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EPIC Games Store Offering Copies of "Metro 2033: Redux" and "Everything"

The EPIC Games Store, the digital storefront most PC gamers love to hate, has made available two free gamers for those who want to simply login to their store. The first game is Metro 2033: Redux, the updated Metro 2033 version that uses its sequel, Metro: Last Light's graphics engine. Besides the updated graphics, there are numerous quality of life improvements in the game, making it the definitive version of it to try out (if you have been living under a rock, or just haven't had any time for gaming in recent years whatsoever).

The other game is Everything, a procedurally-generated game that simulates mechanics and systems of nature. There is no objective in this game - the objective is just to immerse yourself and your time on a leisurely approach to space and planet-bound systems. Just log into your EPIC games account via the store and you can add both these games to your digital library (did I mention they're available for free?)

Exclusivity Costs: EPIC Games Store's Control Cost $10.5 million to Become PC Exclusive

Control is one of the better single player releases of this year already, and has been enough of a success for Remedy and 505 Games to launch a content roadmap stretching all the way to 2020. The game is being served on PC exclusively through the EPIC Games Store, which, besides offering developers higher revenues than Steam, has also launched an all-out campaign to secure high-profile exclusives such as Control and Metro: Exodus (even if some of them are timed exclusives).

Now, an Italian earnings report from 505 games highlights that the developers received a lump, $10.5 million upfront from EPIC; according to the report, "Revenue comes from the computer version of Control (...) The game was released on August 27 but the structure of the marketplace who requested the PC exclusivity has made possible to gain the revenue starting from this quarter." It appears EPIC is offering a safety net for developers in exchange for the exclusivity deals, paying upfront the amount of revenue developers expect to receive from the games' sales throughout the PC platform. In this case, the $10.5 million correspond to a total of 200,000 individual sales of Control. Until that number is achieved, EPIC keeps the full revenue from every sale. Any units sold starting from 200,000, and the revenue is split between the developer and EPIC. It's a win-win, really: EPIC gets more and more traction and publicity on its store, and developers guarantee they get the minimum amount they'd expect to earn by selling the game across the full spectrum of PC marketplaces.

The 2019 Steam Summer Sale is On From Today Through July 9th

The annual Steam game sale celebration is here, in the form of the Summer Sale. The now legendary platform for games consumption on the PC ecosystem has announced that from today through July 9th, thousands of games are experiencing price cuts that can go up to 90%. If you're planning to get your game fix, and it isn't an EPIC Games Store Exclusive, you can try and pick it up here at a discounted price - provided you can actually reach the site. Storefront price cuts are Devil May Cry 5 (-34%) and Assassin's Creed: Odyssey (-50%) but you can also grab Ni-oh, for example, at a 60% discount. The new Summer Sale now features a Steam Summer Grand Prix mode, where users can band together in groups to complete milestones (including unlocking quests and achievements) that will grant users games from their wishlist as they achieve "Pit Stops".

As it stands, it seems there have been some connection issue,s with users reporting "502 - Bad gateway" errors. For me, the page simply appears blank, with not even a single error report shown (after I finished writing this piece, I tried the steam store page again, and it seems to be working - at least for now.

Epic Games Purchases Rocket League Creator Psyonix, May be Sold as Epic Games Store Exclusive Late 2019

Update: A clarification was sent out earlier today where Epic said that they won't stop supporting Rocket League on Steam, as they never could actually do, since legions of players that had already purchased the game on that platform would pick up their pitchforks with a vengeance. However, wording on Epic's clarification leaves much to be desired, and seemingly confirms that the game will not be available on Steam:
"The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers. (...) "Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future."
Epic Games has announced the acquisition of Rocket League developer Psyonix, which created one of the most addictive non/Battle Royale game of recent times. The move by Epic will see the games- introduction to the Epic Games Store, with platform exclusivity confirmed for late 2019 / which means that anyone looking to purchase the game on a PC/centric digital storefront will have to go to Epic's, since Steam will be leaving the vendor equation.

