News Posts matching "Denuvo"

Return to Keyword Browsing

Assassin's Creed Origins' Denuvo and VMProtect Bypassed

It was no coincidence that Assassin's Creed Origins was one of the most difficult Ubisoft titles to crack. The company learned from their past mistakes and was one step ahead of the pirates this time. Instead of just implementing the usual Denuvo and Uplay protections like in previous occasions, Ubisoft slapped VMProtect on top of both for good measure. The added security proved to be a great solution as the game remained intact for a little over three months which is a crucial time for sales. However, Ubisoft's triple-threat protection started to crumble when CPY discovered a way to bypass Denuvo 4.8 two weeks ago. The latest news from the Italian scene group confirmed that they've now bypassed Assassin's Creed Origins' last line of defense as well.

Assassin's Creed Origins has been widely criticized for being a CPU hog. Ubisoft claims that VMProtect has little to no perceptible effect on the game's performance. However, many still believe it to be the culprit. Now that the keys to the kingdom are out there, there's little to no point for Ubisoft to keep VMProtect in the game. This would be the perfect opportunity to prove the doubters otherwise. That is, unless they have something to hide.

CI Games Silently Removes Denuvo 4.0 from Sniper: Ghost Warrior 3

CI Games finally released the long-awaited multiplayer update for Sniper: Ghost Warrior 3 last week. Although not mentioned publicly in the patch notes, the Polish publisher also eliminated the Denuvo protection from the game. For those readers who don't keep up with the Warez scene, Russian cracker BALDMAN cracked Sniper: Ghost Warrior 3 one month after its release. Many would agree that there wasn't any point in keeping the anti-tamper tech in the game. But now, with it gone completely, DSOGaming re-tested the game to see whether there were any performance gains without Denuvo.

To make a long story short, the DSOGaming team noticed a significant reduction in the game's loading time. However, they weren't completely certain if the reduction was a product of the removal of Denuvo or game optimizations done by the developer. The previous performance issues still haunted the game, and there were zero improvement in graphics performance. This was expected to a certain degree taking into account that Sniper: Ghost Warrior 3 is a GPU intensive title after all. It might be a different story with games like Watch_Dogs 2 or Assassin's Creed Origins, since they are more demanding on the processor. Now, we just have to wait until Ubisoft removes Denuvo from them.

Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection

Ever since the company's inception in 2013, Denuvo has been constantly playing a cat-and-mouse game with cracker groups. Italian entity CPY recently bypassed Denuvo 4.8 which was the company's latest DRM protection, or so we thought. Apparently, Denuvo knew that sooner than later their anti-tamper technology was going to fall and had silently prepared an updated version as a countermeasure. Bulgarian programmer Voksi from rival 'Revolt' warez group has dubbed this new version as Denuvo 5.0 instead of 4.9 because it brings many significant changes to the table. As a matter of fact, Marvel vs Capcom: Infinite received a silent, retroactive patch not so long ago updating the game to the latest iteration of Denuvo. Future titles like Dragon Ball FighterZ, Final Fantasy XII: The Zodiac Age, and many more will certainly leave the oven with Denuvo 5.0 onboard.

In other news, digital security expert Irdeto recently acquired Denuvo. Irdeto might not be well-known in the gaming industry, but the firm is by no means a newcomer. With more than 50 years of experience under the company's belt, their highly-acclaimed Irdeto Cloakware cybersecurity technology protects some of the world's best known brands. With this new partnership, both companies aim to create more robust security solutions to combat piracy. It wouldn't be a shocker if future games come with as many as four layers of copy protection (Steam/Origin/Uplay + Denuvo + VMProtect + Cloakware) to fight off pirates. However, more isn't always better when it comes to DRM protections.

Denuvo 4.8 Has Fallen

Denuvo 4.8 originally debuted last year in Ubisoft's Assassin's Creed: Origins. The French video game publisher even went as far as implementing VMProtect to add an extra layer of protection to the game. Many speculated that Ubisoft's poor decision made the final product so overdemanding on the processor. However, that's a discussion for another day. At the time of its release, Denuvo 4.8 was deemed impossible to break, but let's be realistic here. The impossible just costs a little more. It only took three months for the impossible to happen. Italian warez group CONSPIR4CY (a.k.a CPY) announced in recent days that they've successfully bypassed Denuvo 4.8 used in Sonic Forces.

Besides Ubisoft and Sega, Denuvo has other high-profile customers in the likes of Electronic Arts, Warner Bros, and Lionsgate Entertainment. So, it's only a matter of time before AAA titles like Football Manager 2018, Injustice 2, Need for Speed Payback, Star Wars Battlefront 2, and Star Ocean: The Last Hope HD Remaster suffer the same fate as Sonic Forces. Upcoming Dragon Ball FighterZ and Final Fantasy XII: The Zodiac Age are probably in line as well. Although, it will be interesting to see how long can Assassin's Creed: Origins fare before someone breaks the game's double protection.

