Join us in building the future of football on a foundation of innovation and authenticity with more than 19,000 fully licensed players, 700 teams, and 30 leagues.

NVIDIA Foresees Greater Reliance on AI Rendering Techniques in Games

Digital Foundry organized an AI Visuals Roundtable earlier this week, with Alex Battaglia (Video Producer) acting as host—the main topic being a recently visually upgraded version of Cyberpunk 2077. Guests included: Bryan Catanzaro (NVIDIA's Vice President Applied Deep Learning Research), Jakub Knapik (VP Art and Global Art Director at CD Projekt RED), Jacob Freeman (GeForce Marketing Evangelist) and Pedro Valadas (PCMR Founder). Team Green, naturally, advocates its newly released DLSS 3.5 and Ray Reconstruction technologies—brute force rendering techniques are considered passé, and no longer an ideal solution for upcoming GPU generations. Valadas was curious enough to ask whether NVIDIA had any plans to target reasonable performance levels—minus DLSS—at native resolutions.

Catanzaro focused on the benefits introduced in Update 2.0 and Phantom Liberty: "I think that DLSS 3.5 actually makes Cyberpunk 2077 even more beautiful than native rendering...that's my belief. The reason being that the AI is able to make smarter decisions about how to render a scene...and I think that's going to continue to develop." He half jokingly states that rasterization is a "bag of fakeness." A combination of DLSS and path tracing is preferred over old hat methods—thus attaining the most realistic visual results. He summarizes with his own slogan: "Native rendering is fake frames." Catanzaro predicts that real-time graphics industries will become increasingly reliant on AI-processed image reconstruction and rendering technologies in the future. He hopes that AAA game environments will become cheaper to make in due time—with a shift to neural rendering. DLSS 10 could interface with game engine technology at a higher level, with a possible outcome being the creation of more "immersive and beautiful" experiences.

NVIDIA GeForce NOW Gets PAYDAY 3, and 10 More Titles This Week

Time to get the gang back together - PAYDAY 3 streams on GeForce NOW this week. It's one of 11 titles joining the cloud this week, including Party Animals. PAYDAY 3 is the highly anticipated sequel to one of the world's most popular co-op shooters. Step out of retirement and back into the life of crime in the shoes of the Payday Gang - who bring the envy of their peers and the nightmare of law enforcement wherever they go. Set several years after the end of the crew's reign of terror over Washington, D.C., the game reassembles the group to deal with the threat that's roused them out of early retirement.

Upgrade to a GeForce NOW Ultimate membership to pull off every heist at the highest quality. Ultimate members can stream on GeForce RTX 4080 rigs with support for up to 4K at 120 frames per second gameplay on PCs and Macs, providing a gaming experience so seamless that it would be a crime to stream on anything less.

AMD Unveils Radeon Adrenalin Edition 23.9.2 WHQL Driver

AMD has updated its Radeon Adrenalin driver with the latest edition, 23.9.2. The newest version brings unified driver support for AMD Radeon RX 7700 and RX 7800, which the previous driver lacked, and there was a separate download for these two SKUs. Besides merging into a single unified driver, the new update brings Lies of P, Party Animals, and The Crew Motorfest game support for AMD Radeon graphics. In this driver release, the AMD Radeon Anti-Lag+ feature is introduced for Starfield, Witcher 3, ELDEN RING, Immortals of Aveum, and an Anti-Lag+ screen overlay for system latency. AMD fixed some issues like application crashing while playing Baldur Gate 3 with Vulkan API on RX 7900 XTX, limited GPU clock tuning on RX 7700 XT and RX 7800 XT, application crash while playing SMITE on RX 7900 XTX, and application crash or driver timeout while playing F1 2023 on RX 7800 XT. There is no Cyberpunk 2077 update yet in this driver release.

You can download the Radeon Adrenalin Edition 23.9.2 Driver here.
See the full list of changes below:

More Games Get DLSS Support and DLSS 3.5 Launches on September 21

On September 21st, NVIDIA DLSS 3.5 debuts in Cyberpunk 2077 and Chaos Vantage. NVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further enhances the quality of ray tracing. And in apps, ray-traced previews and viewports are greatly improved, enabling creators to better visualize the final result before time-consuming renders. DLSS 3.5 is available for all GeForce RTX and NVIDIA RTX users; for the complete breakdown on this new technology, head to our NVIDIA DLSS 3.5 announcement article.

In other DLSS news, Lies of P, Party Animals, Warhaven and Witchfire are all launching this week with day-one DLSS support, and gamers can check out an open beta for The First Descendant, an upcoming DLSS 3-accelerated game. In each game, GeForce RTX users will receive the definitive experience - read on for all the details.