Epic's Tim Sweeney Says They'd Stop Hunting for Exclusives if Steam Matched Epic Games Store in Comission Rates

Epic CEO Tim Sweeney has come out with an interesting commitment: that EPIC would stop hunting for exclusives in the PC platform is Steam were to match them in their 88% return to developers for each game sold. Being a developer themselves, Epic games have certainly looked into creating their own storefront as a way to escape the clutches of Steam's cut in the digital, PC distribution market (a move that had already been done by the likes of EA and Ubisoft, if you'll remember). A commitment to stop hunting for exclusives (and thus segregating the PC games offering across different platforms) is a clear indicator of Epic's mission with the Epic Games Store: to bring back power and returns to developers such as them (while taking a cut from the profits for themselves, obviously).

Check out after the break for the full content of Sweeney's remarks regarding their Games Store and the problem with Steam. I, for one, don't see much of a problem with virtual segregation of games across multiple PC-bound platforms - one of the strengths of PC gaming is actually the ability to install multiple applications that increase functionality, after all. But if the end game of all of this is simply to give more back to developers and Epic's move facilitates that by forcing Valve's hand in matching them for fear of drying profits - then so be it.

"Steam Was Killing PC Gaming", Former Valve Dev Says

The EPIC confrontation with Valve has become a hot topic in recent months, as a veritable Exodus of titles have migrated to the greener, 12%-limited cut that the EPIC Games Store takes from publishers who put their games on the EPIC Games Store digital storefront. Mostly, user reception of EPIC's practice of securing mostly one-year timed exclusivity deals for games that would otherwise also be available through Steam has left a sour taste oin gamers' mouths, as it is seen as a forced way for EPIC to fracture the PC gaming space.

However, a former Valve developer has come forth to say that in his view, Valve's 30% cut was already way behind the times, and was actually "killing PC gaming". The train of thought is that Steam itself changed Valve from a software company to what mostly amounts to a service provider, with Steam serving as a veritable digital money printing machine, that stole focus from games to games publishing, due to higher margins and much lower development costs. It's interesting - and logical - to assume that the reason an Half Life 3 never saw the light of day was because Valve had its revenue stream well secured in Steam. Why invest for a game that could be a flop, when you can just take a 30% cut from other developers' efforts?

EPIC Games Shows Off Unreal Engine 4.23 Physics, Destruction System "Chaos" at GDC 2019

Not all news coming from EPIC covers its EPIC Games Store - though according to the relative attention they've been garnering with the constant scooping up of PC timed exclusives, perhaps it should. This piece of news, alas, covers the company's unreal Engine, which has been one of the hallmarks in games development for a while now, being used for a number of disparate games such as the gears of War games, or even a relatively obscure, Xbox 360 exclusive title, Lost Odyssey. At GDC 2019, EPIC showcased version 4.23 of its Unreal Engine, with particular attention to its improved destruction and physics engine, which they've aptly named "Chaos".

Quantic Dreams' PlayStation Exclusives Heavy Rain, Beyond: Two Souls and Detroit: Become Human Announced for PC as EPIC Games Store Exclusives

The unthinkable, never-before-seen, has happened: games that were developed as PlayStation exclusives are finally making their way to PC (outside of any PS Now streaming shenanigans). Developer Quantic Dreams has announced at GDC 2019 that Heavy Rain, Beyond: Two Souls and Detroit: Become Human are coming to the PC platform. And if you didn't read that title, you probably wondered, and yes: they are exclusive, for a period of one year, to the EPIC Games Store.

The EPIC Games Store Odyssey: Obsidian's "The Outer Worlds", Remedy's "Control" Exclusive for One Year

It seems that the EPIC Game Store exclusivity saga is still coming strong, with not one, but two AA games coming to PC that are exclusive to the new games distribution platform. Obsidian's The Outer Worlds is likely one of the most anticipated RPG games this side of Fallout 76, and Remedy has always been known for great single-player games that push the boundaries of the medium - and sometimes wreck those boundaries completely, as it happened with Quantum Break.

