News Posts matching "OpenGL"

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AMD Actively Promoting Vulkan Beyond GPUOpen

Vulkan, the new-generation cross-platform 3D graphics API governed by the people behind OpenGL, the Khronos Group, is gaining in relevance, with Google making it the primary 3D graphics API for Android. AMD said that it's actively promoting the API. Responding to a question by TechPowerUp in its recent Radeon Technology Group (RTG) first anniversary presser, its chief Raja Koduri agreed that the company is actively working with developers to add Vulkan to their productions, and optimize them for Radeon GPUs. This, we believe, could be due to one of many strategic reasons.

First, Vulkan works inherently better on AMD Graphics CoreNext GPU architecture because it's been largely derived from Mantle, a now defunct 3D graphics API by AMD that brings a lot of "close-to-metal" API features that make game consoles more performance-efficient, over to the PC ecosystem. The proof of this pudding is the AAA title and 2016 reboot of the iconic first-person shooter "Doom," in which Radeon GPUs get significant performance boosts switching from the default OpenGL renderer to Vulkan. These boosts aren't as pronounced on NVIDIA GPUs.

NVIDIA Releases GeForce 369.00 Beta with Latest OpenGL Extensions

NVIDIA released the GeForce 369.00 Beta drivers featuring three new OpenGL extensions released by its architecture review board (ARB), and NVIDIA in 2016. These include the "ARB_gl_spirv," which works on NVIDIA "Kepler" architecture and above; the "EXT_window_rectangles," extension, which requires NVIDIA "Fermi" architecture and above; and the homebrew "NVX_blend_equation_advanced_multi_draw_buffers," which requires NVIDIA "Pascal" architecture. These updates to OpenGL are also shipped for the Linux platform via the 367.36.02 drivers. Grab the drivers from the links below.
DOWNLOAD: NVIDIA GeForce 369.00 BetaImage Credit: DigitalTrends

DOOM with Vulkan Renderer Significantly Faster on AMD GPUs

Over the weekend, Bethesda shipped the much awaited update to "DOOM" which can now take advantage of the Vulkan API. A performance investigation by ComputerBase.de comparing the game's Vulkan renderer to its default OpenGL renderer reveals that Vulkan benefits AMD GPUs far more than it does to NVIDIA ones. At 2560 x 1440, an AMD Radeon R9 Fury X with Vulkan is 25 percent faster than a GeForce GTX 1070 with Vulkan. The R9 Fury X is 15 percent slower than the GTX 1070 with OpenGL renderer on both GPUs. Vulkan increases the R9 Fury X frame-rates over OpenGL by a staggering 52 percent! Similar performance trends were noted with 1080p. Find the review in the link below.

Source: ComputerBase.de

AMD Announces the FirePro S7100X Hardware-Virtualized GPU for Blade Servers

AMD today announced AMD Multiuser GPU (MxGPU) for blade servers, AMD FirePro S7100X GPU. AMD MxGPU is the industry's first and only hardware-virtualized GPU compliant with the SR-IOV (Single Root I/O Virtualization) PCIe virtualization standard. The AMD FirePro S7100X GPU is a simple, secure solution for graphics virtualization providing workstation-class experience for up to 16 users that is practically indistinguishable from a native desktop experience.

Using AMD Multiuser GPU (MxGPU) technology, the AMD FirePro S7100X GPU harnesses silicon expressly designed for graphics virtualization and conforming with the virtualization industry standard, SR-IOV to allow easy integration into existing hypervisor ecosystems. The AMD FirePro S7100X GPU is the newest addition to the AMD line of graphics virtualization products, designed in an ultra-compact form factor with a TGP of just 100W that makes it ideal for blade server deployments. Hewlett Packard Enterprise (HPE) is the first to offer the AMD FirePro S7100X GPU in HPE ProLiant WS460c Gen9 Graphics Server Blades available now.

Microsoft Adds New Game-centric Features to Universal Windows Platform

Microsoft added two new features to its Universal Windows Platform (UWP), the company's non-Win32 application environment built around the Windows Store and modern UI. With the latest update to Windows 10, Microsoft updated UWP to support adaptive-sync technologies such as NVIDIA G-SYNC and AMD FreeSync; and removed frame-rate limits. Games built on UWP (such as "Quantum Break") suffered from frame-rate caps.

UWP continues to be criticized for taking a "walled-garden" approach to third-party apps, restricting them to Microsoft APIs such as DirectX. The platform continues to suffer from several limitations for games, such as support for APIs such as OpenGL and Vulkan; and proprietary multi-GPU technologies such as SLI and CrossFire; or support for game-mods.


