News Posts matching "OpenGL"

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Khronos Releases OpenGL 4.6 with SPIR-V Support

The Khronos Group, an open consortium of leading hardware and software companies, announces from the SIGGRAPH 2017 Conference the immediate public availability of the OpenGL 4.6 specification. OpenGL 4.6 integrates the functionality of numerous ARB and EXT extensions created by Khronos members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders.

SPIR-V is a Khronos-defined standard intermediate language for parallel compute and graphics, which enables content creators to simplify their shader authoring and management pipelines while providing significant source shading language flexibility. OpenGL 4.6 adds support for ingesting SPIR-V shaders to the core specification, guaranteeing that SPIR-V shaders will be widely supported by OpenGL implementations.

NVIDIA Releases GeForce Experience 3.6; Support for Vulkan, OpenGL

NVIDIA has released an update to its GeForce Experience application that is sure to be loved by streamers and gamers alike who previously found ShadowPlay support on Vulkan and OpenGL games to be lacking. Version 3.6 of the program adds official support to games that make use of these renderers. Screenshot, video, and broadcast functions that Shadowplay enables are enhanced by the addition of support for these APIs, which means you can now use ShadowPlay with a press of a hotkey to record and stream your Doom and Minecraft gameplay at 4K 60fps.

Other improvements include a unified Broadcast screen and a newly revamped Video and Screenshot upload interface: YouTube and Twitch streamers can now control broadcast options from a unified screen, and log in to all services from there as well. NVIDIA has also worked some improvements to its GeForce Experience Gallery, by adding an upload history screen that displays all prior uploads and locations. You now also have the option of instantly jumping to the file location of a screenshot or video in Windows Explorer through a new button.

Source: Tom's Hardware

id Software Readies Quake Champions with Vulkan Support and Ryzen Optimization

With the success of Blizzard's "Overwatch," it's only natural for game studio Bethesda to develop the oldest, most successful hero-based FPS brand from the early 2000s, "Quake III Arena," into a brand-new title that keeps up with the times, and perhaps even sets new standards. That title is "Quake Champions," and Bethesda is tapping into big id Software talent in its development.

"Quake Champions" will by driven by a proprietary engine that's not id Tech 6. This game will take advantage of the Vulkan API, besides an OpenGL fallback, and as part of an agreement between Bethesda and AMD, it could feature optimization for AMD Ryzen processors. "Quake Champions" will build on the things that made Quake III Arena a cult-classic, besides featuring a cutting-edge production design. Besides PC, the game will launch on the Xbox One and PlayStation 4 platforms.

Source: PCGH

NVIDIA Announces the Jetson TX2 IoT System

NVIDIA today unveiled the NVIDIA Jetson TX2, a credit card-sized platform that delivers AI computing at the edge -- opening the door to powerfully intelligent factory robots, commercial drones and smart cameras for AI cities. Jetson TX2 offers twice the performance of its predecessor, or it can run at more than twice the power efficiency, while drawing less than 7.5 watts of power. This allows Jetson TX2 to run larger, deeper neural networks on edge devices. The result: smarter devices with higher accuracy and faster response times for tasks like image classification, navigation and speech recognition.

"Jetson TX2 brings powerful AI capabilities at the edge, making possible a new class of intelligent machines," said Deepu Talla, vice president and general manager of the Tegra business at NVIDIA. "These devices will enable intelligent video analytics that keep our cities smarter and safer, new kinds of robots that optimize manufacturing, and new collaboration that makes long-distance work more efficient."

Khronos Group Announces Open VR Standards Initiative

After putting in work in the OpenGL, WebGL, and most recently, Vulkan APIs, the technology industry consortium Khronos Group is setting its sights on the VR industry and ecosystems. Their aim: to create a "cross-vendor, royalty-free, open standard" for the VR development community. This move is an effort to prevent the VR system from fragmenting itself towards an eventual collapse, considering the multiple engines to create content, platforms to sell that content through, and a few different hardware options with casuistically different requirements and tool-sets. As a result, for a developer to support SteamVR (OpenVR), Oculus (OVR), and OSVR, it has a lot of work to do, since each platform (with its unique runtime) interfaces with the game engine in a different way. Developers must account for the intricacies of each platform during the development process.

AMD and NVIDIA Add-in-Board GPU Market Share from 2002 to Q3/2016

The folks over at 3dcenter.org have compiled comprehensive historical GPU AIB market share data for our digestion. While we recently reported on Q3'16 and its comparison to the quarter before and the same period last year, this information spans a near 14 year quarter-on-quarter time frame. The compilers have quite helpfully included points of reference along the timeline which highlight the two major GPU manufacturers milestone desktop product line debuts.