Now, both games are known to be part of EPIC's Game Store in a time-limited exclusive format for one year after launch, much like has happened with Metro Exodus - though here there is no sudden Steam departure to be met with. The Outer Worlds will also be available in Microsoft Store, true (Obsidian is now part of Microsoft's Game Studios, remember?).

Steam Users Review Metro Exodus Positively While Review Bombing the Epic Games Store

We reported earlier this month how Steam users were resorting to review bombing of the previous game entries in the Metro franchise, mostly driven by Deep Silver/Koch Media's decision to take Metro Exodus over to the Epic Games Store for a timed exclusive. 4A developers commented on how this could impact further game development on the PC platform, and that ended up being more kindling to the fire despite some language communication gaps in play. Metro Exodus has since launched, and has been getting reviews from the media and players alike, with the former mostly agreeing it is a good game, but not necessarily as good as the previous entries were. The latter, however, is where things got interesting- especially on Steam.

For those who were able to add the game to their Steam library before it got moved, and there are a lot of those too given Metro Exodus rose to the top spot of best selling titles once that news broke, the game appears to be more than satisfactory at first glance. While many were expecting users to review bomb the title negatively again, the current status of the game on Steam is "Very Positive" as far as user reviews go. Discussions have been mostly on point as well, until you dig deeper. The most helpful reviews, as rated by other Steam users, are really just a dig at the Epic Games Store, with language used that is less mature than the game rating itself. Newer reviews continue to do the same, so perhaps this was an attempt by many to appease the game publisher by leaving positive reviews of the game, but still making it more about the Epic Games store than the game itself. Not the best way to go about things, but it is still better than review bombing the game.

Less Than a Year Since Its Inception, Razer is Closing its Razer Games Store

"That didn't last long" is what the user that brought us this story opened up with, and there's really not much more that can be said to encapsulate this event. Remember how Razer announced, in April of 2018, it would be introducing its own Razer Games Store, looking to grab a slice of the publishing revenue from Steam? Well, the project didn't quite pan out - whether because of its zSilver-associated rewards program or not, Razer is pitting this as part of its "realignment plans".

The Razer Game Store will close its doors at 1am PST February 28, with purchased games continuing to work, and pre-ordered titles shipping as planned. Discount vouchers, however, must be used before that date. TechCrunch reports that in a Q&A accompanying the announcement, Razer said it would "continue bringing games to gamers via other services." "We will be investing in other ways to deliver great content and introduce game promotions through Razer Gold, our virtual credits system," the company said. The Epic games store is developing at a relatively good pace, even if the titles are somewhat sparse - it has been nagging more and more high-profile launches from Steam's doorstep, as it did with Metro Exodus. So it isn't that much a problem of it being an impossible market to break in to - it just seems EPIC developed a wholly better strategy (businesswise) for it.

Metro Exodus Packaging Appears, Steam Logo Simply Hidden Under A Sticker

The drama surrounding Metro Exodus continues unabated. Deep Silver which has ownership over the IP, was the one that decided to pull Metro Exodus from Steam in favor of a 1-year timed exclusivity deal on the Epic Games Store. If you've been following the drama thus far this is all public information. Furthermore, it was speculated that this move was made at the very last minute considering other retailers were originally advertising preorders as being Steam keys for quite some time right up until the news of the digital platform switch broke. Lending more credence to the fact this was a disruptive switch at the last minute is the physical packaging which was not altered for the game's launch and instead has a sticker covering the Steam logo. Truly for such an outstanding game, the mess of its launch should be remembered as a great example of how not to release a game.

The Division 2 Skipping Steam, Available Only on Ubisoft and Epic Stores; System Requirements Outed With Radeon VII

The Epic Games Store with its aggressive developer earnings program is drilling away at Steam's already-installed hegemony as the PC gaming platform of choice. A mere 12% royalty for the storefront means much more money goes back to the developers, and the more copies are sold of a given game, the bigger the profit will become. This is why some games have already even left Steam's shores to find a home on the Epic Games Store, and now, a AAA title in The Division 2 will be skipping Steam entirely. With launches on Ubisoft's own store and an 88% cut on the Epic store, Ubisoft will be looking to maximize their profits.