Source: DirectX Blog

NVIDIA Outs GeForce 364.96 Hotfix Drivers

NVIDIA released today its latest "Hotfix" GeForce drivers that add optimization for an unannounced game and a minor GeForce Experience-related bug. To begin with, GeForce 364.96 Hotfix driver comes with optimization (read: "support") for DOOM: Open Beta. Don't expect SLI support on this game's OpenGL-based engine, though. The drivers also address a bug with GeForce Experience that caused it to not open correctly without an active Internet connection.
DOWNLOAD: NVIDIA GeForce 364.96 Hotfix for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit

NVIDIA Unveils the Quadro M6000 24GB Graphics Card

NVIDIA announced the Quadro M6000, its new high-end workstation single-GPU graphics card. Based on the GM200 silicon, and leveraging the "Maxwell" GPU architecture, the M6000 maxes out all the hardware features of the chip, featuring 3,072 CUDA cores, 192 TMUs, 96 ROPs, and a 384-bit wide GDDR5 memory interface, holding 24 GB of memory, double that of the GeForce GTX TITAN X. Its peak single-precision floating point performance is rated at 7 TFLOP/s.

Where the M6000 differs from its the GTX TITAN X is its workstation-grade features. It drops the HDMI 2.0 connector for a total of four DisplayPort 1.2 connectors, supporting a total of four 4K Ultra HD displays. The dual-link DVI connector stays on. There's also an optional stereoscopic 3D connector. The nView MultiDisplay tech provides more flexible display-head configurations than the ones you find on NVIDIA's consumer graphics GPUs; you also get NVIDIA GPUDirect support, which gives better memory sharing access for multi-GPU systems. The M6000 supports most modern 3D APIs, such as DirectX 12, OpenGL 4.5, and Vulkan; with compute capabilities over CUDA, OpenCL, and DirectCompute. NVIDIA didn't reveal pricing.

AMD Expands Low-Power G-Series Processor Family

At Embedded World today, AMD announced its 3rd Generation AMD Embedded G-Series SoCs and the Embedded G-Series LX SoC, providing customers a broadened portfolio of performance options. The latest offerings expand developers' ability to scale x86 platforms, starting with the entry-level AMD Embedded G-Series LX SoC, which is pin compatible to the previous generation G-Series SoC devices. Also announced today are two new, higher performing 3rd Generation AMD Embedded G-Series SoCs, codenamed "Prairie Falcon" and "Brown Falcon," which introduce for the first time pin compatibility for G-Series processors with the higher performance AMD Embedded R-Series SoC.

The new products expand upon the low power capabilities of the award-winning AMD Embedded G-Series SoC platform, bringing scalable performance, power, and price across the CPU, GPU, multimedia, and I/O controller hardware, helping to lower development costs for AMD customers. Together, the new G-Series processors deliver immersive, graphically rich experiences across a broad range of platforms, from entry-level to mainstream gaming, digital signage, imaging, and industrial control.

NVIDIA Talks Vulkan, Supports it on "Kepler" and "Maxwell" GPUs

NVIDIA talked Vulkan in its latest GeForce blog post, announcing that your GeForce GTX graphics card already supports the "industry forged" API. NVIDIA is offering Vulkan hardware-acceleration on its "Kepler" and "Maxwell" GPU architectures at this time, and on Windows 7 and above; PC Linux, and Android. NVIDIA is all praises for Vulkan's low-latency and high-efficiency pathways, which streamline the process of drawing graphics.

Vulkan makes its big mainstream debut with a major update to "The Talos Principle," by Croteam (the people behind the "Serious Sam" franchise). This update adds a Vulkan renderer to the game, and ships later today. NVIDIA has an driver ready with the Vulkan API, which you can download from here. Maintained by the Khronos Group, Vulkan is a successor to OpenGL, although it's built from the ground up, with a major chunk of its code being contributed by AMD, from its Mantle API.

Source: NVIDIA Blog

Matrox Announces the C900 Graphics Card with Nine DisplayPorts

Matrox Graphics Inc. today announced Matrox C900, the world's first single-slot, nine-output graphics card that supports nine 1920x1080 displays at 60Hz. The latest card in the popular Matrox C-Series line of multi-monitor graphics cards, C900 will be demonstrated for the first time at ISE 2016 (Amsterdam RAI, Feb. 9-12, stand 11-F48).