Cyberpunk 2077: Phantom Liberty Utilizes NVIDIA DLSS 3.5 & Full Ray Tracing

On September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her—you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

"Thanks to DLSS 3.5's smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty's newest location Dogtown at its very best—with sharper images, more accurate lighting, and the highest frame rates possible." said Jakub Knapik, VP of Art, Global Art Director, CD Projekt RED. On September 21st, return to the neon lights of Night City when Cyberpunk 2077's 2.0 update launches, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Cyberpunk 2077 Update 2.0 Scheduled for Release on September 21

It's the moment you've been waiting for...Update 2.0 for Cyberpunk 2077 is coming on September 21! With the new update we have completely redesigned the perks and skill trees to give you the freedom and flexibility to become the cyberpunk that you truly want to be. With a range of brand-new abilities that open up unique approaches to combat, stealth, hacking, and more, you'll be able to take down your foes in exciting, creative ways that they won't ever see coming! Our vision for this new system was to have fewer, but way more impactful, perks for players to choose from. Instead of getting multiple low percentage increases to your damage, you will now get many opportunities to unlock completely different abilities that modify the way you play.

Everyone who continues their playthrough after downloading Update 2.0 will have the one-time chance to redistribute all of their attribute points in order to adapt to the new system. Perk points can be redistributed at any point outside of combat. With so many new ways to build your character, we wanted players to experiment with their attributes and perk points without the need to commit to it in-game.

Cyberpunk 2077 Dev Confirms Support for 8-core CPUs with Update 2.0 & Phantom Liberty

Filip Pierściński, the lead scene programmer at CD Projekt Red, has been posting some compelling information regarding technical improvements lined up for the PC version of Cyberpunk 2077. Update 2.0 and the major Phantom Liberty DLC campaign are due to launch on September 26, although a PlayStation database leak suggests that the former could arrive this week—a whole bunch of new features, characters, missions and stories are promised, although the pay-for-pack nets you the majority of upcoming intriguing goodies. We hope that there is no premium placed on performance upgrades for the PC platform—Pierściński's declarations imply that enhancements are arriving with Update 2.0 and Phantom Liberty (PL). The next version of CD Projekt Red's ambitious action role-player will take full advantage of multi-core CPUs, although there are some thermal-related caveats according to the programmer's social media postings: "Before release CP2077 v2.0 and PL please check conditions of your cooling systems in PC. We use all (that) you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check (the) stability of your systems."

He was happy to field questions from the fan base—a worried gamer expressed some concern about the game's potential hardware cooking prowess. Pierściński replied: "Heheh of course not 😀 we are not synthetic benchmark, but still you can hit thermal throttling, if you have insufficient cooling system. It will result in below expected performance or even crash in extreme situations." The Cyberpunk 2077 modification community pre-empted CD Projekt Red by several months with the release of an unofficial SMT fix to address and fix lower utilization of AMD and Intel CPU architectures. Pierściński also confirms that third-party produced patches are no longer needed, thanks to native support being introduced with CDPR's official September updates, although players are best advised to stick with 8-core SMT configurations.

Cyberpunk 2077 Update 2.0 and Phantom Liberty Features Detailed

CD Projekt Red outlined some of its ambitions for Cyberpunk 2077's upcoming Phantom Liberty expansion at Gamescom Opening Night Live, but there was a bit of confusion within the audience regarding how new feature sets will pan out alongside the release of Update 2.0 (for the base game). The free batch of improvements and content is scheduled to arrive just before the launch of Phantom Liberty on September 26, across PC and modern consoles. The Polish video game developer has sought to clarify these details with the publication of new information. They recommend that you: "check out this handy infographic (see below) about the main features coming to Cyberpunk 2077 together with the Phantom Liberty expansion—and the ones that will be added to the game in the free Update 2.0!"

The Gamescom Phantom Liberty presentation included a preview of a revised police behavior system, but this appears to count as an improvement bundled with Update 2.0: "Take a look at one of the new features coming to Cyberpunk 2077 in the free Update 2.0 for the base game, which will be available on current-gen consoles and PCs: a revamped Police system! We rebuilt the system on clear, simple rules: criminal activity is punished, runners are chased and cyberpsychos are flatlined, no questions asked. All features in the system are designed to support clarity and the simple but expanded prevention loop." CDPR's infographic lists a new location as well as additional storylines, characters/enemies, quests, weapons and enemies being reserved for their ($29.99 RRP) DLC campaign.

