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Microsoft Releases DirectX November 2008 Update

Microsoft has released its latest update to the DirectX end-user runtime. The update patches DirectX installations on all current Microsoft PC, workstation and server operating systems. Microsoft releases updates to the DirectX end-user runtime on a bi-monthly basis, with security, performance enhancements and features usually forming the update. The latest update or the entire redistributable (for offline installations) can be downloaded from Microsoft here.

Microsoft DirectX 11 Details Emerge

Microsoft has released a handful of details about DirectX 11, the latest version of the company's API.
  • Full support (including all DX11 hardware features) on Windows Vista as well as future versions of Windows
  • Compatibility with DirectX 10 and 10.1 hardware, as well as support for new DirectX 11 hardware
  • New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor
  • Multi-threaded resource handling that will allow games to better take advantage of multi-core machines
  • Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close

Microsoft to Unveil DirectX 11 Later this Month

We are barely into experiencing DirectX 10 / 10.1 games with proper levels of detail with upcoming titles demanding hardware, and Microsoft already has plans for DirectX 11, the next big version of this API set. Microsoft will show off DirectX 11 at the XNA Gamefest which is scheduled to take place on July 22 and 23 in Seattle, United States. This year's Gamefest is to be centered by DirectX 11 and the advancements that are proposed to be brought about.

Thankfully Microsoft isn't doing a 'Vista' this time around, this new multimedia and gaming API will be built for both Windows Vista and the upcoming Windows 7 operating systems. The API could be released to public anytime in late 2009.

There are several implications of this:

NVIDIA Plans to Nuke R700

NVIDIA Plans to Nuke R700?

Let's face it, the ATI RV770 and its derivatives have become a rage. Everybody loves this chip and wants a card based on this, be it the card that made NVIDIA slash their prices, the HD4850 or the HD4870 which rivals the GeForce GTX 260 at a decent price. In surveys conducted by several websites, be it TweakTown or Hexus.net, majority community members chose ATI as a brand over NVIDIA, rougly indicating that the HD4000 series has done an excellent repair job with ATI and its brand value.

Nothing (exciting) is going NVIDIA's way these days, their notebook graphics division has taken a beating over the recent faulty parts issue. The NVDA stock is a little volatile at the stock market these days, after the company announced it predicts weaker earnings this quarter financial year. Here's something to ponder: If NVIDIA predicts weaker earnings, how come talks are they have something to counter the R700, which AMD already made statements about, saying it will "overwhelm the GeForce GTX 280"?

DirectX March Update Released

Microsoft has released a new update for DirectX, which is recommended for all users of Windows 2000 and newer (including Vista and Server editions). You can download the web installer here (validation required), or the 69.5MB redistributable version here. There doesn't seem to be any information about the changes in this version, although they are most likely to be minor performance and security updates.

DirectX 9.0c November Update Released

Microsoft has just released the November update for DirectX 9.0c. At present only the end-user web installer is available, but this is the version which should suit most techPowerUp! readers best anyway. Although it's only a minor update, everyone should update to prevent any potential problems in new games and to ensure full compatibility with future drivers. The download is between 10KB and 212.6MB depending on how up-to-date your current version of DirectX is and it is for all versions of Windows 2000, Windows XP, Windows Server 2003 and Windows Vista. Download here.

XNA talks all about the future of DirectX, including plans for DirectX11

With the release of Windows Vista, DirectX10 almost seems like old news now. XNA techs are acting like it as well. At CeBIT, they discussed their plans for DirectX10.1 and DirectX11. I'll keep it simple for everyone.
  • DirectX10.1 will work on fixing various coding issues, will force compatible hardware to be capable of a certain level of AntiAliasing (4x?), and will accelerate various methods of texture rendering.
  • DirectX11 takes all the issues Microsoft noticed as DirectX10 started making it's way to market, and addresses them. DirectX11's main goal is to change the way textures are rendered, to help bring the cost of developing games down. Microsoft also plans on implementing a feature I think will become very significant for gamers who can't run their games at one specific setting, erm, setting. Basically, DirectX11 will detect when a game goes below a certain framerate, and then turns down settings to help compensate.
Editors note:
I'd like to remind everyone that these are merely plans for future versions of DirectX, which will come out in either several months, or a few years. Don't expect this to be something you'll see hosted on Microsoft's download site say, tomorrow night.
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