A special-purpose graphics card designed to power 3x3 and 9x1 video walls, Matrox C900's single-slot form factor and low power consumption at 75W offer digital signage and video wall vendors simpler integration and a lower cost of ownership. Its support for stretched desktop across all nine synchronized outputs lets users run any application full screen across a 3x3 video wall which makes the card ideal for signage installations in retail, corporate, entertainment and hospitality environments as well as control room video wall solutions in security, process control and transportation.

NVIDIA Releases GeForce 361.43 WHQL Drivers

NVIDIA released one of its last GeForce driver releases for the year, version 361.43 WHQL. Surprisingly, these drivers aren't "Game Ready," and as such aren't built around optimization for any new game releases. They instead bring along GameWorks VR 1.1 support, including SLI support for VR applications that use OpenGL. The latest version of Occulus SDK also comes included. The drivers add/update SLI profiles for DayZ, Dungeon Defenders 2, Elite Dangerous (64-bit executable), Hard West (DirectX 11 renderer), and Bless.
DOWNLOAD: NVIDIA GeForce 361.43 WHQL

AMD Radeon GPUs to Get Major Display Tech Overhaul in 2016

AMD is readying a slew of feature-set additions to its Radeon GPUs, in 2016, targeted at display technology. To begin with, AMD is redesigning FreeSync, its adaptive-sync technology, to work over HDMI. The tech currently requires DisplayPort 1.2a. For this to work, the display should support FreeSync over HDMI on its end, as well. It's not as if every current HDMI display gets adaptive sync. AMD posted a partial list of upcoming displays that support FreeSync over HDMI. With this, AMD is pushing for a new generation of notebooks and convertibles that feature FreeSync displays.

Next up, AMD is implementing high dynamic range (HDR) display support on next-generation Radeon GPUs. Current Radeon GPUs already support 10-bit (30-bit color or 1.07 billion colors, compared to 16.7 million colors on 32-bit); on desktop, Direct3D, and OpenGL apps. HDR will make images look more life-like. AMD claims that 1080p HDR content will look better than 4K SDR (standard dynamic range) content. AMD will also work with game developers to get HDR content on upcoming games.

NVIDIA Announces Jetson TX1 Module to Bring Deep Learning to Robots and Drones

NVIDIA today unveiled a credit-card sized module that harnesses the power of machine learning to enable a new generation of smart, autonomous machines that can learn. The NVIDIA Jetson TX1 module addresses the challenge of creating a new wave of millions of smart devices -- drones that don't just fly by remote control, but navigate their way through a forest for search and rescue; compact security surveillance systems that don't just scan crowds, but identify suspicious activity; and robots that don't just perform tasks, but tailor them to individuals' habits -- by incorporating capabilities such as machine learning, computer vision, navigation and more.

Jetson TX1 is the first embedded computer designed to process deep neural networks -- computer software that can learn to recognize objects or interpret information. This new approach to program computers is called machine learning and can be used to perform complex tasks such as recognizing images, processing conversational speech, or analyzing a room full of furniture and finding a path to navigate across it. Machine learning is a groundbreaking technology that will give autonomous devices a giant leap in capability.

NVIDIA Coming Around to Vulkan Support

NVIDIA is preparing to add support for Vulkan, the upcoming 3D graphics API by Khronos, and successor to OpenGL, to its feature-set. The company's upcoming GeForce 358.66 series driver will introduce support for Vulkan. What makes matters particularly interesting is the API itself. Vulkan is heavily based on AMD's Mantle API, which the company gracefully retired in favor of DirectX 12, and committed its code to Khronos. The 358 series drivers also reportedly feature function declarations in their CUDA code for upcoming NVIDIA GPU architectures, such as Pascal and Volta.


Source: LaptopVideo2Go

NVIDIA Releases GeForce 358.50 WHQL Game Ready Driver

NVIDIA released the GeForce 358.50 WHQL drivers, which are "Game Ready" for Star Wars: Battlefront Open Beta. Open for pre-loading now on Origin for free, the game goes life in a day. In addition to this, it includes an updated driver support for GameWorks VR SDK; and OpenGL ARB 2015 extensions. This includes support for OpenGL ES 3.2 on the desktop. Grab the driver from the links below.
DOWNLOAD: GeForce 358.50 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 7/8 64-bit | Windows 7/8 32-bit

AMD Expands Embedded Graphics Lineup

AMD today announced multiple new discrete AMD Embedded Radeon graphics options suitable for multiple form factors. The suite of products is specifically designed to advance the visual and parallel processing capabilities of embedded applications. The graphics cards represent continued AMD commitment to embedded market innovation, providing engineers with more choices to achieve their design goals, from leading performance to energy efficiency.