Xbox PC Game Pass Comes to GeForce NOW, Along With 25 New Games

As part of NVIDIA and Microsoft's collaboration to bring more choice to gamers, new Microsoft Store integration has been added to GeForce NOW that lets gamers stream select titles from the Xbox PC Game Pass catalog on GeForce NOW, starting today. With the Microsoft Store integration, members will see a brand-new Xbox button on supported PC games and can seamlessly launch these titles across their devices, provided they either purchased the standalone games through the Microsoft Store or have an active Xbox Game Pass Ultimate or PC Game Pass subscription.

Hot off our recent Gamescom announcement, four blockbuster titles are coming to GeForce NOW this fall: Alan Wake 2, Cyberpunk 2077: Phantom Liberty expansion, Party Animals and PAYDAY 3. Plus, head to the cloud and stream the 25 new titles joining the cloud this week, including DOOM 2016 from Bethesda.

New Ways to Play Trailer Shows Off Cyberpunk 2077: Phantom Liberty and Update 2.0

CD PROJEKT RED showcased the "New Ways to Play" trailer at this year's Gamescom Opening Night Live, presenting the new features coming to Cyberpunk 2077 with the Phantom Liberty expansion and free Update 2.0. CD PROJEKT RED's Gameplay Designer Yuliia Pryimak joined Geoff Keighley onstage to discuss the premiere of the "New Ways to Play" trailer, which included a compilation of new gameplay features arriving as part of the upcoming Phantom Liberty expansion and as part of the free Update 2.0.

The trailer unveiled new exclusive features coming to the spy-thriller expansion Cyberpunk 2077: Phantom Liberty, including the Relic skill tree. The new skill tree offers a wide range of powerful abilities that allow players to master new playstyles and create unique, meaningful builds. Phantom Liberty also introduces a densely packed new location, Dogtown, with endless dynamic events and missions, action-packed gigs, new clothing items, weapons, cyberware, and more to explore.

Xbox Prepares its Biggest Ever Booth at Gamescom 2023

Xbox is coming to Gamescom 2023 in full force, showing 30 titles in three blocks. Starfield, Forza Motorsport, Microsoft Flight Simulator, Ara: History Untold, PayDay 3, Mortal Kombat 1, are just some of the titles that will be at the Xbox Gamescom booth.

Running from August 23rd to August 27th, Gamescom 2023 will definitely have some pretty big names from the game industry, and its Opening Night Live will be live on August 22nd, hosted and produced by Geoff Keighley.

Intel Arc Linux Gaming Performance Boosted by Vastly Improved Vulkan Drivers

Intel's Alchemist engineering team has been working on improving its open-source Vulkan drivers for Linux—recent coverage from Phoronix shows that Team Blue's hard work is paying off, especially in the area of gaming performance. The site's founder, Michael Larabel, approves of the latest Mesa work produced by Intel engineers, and has commended them on their efforts to better the Arc Graphics family. His mid-month testings—on a Linux 6.4-based system running an Intel Arc A770 GPU—demonstrated a "~10% speed-up for the Intel Arc Graphics on Linux." He has benchmarked this system again over the past weekend, following the release of a new set of optimizations for Mesa 23.3-devel: "The latest performance boost for Intel graphics on Linux is by supporting the I915_FORMAT_MOD_4_TILED_DG2_RC_CCS modifier. Indeed it's panning out nicely for furthering the Intel Arc Graphics Vulkan performance."

He apologized for the limited selection of games, due to: "the Intel Linux graphics driver still not having sparse support in place, but at least that will hopefully be here in the coming months when the Intel Xe kernel driver is upstreamed. Another recent promising development for the Intel open-source graphics driver support is fake sparse support to at least help some games and that code will hopefully be merged soon." First up was Counter-Strike: Global Offensive—thanks to the optimized Vulkan drivers it: "enjoyed another nice boost to the performance as a result of this latest code. For CS Linux gamers, it's great seeing the 21% boost just over the past month."

Cyberpunk 2077 Update v1.63 Improves DLSS Performance on AMD CPUs

CD Projekt RED has released the new Patch v1.63 for Cyberpunk 2077 which includes several quest, open world, UI, visual, as well as PC-and console-specific improvements and fixes, as it is rolling out on PC, PlayStation 5, and Xbox Series X/S. While there are plenty of changes, PC users will be glad that it improves performance of DLSS Frame Generation on AMD CPUs, which had been hit by stuttering issues. The Cyberpunk 2077 Patch v1.63 also fixes visual color issues with DLSS and Path Tracing.

The new patch also fixes Photo Mode issues, as well as a crash issue when using Razer Chroma. There are plenty of other quest, open world, miscellaneous, console-specific and REDmod fixes, which you can check out it the full release notes.