Denuvo's Latest Version Resists Piracy's Attempts Entering 2018

Denuvo may be one of the most controversial DRM systems out there - even though all of them are, in some level. However, the Austria-based company has developed that which is likely the most successful anti-piracy measure in recent times - despite news of its death. As we covered almost two months ago, piracy scene groups were claiming to have already figured out Denuvo, and hailed their cracking routines as being developing in such a way that (...) Denuvo protected games will continue to get cracked faster and faster." The new methods no longer involve reverse-engineering a game's executable to strip a game of its DRM software; now "[piracy] scene groups have found a way to get past [Denuvo's] encryption and keygen files in just a day. They do not crack Denuvo, they simply keygen it, so Denuvo thinks nothing is wrong on the pirated version."

However, news of Denuvo's death were an exaggeration, it would seem. The company's latest DRM version, launched with Ubisoft's Assassin's Creed origins, has eluded circumvention of its protection mechanisms - though in this case, there's an added layer of security, VMProtect, that works in conjunction with Denuvo's solution to make life harder for would-be crackers. Perhaps more telling, then, are the other games that make sole use of Denuvo's tech and still haven't been cracked. Such is the case for Sonic Forces, Injustice 2, Football Manager 2018, Need for Speed Payback and Star Wars Battlefront 2. After all is said and done, it's always just a matter of time before protection mechanisms get bypassed. But Denuvo always has just aimed for a "protection window", anyway, and it seems the company is back to guaranteeing it.

"Scene Groups Have Figured Out Denuvo", Piracy Group Declares

Denuvo's fall from grace - and current thread of obsolescence waters - has been a long time coming for scene crackers and pirates. One of the only anti-tamper mechanisms to actually deter pirates in their cracking efforts as of late, Denuvo ushered in an era of unmitigated success upon the first months after its launch, by any measure. Marketed as a "best in class" solution, Denuvo's makers were smart enough to know that any kind of protection they made would be eventually surpassed by pirates' efforts - which is why they simply said that Denuvo's mission was to " (...) provide the longest crack-free release window compared to competitors." Looking to guarantee developers and publishers the arguably most important time-frame for new game releases and sales, Denuvo's sales and marketing director Thomas Goebl said that their aim was "to help publishers to secure the initial sales windows of their games, hence delaying piracy."

CPUs Bear Brunt of Ubisoft Deploying VMProtect Above Denuvo for AC:O

It's been extensively reported that Denuvo has failed as an effective DRM solution for games, as some of the newer releases such as "Assassin's Creed: Origins," were cracked by pirates less than 48 hours into the market release. For those who bought the game, Denuvo adds its own CPU and memory footprint. In an effort to stem further piracy of "Assassin's Creed: Origins" (because hey, there are limited stocks of pirated copies on the Internet), Ubisoft added an additional DRM layer on top of Denuvo, made by VMProtect. The implementation is so shoddy, that paying customers who didn't spend a fortune on their PC builds (most PC gamers) complain of abnormally high CPU usage, which is in some cases, even reducing performance to unplayable levels.

Ubisoft deployed VMProtect as a concentric DRM layer to Denuvo. Genuine user authentication has to now be performed by two separate pieces of software with their own PIDs, CPU-, and memory-footprints, not to mention user data falling into more hands. Gamers such as this one took to Steam Forums to complain about abnormally high CPU usage, which is traced back to VMProtect. Gamers complain that the game now hits 100% CPU usage, resulting in frame-drops, stuttering, and even unplayable frame-rates. As gaming prophet Gabe Newell once said, the only way to beat piracy is to offer a better service than the pirates. Right now the pirates offer better frame-rates, at an introductory price of $0, while stocks last.

Where Art Thou, Denuvo? Shadow of War DRM Cracked in Two Days

Denuvo has been one of the foremost DRM technologies in recent times. There have been a number of issues around this particular RM technology: unclear terms of service that didn't explain the use of this third party DRM, or reports of inconsistent and even degraded performance on Denuvo-protected games. While some of those points have since been corrected - there's no clear evidence of degraded performance with Denuvo anti-tamper on or off - and games' terms of service have been updated to include references to Denuvo anti-tamper being used, this is one of those technologies that has been more ill-received - kind of like SecuROM, back in the days.

Denuvo, however, has enjoyed some measure of success in the past, in that it has allowed games developers to see their products remain uncracked for longer periods of time that they would with other DRM technologies that are currently employed (like Steam, for instance). Developers and publishers say this allows them to see more fruits from their labor in that at least during that DRM-protected window, would-be pirates will likely make the jump towards a legitimate version of the game, instead of waiting for the DRM protection to be bypassed. Lately, though, its protections are being bypassed almost as fast as Steam's, which has been the case with Middle-Earth: Shadow of War - cracked two days after release. This is a prickly subject that usually neatly divides proponents of either DRM-free games, or those that really don't care, so long as it doesn't tamper with end-user experience. There are success cases for both fields - GOG on the DRM-free side of the fence and Steam on the other, for example - but this is clearly a debate that won't be settled any time soon.
Return to Keyword Browsing