It is worth noting that their exact numbers differ slightly to the ones Jon Peddie Research provided as 3dcenter have also cited the work of Mercury Research, which appears more conservative. The figures provided in their own graph split the difference between the two sources to give us a more impartial look at the market.

AMD Radeon Technology Will Be Available on Google Cloud Platform in 2017

At SC16, AMD announced that Radeon GPU technology will be available to Google Cloud Platform users worldwide. Starting in 2017, Google will use AMD's fastest available single-precision dual GPU compute accelerators, Radeon-based AMD FirePro S9300 x2 Server GPUs, to help accelerate Google Compute Engine and Google Cloud Machine Learning services. AMD FirePro S9300 x2 GPUs can handle highly parallel calculations, including complex medical and financial simulations, seismic and subsurface exploration, machine learning, video rendering and transcoding, and scientific analysis. Google Cloud Platform will make the AMD GPU resources available for all their users around the world.

"Graphics processors represent the best combination of performance and programmability for existing and emerging big data applications," said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. "The adoption of AMD GPU technology in Google Cloud Platform is a validation of the progress AMD has made in GPU hardware and our Radeon Open Compute Platform, which is the only fully open source hyperscale GPU compute platform in the world today. We expect that our momentum in GPU computing will continue to accelerate with future hardware and software releases and advances in the ecosystem of middleware and libraries."

AMD to Enter the Aerospace Industry with CoreAVI Avionics Technology

In what promises to be AMD's most ambitious (and lucrative) semi-custom hardware deal to date, the company partnered with CoreAVI, a leading manufacturer of commercial jet avionics, to develop high-performance cockpit display modules that perform on-the-fly terrain mapping. The company is designing special variants of its Radeon embedded GPUs and APUs (as in accelerated processing units, not auxiliary power); which drive high-resolution cockpit displays with reliable levels of performance.

The company is tapping into its most proven GPU IP and the ubiquitous x86 CPU architecture to drive PFD (primary flight display) modules. AMD hardware's surplus-to-requirement processing power comes in handy in accelerating terrain mapping software on-the-fly. On the software side of things, AMD is tapping into open industry standards such as OpenGL, custom-built for mission-critical (safety-critical) applications. AMD isn't new to the CoreAVI product stack. The company has been supplying extended temperature-range variants of its Radeon embedded GPUs to the company for some time now.

A video presentation follows.

AMD Actively Promoting Vulkan Beyond GPUOpen

Vulkan, the new-generation cross-platform 3D graphics API governed by the people behind OpenGL, the Khronos Group, is gaining in relevance, with Google making it the primary 3D graphics API for Android. AMD said that it's actively promoting the API. Responding to a question by TechPowerUp in its recent Radeon Technology Group (RTG) first anniversary presser, its chief Raja Koduri agreed that the company is actively working with developers to add Vulkan to their productions, and optimize them for Radeon GPUs. This, we believe, could be due to one of many strategic reasons.

First, Vulkan works inherently better on AMD Graphics CoreNext GPU architecture because it's been largely derived from Mantle, a now defunct 3D graphics API by AMD that brings a lot of "close-to-metal" API features that make game consoles more performance-efficient, over to the PC ecosystem. The proof of this pudding is the AAA title and 2016 reboot of the iconic first-person shooter "Doom," in which Radeon GPUs get significant performance boosts switching from the default OpenGL renderer to Vulkan. These boosts aren't as pronounced on NVIDIA GPUs.

NVIDIA Releases GeForce 369.00 Beta with Latest OpenGL Extensions

NVIDIA released the GeForce 369.00 Beta drivers featuring three new OpenGL extensions released by its architecture review board (ARB), and NVIDIA in 2016. These include the "ARB_gl_spirv," which works on NVIDIA "Kepler" architecture and above; the "EXT_window_rectangles," extension, which requires NVIDIA "Fermi" architecture and above; and the homebrew "NVX_blend_equation_advanced_multi_draw_buffers," which requires NVIDIA "Pascal" architecture. These updates to OpenGL are also shipped for the Linux platform via the 367.36.02 drivers. Grab the drivers from the links below.
DOWNLOAD: NVIDIA GeForce 369.00 BetaImage Credit: DigitalTrends

DOOM with Vulkan Renderer Significantly Faster on AMD GPUs

Over the weekend, Bethesda shipped the much awaited update to "DOOM" which can now take advantage of the Vulkan API. A performance investigation by ComputerBase.de comparing the game's Vulkan renderer to its default OpenGL renderer reveals that Vulkan benefits AMD GPUs far more than it does to NVIDIA ones. At 2560 x 1440, an AMD Radeon R9 Fury X with Vulkan is 25 percent faster than a GeForce GTX 1070 with Vulkan. The R9 Fury X is 15 percent slower than the GTX 1070 with OpenGL renderer on both GPUs. Vulkan increases the R9 Fury X frame-rates over OpenGL by a staggering 52 percent! Similar performance trends were noted with 1080p. Find the review in the link below.