The new offerings cover a broad range of needs, from 192 GFLOPS to 3 TFLOPS of single precision performance, and from 20 to less than 95 watts of thermal design power. The products are offered as a Multi-Chip Module (MCM), Mobile PCI Express Module (MXM) and PCIe options, with AMD offering the only MCM solutions. All of these products offer extended support and longevity. The new discrete graphics cards offer the right balance of performance, power and graphics memory size, to meet the needs of most customers.

"The demand for rich, vibrant graphics in embedded systems is greater than ever before, and that demand is growing," said Scott Aylor, corporate vice president and general manager, AMD Embedded Solutions. "Our latest additions to the embedded product lineup help designers build mesmerizing user experiences with 4K multi-screen installations and 3-D and interactive displays. In addition, the powerful capabilities of our GPUs can address the toughest parallel compute challenges."

AMD Unveils World's First Hardware-Based Virtualized GPU Solution at VMworld

AMD today at VMworld 2015 demonstrated the world's first hardware-based GPU virtualization solution, the AMD Multiuser GPU. This new solution from AMD enables a virtualized workstation-class experience with full ISV certifications and local desktop-like performance. With the AMD Multiuser GPU, IT pros can easily configure these solutions to allow up to 15 users on a single AMD GPU. Demonstrations of AMD virtualization solutions can be found at VMworld 2015 booth 447.

"The AMD graphics cards are uniquely equipped with AMD Multiuser GPU technology embedded into the GPU delivering consistent and predictable performance," said Sean Burke, AMD corporate vice president and general manager, Professional Graphics. "When these AMD GPUs are appropriately configured to the needs of an organization, end users get the same access to the GPU no matter their workload. Each user is provided with the virtualized performance to design, create and execute their workflows without any one user tying up the entire GPU."

Built around industry standard SR-IOV (Single Root I/O Virtualization) technology, the AMD Multiuser GPU continues AMD's embracement of non-proprietary open standards. SR-IOV is a specification developed by the PCI SIG, and provides a standardized way for devices to expose hardware virtualization. The AMD Multiuser GPU is designed to preserve and support graphics- and compute-accelerated features for design and manufacturing or media and entertainment applications. The AMD Multiuser GPU addresses limitations of current virtualized GPU solutions that may not provide predictable performance for CAD/CAE, Media and Entertainment, and general enterprise GPU needs.

Google Chooses Vulkan as the 3D Graphics API for Android

Google announced that it chose Vulkan, the next-generation, cross-platform 3D graphics API from Khronos, the people behind OpenGL; as the default API for upcoming versions of its Android operating-system. It currently uses OpenGL ES. GL-ES is widely supported across several embedded platforms, with its most recent update, GL ES 3.2, being released as recently as last week. What makes Khronos particularly interesting is that it's heavily based on AMD Mantle, a low-overhead API that proved its chops against DirectX 11 on the PC platform, before being withdrawn by AMD, in favor of DirectX 12.

Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Vulkan's march to the PC could be a lot less straightforward. It's still being seen as rebranded Mantle, and while AMD announced support for all its Graphics CoreNext GPUs, there's no such announcement from NVIDIA. It could see good adoption with Apple's Mac OS, and desktop *nix. Vulkan could see a lot of popularity with game consoles other than Microsoft Xbox. Sony PlayStation 4, and Nintendo's upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL.Source: Android Blog, Many Thanks to Okidna for the tip.

AMD Halts Optimizations for Mantle API

AMD has halted optimizations for its Mantle 3D graphics API, for current and future graphics cards. The cards will retain Mantle API support at the driver-level, to run existing Mantle applications, but will not receive any performance optimizations from AMD. Launched around 2013, Mantle had a short stint with AAA PC games, such as Battlefield 4, Thief, Sniper Elite III, and Star Citizen, offering noticeably higher performance than DirectX 11. The API improves the way the CPU-end of 3D graphics rendering is handled, particularly with today's multi-core/multi-threaded processors, bringing about significant increases to the number of draw-calls that can be parsed by a GPU.

AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess. We postulate that Mantle could have been used by AMD to steer Microsoft to introduce vital bare-metal optimizations it reserved for the console, to the PC ecosystem with DirectX 12. It appears to have served that purpose, and as if to hold up to its end of a bargain, AMD 'withdrew' Mantle. DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores, and will have huge increases in draw-calls over DirectX 11. The new API makes its official debut with Windows 10, later this month. AMD's Graphics CoreNext 1.1 and 1.2 GPUs support DirectX 12 (feature level 12_0), as do rival NVIDIA's "Maxwell" GPUs. The company will continue to nurture Mantle as an "innovation base" for its upcoming tech, such as LiquidVR.