NVIDIA Announces DLSS 2 for F1 23's Launch - Prepares DLSS 3 for Cyberpunk 2077: Phantom Liberty

Each week, we're bringing you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Diablo IV launched with DLSS 3, Tower of Fantasy added DLSS 3 in a new game update, and it was announced that Ratchet & Clank: Rift Apart will launch with DLSS 3, ray tracing, Reflex and DLAA on July 26th.

This week, F1 23 races off the line with support for DLSS 2, Reflex and ray tracing, and both Daydream: Forgotten Sorrow and Layers of Fear are launching with DLSS 2. Additionally, we've got a first look at Cyberpunk 2077: Phantom Liberty, enhanced with the Technology Preview of the Ray Tracing: Overdrive Mode, along with new trailers for upcoming DLSS-enhanced games.

Cyberpunk 2077: Phantom Liberty Coming This September

CD PROJEKT RED has announced today at the Xbox Games Showcase that Phantom Liberty, the upcoming spy-thriller expansion for their open-world action-adventure RPG Cyberpunk 2077, will be launching on September 26th, 2023. The announcement was accompanied by a brand new trailer featuring key story beats, characters, location, as well as new content coming with the expansion.

In Phantom Liberty, players once again take on the role of V, a cyberpunk for hire, as they embark on a mission to save the President of the New United States of America after her orbital shuttle is shot down over the deadliest district of Night City - Dogtown. What follows is a deep dive into an intricate story of espionage and political intrigue which connects the highest echelons of power with the brutal world of black-market mercenaries. The stakes are larger than life, but so is the reward - your very survival.

Cyberpunk 2077: Phantom Liberty DLC Pricing Revealed on GOG

Fans of CD Projekt Red's action role-playing Cyberpunk 2077 are looking forward to the release of extra content—the Polish gaming company has not set a firm launch date for its upcoming Phantom Liberty DLC campaign, but their own digital distribution platform - GOG.com - has aready spilled a few beans this week. Keen-eyed gamers noticed that a German language listing for the expansion had appeared (likely by mistake—it no longer exists) on GOG with a "BALD" tag—meaning that the DLC is due "soon." This information was captured in screenshots and quickly uploaded to the Cyberpunk subreddit.

Industry insiders are expecting CD Projekt Red to make a Phantom Liberty-related announcement at this year's (currently ongoing) Summer Game Fest, but media attention has already focused on the apparent pricing set for this piece of DLC. According to the screenshots Phantom Liberty will be available for a €29.99 pre-order price in Western Europe territories, which suggests a possible charge of around $30-35 for North American customers. Comparisons to The Witcher 3's post-release experience will inevitably crop up, and gamers will be questioning whether this expansion will offer good value for money—CD Projekt Red has indicated that this is their most expensive DLC undertaking in terms of development costs, but that has no bearing on how much content will exist within the final retail release. Recent company earnings calls have demonstrated that sales of their existing titles are slowing down, so CDP leadership will be looking forward to new product hitting the market soon-ish.

CD Projekt Dismisses Rumors of a Sony Takeover Bid

CD Projekt has responded to this weekend's rumors of a possible takeover bid by Sony's gaming division (Interactive Entertainment) - a leaker well known within the Destiny 2 community suggested that the (publicly traded) Polish games publishing and development group was on the cusp of signing up as first party entity. CD Projekt president and CEO Adam Kiciński addressed this matter in a company earnings meeting, he affirmed that no change in operations was incoming: "Nothing has changed in our end...So, I can repeat what we have been saying throughout the years - CD Projekt is not for sale. We want to remain independent. We have, I believe an excellent strategy. Not easy to execute, for sure, but it's very exciting to follow our own path. So it's a pure rumor." One of the company's PR representatives, Ola Sondej, also denied (on Twitter) that acquisition negotiations were in-progress: "Yah, we're not in such talks with Sony."

The earnings call also resulted in an announcement of The Witcher 3 selling more than 50 million copies - pointing to it being the ninth highest-selling game of all time. The Witcher franchise (consisting of three main line titles) has achieved lifetime sales of more than 75 million units. Despite this good news, CD Projekt has experienced a decline of 20% in net sales (for Q1 2023) - it seems that a reliance on continued revenue from older games can only go so far. Half of the main development team is committed to supporting Cyberpunk 2077, and finalizing a DLC campaign - Phantom Liberty, although CD Projekt has not yet set a firm release date for this extra content. Preview code is destined to make an appearance at this year's Summer Game Fest (June 9 to 10). Multiple Witcher games are in the pipeline, as well as a Cyberpunk sequel.

