News Posts matching #Lara Croft

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Square Enix Reveals its Stadia Lineup

Square Enix is excited to confirm that TOMB RAIDER, Rise of the Tomb Raider, Shadow of the Tomb Raider, and FINAL FANTASY XV will all be available on Stadia when the new platform launches this November.

TOMB RAIDER explores the intense origin story of Lara Croft and her ascent from an untested young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

Shadow of the Tomb Raider Announced: Lara Croft Returns on September 14th

Square Enix today announced that the final installment in the Tomb Raider origins trilogy is being released on September 14th this year. Moving on from their previous "timed exclusive" contract with Microsoft, which saw Rise of the Tomb Raider be first published on the Xbox family of devices, the latest game will be available for all platforms - PC, PS4 and Xbox - on release date.

The new game in the Tomb Raider series has moved hands, though, leaving Crystal Dynamics' studios (who is now working on an Avengers video game with Marvel), and was taken upon by Eidos Montreal - the studio best known for the latest (way better than they're given credit, by the way) Deus Ex games (Human Revolution and Mankind Divided). A full reveal of the game is expected next month, on April 27th - just two months before E3, which will certainly pave the way for even more content on the game. Square Enix is promising users they'll "Experience Lara Croft's defining moment as she becomes the Tomb Raider". Interesting, no? Look after the break for a preview teaser.

AMD and Crystal Dynamics Collaboration Delivers "Tomb Raider" with TressFX

AMD today announced a collaboration with Crystal Dynamics following the launch of "Tomb Raider," one of the most highly anticipated PC games of 2013, and part of the AMD Gaming Evolved program. AMD and Crystal Dynamics worked together extensively on the development of "Tomb Raider," most notably with TressFX Hair, the world's first in-game implementation of a real-time, per-strand hair physics system. This leading-edge technology imparts one of the most iconic video game characters, Lara Croft, with an astonishingly lifelike appearance. With AMD Radeon graphics, gamers can unleash the full potential of this next-generation technology.

"With the launch of 'Tomb Raider' and TressFX Hair, AMD and Crystal Dynamics have radically pushed the boundaries of realism in the PC gaming experience," said Matt Skynner, corporate vice president and general manager, AMD Graphics. "Over the past several months, AMD has proven that the Gaming Evolved program is set to full throttle, and today's launch is a testament to AMD's ingenuity and innovation. Our team is working with the finest game developers in the world to ensure AMD Radeon HD 7000 Series graphics deliver the ultimate PC gaming experience."

AMD TressFX Technology Detailed

AMD unveiled the new TressFX technology it teased us with, earlier this week. The technology, as predicted, works to create realistic hair rendering and physics; but we imagine it could be applied to foliage and hopefully, furry donuts as well. It will be first implemented in the 2013 reboot title of the Tomb Raider franchise, in which Lara Croft finally parted with her braid. TressFX helps accurately render Croft's hair, drawing finer locks of hair than pre-rendered hair textures plastered on bigger hair polygons that look unnatural. The free and fluid nature of these locks can then be used to accurately draw the effects of wind and water onto the hair. Below are a few before-after instances of TressFX.

Technically, TressFX is a toolset co-developed by AMD and Crystal Dynamics, which taps into DirectCompute to unlock the number-crunching prowess of the GPU (specifically Graphics CoreNext ones), to render individual strands of hair. It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.

AMD Teases New TressFX Technology

In our last teleconference with AMD's graphics team, the company briefly touched upon a new feature it was working with Square Enix to ship with the upcoming Tomb Raider franchise reboot game. It turns out AMD has a name for it, TressFX. The company is said to detail the technology tomorrow (26/02), but signed its teaser off with a catchphrase: "Render, Rinse, Repeat." To us, it sounds like a technology that helps GPUs render elements such as hair and foliage more accurately. Then again, we wonder how it would make Lara Croft look any hotter (who ties her hair into a French Braid). Something to look forward to 26th for.

Lara Croft to Receive commemorative plaque marking her birthplace in UK

What do Shakespeare, Wolfgang Amadeus Mozart, Charles Dickens, and now Lara Croft have in common? They all have commemorative plaques at their figurative I-did-something-important-here place in the UK. The former site of Core Design, located in Ashbourne Road, Derby, is going to be commemorated with a blue plaque to signify that Lara Croft from the PS1 smash hit Tomb Raider was "born" there. Of course, people are currently building flats in that region, so the plaque will be officially put in once the buildings are complete.
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