Source: ComputerBase.de

AMD Announces the FirePro S7100X Hardware-Virtualized GPU for Blade Servers

AMD today announced AMD Multiuser GPU (MxGPU) for blade servers, AMD FirePro S7100X GPU. AMD MxGPU is the industry's first and only hardware-virtualized GPU compliant with the SR-IOV (Single Root I/O Virtualization) PCIe virtualization standard. The AMD FirePro S7100X GPU is a simple, secure solution for graphics virtualization providing workstation-class experience for up to 16 users that is practically indistinguishable from a native desktop experience.

Using AMD Multiuser GPU (MxGPU) technology, the AMD FirePro S7100X GPU harnesses silicon expressly designed for graphics virtualization and conforming with the virtualization industry standard, SR-IOV to allow easy integration into existing hypervisor ecosystems. The AMD FirePro S7100X GPU is the newest addition to the AMD line of graphics virtualization products, designed in an ultra-compact form factor with a TGP of just 100W that makes it ideal for blade server deployments. Hewlett Packard Enterprise (HPE) is the first to offer the AMD FirePro S7100X GPU in HPE ProLiant WS460c Gen9 Graphics Server Blades available now.

Microsoft Adds New Game-centric Features to Universal Windows Platform

Microsoft added two new features to its Universal Windows Platform (UWP), the company's non-Win32 application environment built around the Windows Store and modern UI. With the latest update to Windows 10, Microsoft updated UWP to support adaptive-sync technologies such as NVIDIA G-SYNC and AMD FreeSync; and removed frame-rate limits. Games built on UWP (such as "Quantum Break") suffered from frame-rate caps.

UWP continues to be criticized for taking a "walled-garden" approach to third-party apps, restricting them to Microsoft APIs such as DirectX. The platform continues to suffer from several limitations for games, such as support for APIs such as OpenGL and Vulkan; and proprietary multi-GPU technologies such as SLI and CrossFire; or support for game-mods.

Source: DirectX Blog

NVIDIA Outs GeForce 364.96 Hotfix Drivers

NVIDIA released today its latest "Hotfix" GeForce drivers that add optimization for an unannounced game and a minor GeForce Experience-related bug. To begin with, GeForce 364.96 Hotfix driver comes with optimization (read: "support") for DOOM: Open Beta. Don't expect SLI support on this game's OpenGL-based engine, though. The drivers also address a bug with GeForce Experience that caused it to not open correctly without an active Internet connection.
DOWNLOAD: NVIDIA GeForce 364.96 Hotfix for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit

NVIDIA Unveils the Quadro M6000 24GB Graphics Card

NVIDIA announced the Quadro M6000, its new high-end workstation single-GPU graphics card. Based on the GM200 silicon, and leveraging the "Maxwell" GPU architecture, the M6000 maxes out all the hardware features of the chip, featuring 3,072 CUDA cores, 192 TMUs, 96 ROPs, and a 384-bit wide GDDR5 memory interface, holding 24 GB of memory, double that of the GeForce GTX TITAN X. Its peak single-precision floating point performance is rated at 7 TFLOP/s.

Where the M6000 differs from its the GTX TITAN X is its workstation-grade features. It drops the HDMI 2.0 connector for a total of four DisplayPort 1.2 connectors, supporting a total of four 4K Ultra HD displays. The dual-link DVI connector stays on. There's also an optional stereoscopic 3D connector. The nView MultiDisplay tech provides more flexible display-head configurations than the ones you find on NVIDIA's consumer graphics GPUs; you also get NVIDIA GPUDirect support, which gives better memory sharing access for multi-GPU systems. The M6000 supports most modern 3D APIs, such as DirectX 12, OpenGL 4.5, and Vulkan; with compute capabilities over CUDA, OpenCL, and DirectCompute. NVIDIA didn't reveal pricing.