NVIDIA Addresses PC Stuttering Issues in Cyberpunk 2077 and The Witcher 3, Patches Incoming

PCGamesN reviewed the NVIDIA GeForce RTX 4060 Ti 8 GB founder edition graphics card a few days ago - the author noticed some stuttering issues when testing out said GPU in Cyberpunk 2077, and proceeded to publish these details. The odd performance bug seemed to occur when DLSS Frame Generation was enabled on a Ryzen 7000-series CPU PC system. PCGamesN forwarded these findings to NVIDIA - who took the matter very seriously. Team Green has since confirmed that an incompatibility between DLSS and Ryzen 7000 series processors exists in Cyberpunk 2077 and The Witcher 3 - both developed by CD Projekt RED, and running on variants of the studio's proprietary REDengine. PCGamesN was quickly provided with revised .dll files that have apparently resolved the in-game stuttering problems.

An NVIDIA spokesperson outlined plans for forthcoming fixes: "The latest StreamLine 1.5.6 SL.dll files will be included in an upcoming patch of Cyberpunk 2077 and The Witcher 3, fixes stuttering on Ryzen 7000 CPUs." PCGamesN was impressed with the speedy response (on the software team's part) and effectiveness of the specified bug fixes - and jokingly signs off their article with this conclusion: "There's no word on when this update will arrive exactly, but we're glad to see NVIDIA both quickly recognize and provide a fix for the problem. Hopefully it'll arrive before or just in time for the Cyberpunk 2077 Phantom Liberty release date, instead of whenever The Witcher 4 release date will be."

Intel XeSS Provides 71% FPS Uplift in Cyberpunk 2077

CD Projekt RED, the developer of Cyberpunk 2077, has advertised including various super sampling technologies like NVIDIA DLSS, AMD FSR, and now Intel XeSS supersampling. With the inclusion of XeSS version 1.1, Intel's Arc Alchemist graphics cards can record a significant performance uplift. Thanks to the Intel game blog, we compare XeSS enabled versus XeSS disabled, measuring the ability to play Cyberpunk 2077 at 1080p Ultra settings with medium ray tracing enabled. The FPS comparison was conducted with Intel Arc A750 Limited Edition GPU, which was paired with Intel Core i9-13900K and 32 GB of RAM.

With XeSS off, the A750 GPU struggled and only reached 39 FPS. However, with XeSS set to performance, the number jumped to 67 FPS, making for a smooth user experience and gameplay. This is a 71% performance uplift, enabled by a new update in the game. Interestingly, Intel XeSS is computed on Arc's XMX Units, while NVIDIA and AMD compute their super sampling on shader units.

NVIDIA Shares Cyberpunk 2077 RT: Overdrive Mode Performance Numbers

CD PROJEKT RED's Cyberpunk 2077 is already one of the most technologically advanced games available, using several ray tracing techniques to render its neon-illuminated environments and vast Night City visuals at incredible levels of detail. Now, a new Cyberpunk 2077 update has hit the streets, featuring the technology preview of the Ray Tracing: Overdrive Mode, which enhances the game's already-amazing visuals with full ray tracing, otherwise known as path tracing.

Full ray tracing accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it's extremely GPU intensive. Previous techniques separately addressed ray-traced shadows, reflections and global illumination for a small number of light sources. Full ray tracing models the properties of light from a virtually unlimited number of emissive sources, delivering physically correct shadows, reflections and global illumination on all objects. The technology preview for Cyberpunk 2077's Ray Tracing: Overdrive Mode is a sneak peek into the future of full ray tracing, and we are working with CD PROJEKT RED on further full ray tracing enhancements, bug fixes, and performance optimizations.

More Games Get NVIDIA DLSS Support This Week

Each week we're bringing you the latest news on games launching with NVIDIA DLSS and advanced ray tracing. Last week, Sackboy: A Big Adventure multiplied performance with DLSS 3; this week we're celebrating the launch of the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode. Additionally, High On Life and Like a Dragon: Ishin! have recently added DLSS 2 support, and there are even more games on the horizon with support for RTX technologies, so keep reading for all the details.

In 2018, we began a gaming revolution with the launch of 1st generation GeForce RTX graphics cards. Since the release of the very first games decades ago, lighting had been faked, and various hacks employed to approximate shadows, reflections, and other real-world properties. GeForce RTX made real-time ray tracing a reality, enabling developers to realistically render reflections and lighting, making their games more immersive and enjoyable. And with DLSS 1.0, we invented a game-changing way for players to accelerate frame rates. Back in 2018 there were 4 RTX games, 37% of GeForce RTX gamers enabled ray tracing, and 26% activated DLSS 1.0.
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