That part of the story is done; Ubisoft has also outed the system requirements for the PC version of The Division 2, which, for a minimum of 30 FPS at 1080p, will require either an AMD FX-6350 or Intel Core I5-2500K CPU, 8 GB of RAM, and 2 GB of video RAM on an AMD Radeon R9 270 or Nvidia GeForce GTX 670.

Discord Store Offers 90% Revenue Share to Developers, Potentially to Counter Epic Games Threat

The launch of the new Epic Games store for the PC has created many an aftershock in the gaming industry, including Steam updating their revenue share model, but the games press and media alike were quick to discuss implications more so for the equally new Discord store that understandably is more in line as far as breaking into the market goes, and impact from competition accordingly. In a series of moves that no doubt pleases game developers and publishers alike, Discord announced that they are going to offer a 90/10 revenue distribution with 90% in favor of developers- an increase over the industry leading "up to 88%" from Epic Games until then.

There is a small catch in that Discord is allowing developers to self-publish the games if they so desire, which in turn is how they will get that 90% revenue share, so it remains to be seen how user friendly that process is. Discord in their blog post made a big point about how it does not cost 30% to distribute games in 2018, a move that will no doubt be examined throughout not only the gaming industry but every single online app distribution platform where a 70/30 split is the current industry standard. As long as this move enables the store to break even and churn out a profit, we would like to see more of this happening to where game developers get more money and do not feel compelled to work ridiculously long hours.

Subnautica Currently Available for Free on Epic Games Store

Epic Games has been pulling a few major moves in the PC gaming market lately, none bigger than creating their own game store and following up with shifting over some of their games from Steam. The company promises a more lucrative profit distribution share to developers (to which Valve had preemptively countered slightly with their own Steam revenue update), and that did help get some game developers and publishers on board, including Supergiant with their new games Hades.

To appease the cautious PC audience thus far, Epic Games has decided to begin with some free games for account holders. As of the time of this post, the excellent aquatic survival game Subnautica is up for grabs. The game was somewhat of a sleeper hit this year, and well worth the free price of admission for anyone interested. The game is available through December 27, after which Epic Games will offer Super Meat Boy for free the following two weeks.

Epic Games Begins Moving its Games Off Steam and on to its Own Store Platform

Epic Games is moving its entire collection of digitally-sold games away from Steam, and on to its own new store+DRM platform rivaling Steam, Origin, and UPlay. The new Epic Games Store plans not only to sell games published by Epic, but also other third-party publishers, to whom Epic is promising an 88% revenue share (keeping a 12% thin margin for handing DRM, unlimited downloads, and update patch distribution). For comparison, Steam rakes in a 30% margin. Epic is offering additional incentives to third-party game studios who use Unreal Engine. Epic Games titles are being pulled out from Steam store. The move does not affect people who already own Epic titles on Steam, as future re-installs and patch updates will continue.

Discord Dips its Toes in Games Distribution

Discord is currently (maybe not so arguably as that) the most popular social gaming platform there is, and counts with millions upon millions of players (it counts some 150 million users) using its services daily. Of course, after a userbase has been defined and taken a hold of, new opportunities and ways of increasing the bottom line - while simultaneously, if possible, adding more value to that same userbase - becomes paramount to growth.

Discord thus has decided to dip its toes in the games delivery service. On the one hand, it's yet another platform for game splintering across multiple accounts and services, thus vying for app attention in our systems. On the other, it's another competitor to the juggernaut that is Steam, but comes loaded with already-implemented social features which the latter will take a long time - if at all - to correctly implement. Discord is choosing to take this time at first, with just 50,000 users enrolling in their store interface, and offering a drum-roll selection of games - which they aim to be more of a curated service than a "rolling snowstorm of titles" affair. Besides directly selling games, they'll be adding free games accessible to subscribers of Discord's Nitro service.
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