AMD Expands Low-Power G-Series Processor Family

At Embedded World today, AMD announced its 3rd Generation AMD Embedded G-Series SoCs and the Embedded G-Series LX SoC, providing customers a broadened portfolio of performance options. The latest offerings expand developers' ability to scale x86 platforms, starting with the entry-level AMD Embedded G-Series LX SoC, which is pin compatible to the previous generation G-Series SoC devices. Also announced today are two new, higher performing 3rd Generation AMD Embedded G-Series SoCs, codenamed "Prairie Falcon" and "Brown Falcon," which introduce for the first time pin compatibility for G-Series processors with the higher performance AMD Embedded R-Series SoC.

The new products expand upon the low power capabilities of the award-winning AMD Embedded G-Series SoC platform, bringing scalable performance, power, and price across the CPU, GPU, multimedia, and I/O controller hardware, helping to lower development costs for AMD customers. Together, the new G-Series processors deliver immersive, graphically rich experiences across a broad range of platforms, from entry-level to mainstream gaming, digital signage, imaging, and industrial control.

NVIDIA Talks Vulkan, Supports it on "Kepler" and "Maxwell" GPUs

NVIDIA talked Vulkan in its latest GeForce blog post, announcing that your GeForce GTX graphics card already supports the "industry forged" API. NVIDIA is offering Vulkan hardware-acceleration on its "Kepler" and "Maxwell" GPU architectures at this time, and on Windows 7 and above; PC Linux, and Android. NVIDIA is all praises for Vulkan's low-latency and high-efficiency pathways, which streamline the process of drawing graphics.

Vulkan makes its big mainstream debut with a major update to "The Talos Principle," by Croteam (the people behind the "Serious Sam" franchise). This update adds a Vulkan renderer to the game, and ships later today. NVIDIA has an driver ready with the Vulkan API, which you can download from here. Maintained by the Khronos Group, Vulkan is a successor to OpenGL, although it's built from the ground up, with a major chunk of its code being contributed by AMD, from its Mantle API.

Source: NVIDIA Blog

Matrox Announces the C900 Graphics Card with Nine DisplayPorts

Matrox Graphics Inc. today announced Matrox C900, the world's first single-slot, nine-output graphics card that supports nine 1920x1080 displays at 60Hz. The latest card in the popular Matrox C-Series line of multi-monitor graphics cards, C900 will be demonstrated for the first time at ISE 2016 (Amsterdam RAI, Feb. 9-12, stand 11-F48).

A special-purpose graphics card designed to power 3x3 and 9x1 video walls, Matrox C900's single-slot form factor and low power consumption at 75W offer digital signage and video wall vendors simpler integration and a lower cost of ownership. Its support for stretched desktop across all nine synchronized outputs lets users run any application full screen across a 3x3 video wall which makes the card ideal for signage installations in retail, corporate, entertainment and hospitality environments as well as control room video wall solutions in security, process control and transportation.

NVIDIA Releases GeForce 361.43 WHQL Drivers

NVIDIA released one of its last GeForce driver releases for the year, version 361.43 WHQL. Surprisingly, these drivers aren't "Game Ready," and as such aren't built around optimization for any new game releases. They instead bring along GameWorks VR 1.1 support, including SLI support for VR applications that use OpenGL. The latest version of Occulus SDK also comes included. The drivers add/update SLI profiles for DayZ, Dungeon Defenders 2, Elite Dangerous (64-bit executable), Hard West (DirectX 11 renderer), and Bless.
DOWNLOAD: NVIDIA GeForce 361.43 WHQL

AMD Radeon GPUs to Get Major Display Tech Overhaul in 2016

AMD is readying a slew of feature-set additions to its Radeon GPUs, in 2016, targeted at display technology. To begin with, AMD is redesigning FreeSync, its adaptive-sync technology, to work over HDMI. The tech currently requires DisplayPort 1.2a. For this to work, the display should support FreeSync over HDMI on its end, as well. It's not as if every current HDMI display gets adaptive sync. AMD posted a partial list of upcoming displays that support FreeSync over HDMI. With this, AMD is pushing for a new generation of notebooks and convertibles that feature FreeSync displays.

Next up, AMD is implementing high dynamic range (HDR) display support on next-generation Radeon GPUs. Current Radeon GPUs already support 10-bit (30-bit color or 1.07 billion colors, compared to 16.7 million colors on 32-bit); on desktop, Direct3D, and OpenGL apps. HDR will make images look more life-like. AMD claims that 1080p HDR content will look better than 4K SDR (standard dynamic range) content. AMD will also work with game developers to get HDR content on upcoming games.