Source: PC Gamer

Manli Announces its GeForce GTX 980 Ti Graphics Card

Manli Technology Group Limited, the major Graphics Cards, Mini-PCs and other components manufacturer, today announced the ultimate graphics solution for gamers - Manli GeForce GTX 980Ti.

Powered by GM200 GPU, the Manli GeForce GTX 980Ti provides top tier gaming performance for gaming enthusiast. It built-in 2816 CUDA Cores, with core frequency is at 1000 MHz, base clock that can boost up to 1076 MHz, gamers can enjoy the ultimate gaming experience in HD and 4K UHD resolution, as well as headroom for overclocking via using TurboEngine software. The memory of 6GB GDDR5 ensures gamers can enjoy smooth and detailed gaming experience in DirectX 11 and incoming DirectX 12 new games.

Valve Announces Link, Source 2, SteamVR, and More at GDC

Valve announces a number of product and technologies at this week's Game Developers Conference (GDC) in San Francisco. "We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months," said Gabe Newell, Valve's president. "With these announcements we hope that we are helping build on that momentum."

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

AMD Releases Mantle Programming Guide and Reference API

AMD announced that it published the complete 450-page programming guide for its Mantle 3D graphics API, and the reference API itself. The two can be accessed from here. In the run up to its GDC 2015 presentation, in a blog post written by the company's top technology exec Raja Koduri, the company said it will talk about the future of Mantle in its GDC presentation. The company intends to develop, maintain and support Mantle and its eco-system, while maintaining that it will participate in the development and support of industry-standard APIs such as DirectX 12 and GLnext (the next major version of OpenGL).

Source: AMD Gaming (blog)

Matrox Chooses AMD GPU for Next Generation Multi-display Graphics Cards

Matrox Graphics Inc. today announced that its next line of multi-display graphics cards will be based on AMD GPUs and their corresponding professional grade display drivers. Leveraging over 35 years of experience in board design and manufacturing, Matrox will expand and complement its line of PCI Express-compliant graphics cards for demanding commercial applications. The soon-to-be-launched product line will enable unique features that solve real-world problems in enterprise, industrial, pro A/V, digital signage, security, command and control, and other professional applications. Matrox customers will continue to benefit from the exceptional stability, usability and versatility enabled by Matrox PowerDesk desktop management software, which will be integrated to work seamlessly with AMD's professional display drivers.

"AMD is excited to work with Matrox to deliver compelling industry leading GPUs for their professional users," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "AMD delivers solutions, backed by rock solid drivers, that allow users to realize the full potential of their workstations and produce outstanding results backed by high quality hardware and software application support."

AMD Announces the Radeon R9 285 Performance Graphics Processor

AMD announced its most important GPU for the season, the Radeon R9 285. The chip is designed to compete with the GeForce GTX 760 from NVIDIA at not just performance, but also energy-efficiency, and low component costs, so AMD can price it better. Based on a brand new 28 nm silicon by the company, codenamed "Tonga," the R9 285 features 1,792 Graphics CoreNext 1.2 stream processors, 112 TMUs, 32 ROPs, and a 256-bit wide GDDR5 memory interface, holding 2 GB of memory.

AMD partners are free to come up with 4 GB variants. The card supports DirectX 12, OpenGL 4.4, and Mantle. It features new AMD innovations, such as XDMA CrossFire, TrueAudio DSP, and 4-display Eyefinity by plugging into every connector on the card (two dual-link DVI, one DisplayPort 1.2, and one HDMI 1.4a). The card draws power from a pair of 6-pin PCIe power connectors. Available now, the Radeon R9 285, from various AMD partners starts at US $249.

Khronos Group Announces Key Advances in OpenGL Ecosystem

The Khronos Group, an open consortium of leading hardware and software companies, today announced growing industry support for the OpenGL family of 3D standards that are advancing the visual experience for more than two billion mobile devices and PCs sold each year. OpenGL, OpenGL ES and WebGL are the world's most widely deployed APIs that between them provide portable access to graphics and compute capabilities across multiple platforms, including Android, iOS, Linux, OS X, Windows and the Web.

OpenGL ES 3.1 Conformant Implementations
In July, the first wave of leading GPU vendors, including ARM, Imagination Technologies, Intel, NVIDIA and Vivante, achieved full conformance with the latest version of OpenGL ES. A conformance submission from Qualcomm is currently under review, with more to follow. The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices. Khronos launched the OpenGL ES 3.1 Adopters program in June, including a broad set of conformance tests to ensure reliable cross-vendor operation. More information is here.
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