NVIDIA Announces Jetson TX1 Module to Bring Deep Learning to Robots and Drones

NVIDIA today unveiled a credit-card sized module that harnesses the power of machine learning to enable a new generation of smart, autonomous machines that can learn. The NVIDIA Jetson TX1 module addresses the challenge of creating a new wave of millions of smart devices -- drones that don't just fly by remote control, but navigate their way through a forest for search and rescue; compact security surveillance systems that don't just scan crowds, but identify suspicious activity; and robots that don't just perform tasks, but tailor them to individuals' habits -- by incorporating capabilities such as machine learning, computer vision, navigation and more.

Jetson TX1 is the first embedded computer designed to process deep neural networks -- computer software that can learn to recognize objects or interpret information. This new approach to program computers is called machine learning and can be used to perform complex tasks such as recognizing images, processing conversational speech, or analyzing a room full of furniture and finding a path to navigate across it. Machine learning is a groundbreaking technology that will give autonomous devices a giant leap in capability.

NVIDIA Coming Around to Vulkan Support

NVIDIA is preparing to add support for Vulkan, the upcoming 3D graphics API by Khronos, and successor to OpenGL, to its feature-set. The company's upcoming GeForce 358.66 series driver will introduce support for Vulkan. What makes matters particularly interesting is the API itself. Vulkan is heavily based on AMD's Mantle API, which the company gracefully retired in favor of DirectX 12, and committed its code to Khronos. The 358 series drivers also reportedly feature function declarations in their CUDA code for upcoming NVIDIA GPU architectures, such as Pascal and Volta.

Source: LaptopVideo2Go

NVIDIA Releases GeForce 358.50 WHQL Game Ready Driver

NVIDIA released the GeForce 358.50 WHQL drivers, which are "Game Ready" for Star Wars: Battlefront Open Beta. Open for pre-loading now on Origin for free, the game goes life in a day. In addition to this, it includes an updated driver support for GameWorks VR SDK; and OpenGL ARB 2015 extensions. This includes support for OpenGL ES 3.2 on the desktop. Grab the driver from the links below.
DOWNLOAD: GeForce 358.50 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 7/8 64-bit | Windows 7/8 32-bit

AMD Expands Embedded Graphics Lineup

AMD today announced multiple new discrete AMD Embedded Radeon graphics options suitable for multiple form factors. The suite of products is specifically designed to advance the visual and parallel processing capabilities of embedded applications. The graphics cards represent continued AMD commitment to embedded market innovation, providing engineers with more choices to achieve their design goals, from leading performance to energy efficiency.

The new offerings cover a broad range of needs, from 192 GFLOPS to 3 TFLOPS of single precision performance, and from 20 to less than 95 watts of thermal design power. The products are offered as a Multi-Chip Module (MCM), Mobile PCI Express Module (MXM) and PCIe options, with AMD offering the only MCM solutions. All of these products offer extended support and longevity. The new discrete graphics cards offer the right balance of performance, power and graphics memory size, to meet the needs of most customers.

"The demand for rich, vibrant graphics in embedded systems is greater than ever before, and that demand is growing," said Scott Aylor, corporate vice president and general manager, AMD Embedded Solutions. "Our latest additions to the embedded product lineup help designers build mesmerizing user experiences with 4K multi-screen installations and 3-D and interactive displays. In addition, the powerful capabilities of our GPUs can address the toughest parallel compute challenges."

AMD Unveils World's First Hardware-Based Virtualized GPU Solution at VMworld

AMD today at VMworld 2015 demonstrated the world's first hardware-based GPU virtualization solution, the AMD Multiuser GPU. This new solution from AMD enables a virtualized workstation-class experience with full ISV certifications and local desktop-like performance. With the AMD Multiuser GPU, IT pros can easily configure these solutions to allow up to 15 users on a single AMD GPU. Demonstrations of AMD virtualization solutions can be found at VMworld 2015 booth 447.

"The AMD graphics cards are uniquely equipped with AMD Multiuser GPU technology embedded into the GPU delivering consistent and predictable performance," said Sean Burke, AMD corporate vice president and general manager, Professional Graphics. "When these AMD GPUs are appropriately configured to the needs of an organization, end users get the same access to the GPU no matter their workload. Each user is provided with the virtualized performance to design, create and execute their workflows without any one user tying up the entire GPU."

Built around industry standard SR-IOV (Single Root I/O Virtualization) technology, the AMD Multiuser GPU continues AMD's embracement of non-proprietary open standards. SR-IOV is a specification developed by the PCI SIG, and provides a standardized way for devices to expose hardware virtualization. The AMD Multiuser GPU is designed to preserve and support graphics- and compute-accelerated features for design and manufacturing or media and entertainment applications. The AMD Multiuser GPU addresses limitations of current virtualized GPU solutions that may not provide predictable performance for CAD/CAE, Media and Entertainment, and general enterprise GPU needs.
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